The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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PerkPointLess Smithing
   
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Category: Gameplay
File Size
Posted
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8.241 MB
28 Mar, 2015 @ 8:16am
13 Sep, 2015 @ 1:10am
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PerkPointLess Smithing

Description
PerkPointLess Smithing makes great changes to the smithing skill. You can no longer spend perk points in the smithing tree, you rather need to get your knowledge from various books added by this mod. While the books for the common kinds of armor (like Steel or Leather) are sold by many blacksmiths, more complex armor and weapon styles (like Dwarven or Ebony) are more difficult to find. Nearly all improvable items are now covered by a perk to give an improvement bonus (at the grindstone or workbench), and some items that were not craftable in the vanilla game can now be made once you know the proper perks. Perks can be learned even if the smithing skill is lower than the vanilla requirement, however, some perks require you to know a prevous perk. Most perk book apearances are leveled, so don't expect to run arround in a glass armor at level 1.

Detailed Information to material styles, alphabetical order (used vanilla perk in brackets):

Daedric (Daedric Smithing): The knowledge about the crafting of daedric armor and weapons is rare in Skyrim. It can only be found at some daedric shrines and requires knowledge on smithing ebony gear.

Dragon (Dragon Armor): Dragon Smithing can currently only be found inside the Hall of Valor at the end of the main quest, and in Sky Haven Temple once reaching level 50.

Draugr Smithing (-): Draugr Smithing allows the crafting and tempering of ancient nord armor and -weapons, as well as ancient nord honed weapons (craftable at a Smithing skill of 30). It can be found inside draugr crypts.

Dwarven (Dwarven Smithing): Dwarven Smithing requires Steel Smithing, and can be found inside dwemer ruins.

Ebony (Ebony Smithing): Knowledge on smithing of ebony is rare in Skyrim, although more common in Morrowind. Perk books may be found on some places where dunmer refugees passed or stayed, once you've reached a higher level. The Ebony Smithing perk also improves the tempering of Nightingale gear.

Elven (Elven Smithing): The items often called "elven" are actually from the Altmer. Elven Smithing books can therefore be found on various Thalmor locations.

Falmer (-): The Falmer create armor and weapons of chaurus chitin. Their knowledge can be found inside the dwemer ruins taken over by them. Falmer Honed Weapons are craftable from a Smithing skill of 50 onwards.

Forsworn (-): Once completed "No One Escapes the Cidna Mine", you may craft the primitive gear of the forsworn.

Glass: (Glass Smithing): Glass is proceeded both by the altmer and the dunmer. It may at higher levels be found at locations of both of them.

Gold (-): Gold Smithing only covers the crafting of gold jewelry, and may be found at bandit camps and jewelry crafters.

Imperial: Imperial Gear can be crafted after taking the oath from General Tullius, if you have the proper perks (Steel Smithing or Leather Smithing)

Iron (-): The Iron Smithing book can be bought at most blacksmiths, as well as found as leveled loot at bandit camps. It covers the iron armor and weapons except the dagger (wich was left out because it is needed for the smithing tutorial). At a smithing skill of 16 (one skill increase), you may craft the banded iron cuirass and shield.

Leather (-): Leather Smithing, wich also can be found at blacksmiths and bandits, covers the tempering of Fur and Hide armor (wich are available for crafting even without the perk), as well as the crafting and tempering of studded armor (once you know Iron Smithing) and scaled armor (once you know Steel Smithing and have a Smithing skill of at least 50).

Orcish (Orcish Smithing): Working on Orichalcum is a speciality of the Orcs. Once you are blood-kin and therefore able to trade with the blacksmiths of the orcish strongholds, you may buy a copy of the Orcish Smithing perk book from them.

Silver (-): In addition to silver jewelry, Silver Smithing covers the silver weapons. Books can be found at bandit camps, jewelry merchants, and members of the Silver Hand.

Steel (Steel Smithing): The Steel Smithing perk book can be bought at most blacksmiths and be found at bandit camps, and covers the steel, skyforge steel, steel plate, imperial heavy, blades, and wolf-armor and -weapons for tempering. It requires the Iron Smithing perk to be learned. Steel equipment can be crafted once you've learned the perk, steel plate at a smithing skill of 50. The Wolf Armor of the Companions is available once you've completed "Glory of the Dead".

Other Perks:

Arcane Blacksmith: There is a chance that the Arcane Blacksmith perk book is found instead of a soul gem.

Advanced Armors: This perk is not used in this mod, however, if you have any other mod that adds recipes depending on the Advanced Armors perk, you may buy the only available copy from Eorlund Grey-Mane. (Note: you need a Smithing skill level of 50 to learn Advaned Armors.)

