The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

PerkPointLess Smithing
9 Comments
tanmikea 13 Apr, 2015 @ 3:09am 
what mod changes the writing
crimsonjackel 25 May, 2014 @ 8:51pm 
to the guy with the name Im not gonna bother to try typing below me, copy or not, Id rather have the challenge of finding the books than just reading one book and getting the free ride option. Makes the game more fun. Why I didnt subscribe to all of Serv3's other perkless mods.
Thanks for modding to the creator. If you could, maybe consider making one for all the other major perk areas like Serv did, but with the challenge of finding the various books. Id suggest doing it only with crafting perk areas tho, like Alchemy and Enchanting.
radiriz 29 Mar, 2014 @ 4:34pm 
Uhm... How can I put this in a nice way... You kinda copyied SERV3... The only difference is... 1. They are not on barrels. and 2. SERV3's is 1 whole book... So yeah.... I'm not doing anything to the mod though.
TheOneAndOnlyCatman 29 Mar, 2014 @ 7:08am 
I cant find the ebney smithing book
:(
Loot Goblin 22 Mar, 2014 @ 5:14pm 
This is a wonderful mod, thank you for making this!
LoafEye 30 Jan, 2014 @ 10:25pm 
Do you know if this conflicts with the immersive armor mod from the nexus at all? I don't see that it would, but thought I should ask, just in case.
Zacchan 28 Jan, 2014 @ 11:18pm 
thanks for answering. Usually don't get a response, and certainly not so detailed.

Think i will go ahead and give it a subcribe. Seems to be a promising mod, and that cleared up most all questions or thoughts (the one on skills kinda gained it's answer when rereading again. Skill levels are still needed to actually make some of the items.).

Good work again for doing this in a way that was balanced, yet effective. Now i can throw those perks into using the stuff i make.
Sarthes Arai  [author] 28 Jan, 2014 @ 1:11pm 
If you start using this mod mid-game, all perk points prevously spent will remain. This may even lead to otherwise impossible constellations, like having the steel smithing perk without having the iron one ;-)
If you do have the dragonborn add-on, you could use the option provided at the end of its main quest line to regain your perk points. Otherwise, making smithing legendary will also return all perk points (even the ones that you got by reading the books, I know that's a bit of cheating, but this mod was started before the legendary option, and I have yet to find a way to prevent this exploit.)
What this mod does NOT do is changing the increases of tempering and the factor provided by the material perks (x2), nor does it change the XP-gain for smithing, tempering, smelting etc.
I did not have the feeling that the base game's scaling was that way off.
Zacchan 26 Jan, 2014 @ 3:27am 
This has been sadly and entirely ignored, while follower mods still cloud the nexus page and the alternative, which only requires that one book be read (kinda killing the immersion and any and all challenge into smithing whatsoever), dominates with 4 stars... shame.

I would look into this myself, but i do have a few questions primarily leaning towards the matter of wether or not smithing skill does anything at all anymore, like perhaps increasing the quality (as i have already inserted mods which add leather tanning and ore smelting xp)... but also on wether or not existing spent perks are returned for reallocation.

Would love to know, because i always thought the notion of throwing out level upon level just to figure out how to throw a few chunks of metal in a blast furnace was stupid, and i would readily give this a go if i knew. It seems just right on the surface: learning techniques for smiting is not effortless, but it isn't a crawl either.