[COMPATIBILITY & CONFLICTS]

This mod may conflict with mods thad alter certain armors or weapons, crafting reciepes, smithing perks, boss chests or leveled lists.

[VERSIONS]

The main file is for vanilla Skyrim. In order to craft the weapons and armors added by a DLC, you also need the respective Add-On - File.

[CHANGE LOG]

Version 3.0
Included fixes by the unofficial patches
Cleaned via TESVEdit

Version 2.1
Fixed Akaviri Smithing Book
Slightly increased the number of perkbooks spread out in the world

Version 2.0
Added Blades Smithing Perk
Added Dragon Smithing book in Sky Haven Temple (Lvl 50)
Changes to leveled lists

Version 1.2
Added Recipes Draugr and Falmer Honed Weapons
Added Recipes for Wolf Armor
Tweaked Perk Tree

Version 1.1
Added Falmer Smithing Perk
Added Recipes for Forsworn Gear
Fixed Imperial Gear
Created Smithing Perk Tree

Version 1.0
Initial Release


[LINKS]

[NOTES]

This mod is not yetcompletely finished but fully playable, any advices or criticism are welkome!

[PERMISSIONS & LEGALITY]

Feel free to use my mod in any way you want, including changing, rewriting or using parts of it. If uploading anything that uses parts of my work, please tell me via PM and give credit. Thanks :-)
9 Comments
tanmikea 13 Apr, 2015 @ 3:09am 
what mod changes the writing
crimsonjackel 25 May, 2014 @ 8:51pm 
to the guy with the name Im not gonna bother to try typing below me, copy or not, Id rather have the challenge of finding the books than just reading one book and getting the free ride option. Makes the game more fun. Why I didnt subscribe to all of Serv3's other perkless mods.
Thanks for modding to the creator. If you could, maybe consider making one for all the other major perk areas like Serv did, but with the challenge of finding the various books. Id suggest doing it only with crafting perk areas tho, like Alchemy and Enchanting.
radiriz 29 Mar, 2014 @ 4:34pm 
Uhm... How can I put this in a nice way... You kinda copyied SERV3... The only difference is... 1. They are not on barrels. and 2. SERV3's is 1 whole book... So yeah.... I'm not doing anything to the mod though.
TheOneAndOnlyCatman 29 Mar, 2014 @ 7:08am 
I cant find the ebney smithing book
:(
Loot Goblin 22 Mar, 2014 @ 5:14pm 
This is a wonderful mod, thank you for making this!
LoafEye 30 Jan, 2014 @ 10:25pm 
Do you know if this conflicts with the immersive armor mod from the nexus at all? I don't see that it would, but thought I should ask, just in case.
Zacchan 28 Jan, 2014 @ 11:18pm 
thanks for answering. Usually don't get a response, and certainly not so detailed.

Think i will go ahead and give it a subcribe. Seems to be a promising mod, and that cleared up most all questions or thoughts (the one on skills kinda gained it's answer when rereading again. Skill levels are still needed to actually make some of the items.).

Good work again for doing this in a way that was balanced, yet effective. Now i can throw those perks into using the stuff i make.
Sarthes Arai  [author] 28 Jan, 2014 @ 1:11pm 
If you start using this mod mid-game, all perk points prevously spent will remain. This may even lead to otherwise impossible constellations, like having the steel smithing perk without having the iron one ;-)
If you do have the dragonborn add-on, you could use the option provided at the end of its main quest line to regain your perk points. Otherwise, making smithing legendary will also return all perk points (even the ones that you got by reading the books, I know that's a bit of cheating, but this mod was started before the legendary option, and I have yet to find a way to prevent this exploit.)
What this mod does NOT do is changing the increases of tempering and the factor provided by the material perks (x2), nor does it change the XP-gain for smithing, tempering, smelting etc.
I did not have the feeling that the base game's scaling was that way off.
Zacchan 26 Jan, 2014 @ 3:27am 
This has been sadly and entirely ignored, while follower mods still cloud the nexus page and the alternative, which only requires that one book be read (kinda killing the immersion and any and all challenge into smithing whatsoever), dominates with 4 stars... shame.

I would look into this myself, but i do have a few questions primarily leaning towards the matter of wether or not smithing skill does anything at all anymore, like perhaps increasing the quality (as i have already inserted mods which add leather tanning and ore smelting xp)... but also on wether or not existing spent perks are returned for reallocation.

Would love to know, because i always thought the notion of throwing out level upon level just to figure out how to throw a few chunks of metal in a blast furnace was stupid, and i would readily give this a go if i knew. It seems just right on the surface: learning techniques for smiting is not effortless, but it isn't a crawl either.