DayZ
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PvZmoD_CustomisableZombies
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Type: Mod
File Size
Posted
Updated
6.153 MB
7 Apr, 2020 @ 5:51am
3 Jun @ 6:39am
64 Change Notes ( view )

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PvZmoD_CustomisableZombies

Description

[discord.gg]


Key Features
- Customisable Health, Resistance, Movements, Strength and Vision Distance for the different zombies categorie.
- Each characteristics can have a different value for day and night time.
- All characteristics are customisable without mod repack needed, no server restart needed
(the admin have just to press numpad4 ingame to apply changes made in xml files).
- Features well documented.

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Detailed customisable characteristics
--- Health points :
---------- Day / Night time

--- Resistance to :
---------- Bullets
---------- Melee Weapons
---------- Heavy Attacks
---------- Vehicles
---------- Explosions
---------- HeadShots
---------- Toxic Gas
---------- Backstab
---------- Day / Night time

--- Movements :
---------- Minimum speed
---------- Maximum speed
---------- Chance to spawn crawling
---------- Make zombies never crawl
---------- Day / Night time

--- Strength :
---------- Health damage
---------- Shock damage
---------- Stamina damage
---------- Blood damage
---------- Bleeding chance
---------- All of that with different values for Blocked / Unblocked attacks
---------- Crawling zombies spoil shoes.
---------- Day / Night time

--- Vision Distance :
---------- If player have bloody hands or not
---------- If player wear a special mask or not
---------- Day / Night time

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Side features
Day/Night Time :
You can modify the beginning and the end hour of the night (default vanilla values are not very consistent in my opinion). This only affect the time when characteristics switch from day to night (and night to day) it does not affect server speed day/night times.

Fist fighting :
It is very easy to fight zombies with fist so I added a little damage and a chance to bleed during fist fighting (not to death of course) when player fist fight without glove and gloves degradation when player does wear gloves. This option is of course fully customisable and deactivable.

Modifications in cpp files :
(can't be modified without repacking)
- Zombies inventory size increased.
- Zombies mask and eyes slots activated.
- Zombies are less easily attracted by the impact of bullet and the shots with suppressor
(and the durability of the suppressors have been increased).

Other :
- Zombies can break closed doors that are not locked with a lockpick.
- Crushing zombies with cars damage vehicle radiator.
- Zombies can hit the stopped cars.
- Crossbow oneshot if zombies are shot in the head.
- Helmets protect zombies from headshots.
- Player's heavy attacks can hit many zombies at the same time.
- Zombies can hit players on obstacle like cars (and sometime through buildings windows)
- Zombies can throw stones on player who are on obstacle.
- Bear traps make zombies crawling if they are not killed by it.
- WW are friendly.
- This mod can be use to modify zombies from another mod (but you have to test, it doesn't work for some creatures, Look at the list here).
- Each key feature can easily be deactivated independently.
- These is « global factors » to easily modify main characteristics for all zombies at once.

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Useful Links
Installation Instructions (Omega Manager users, read carefully instructions).
Known Bugs.
Compatibility with the other mods.
Patch notes

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Permissions
You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don't forget credits)

My other mods:
PvZmoD Spawn System
PvZmoD The Dark Horde
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner
ZombiesVsPredators

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Popular Discussions View All (39)
5
29 Aug @ 9:31am
Crash on GameExit
Daxolion
92
1
23 Mar @ 11:28am
PINNED: Installation Instructions
Liven
29
24 Jan @ 8:31am
Servers using the mod
Liven
1,914 Comments
OldGuyFrags™ 4 Sep @ 9:29am 
@Liven you're a superstar and thanks for the pointers, love your mod :)
Liven  [author] 3 Sep @ 12:30pm 
@OldGuyFrags™, sadly some custom zombie mods are not fully compatible with PvZmoD CZ because the way they have been made.
You can look at this post to see if zombies you use will bug or not : https://gtm.steamproxy.vip/workshop/filedetails/discussion/2051775667/3880365909907863489/

If someone have basic modding skill in your team you can try to fix it following this tuto : https://discord.com/channels/821314068865351681/821690991345795133/1233262528348291212
OldGuyFrags™ 3 Sep @ 11:32am 
I'm also having issues with head shots, no matter what setting I do they still die to 1 shot head shots.
Liven  [author] 30 Aug @ 6:52am 
@ArtEGO, sorry not possible
ArtEGO 30 Aug @ 6:22am 
Is it possible to add a throw of something other than a stone?
Liven  [author] 28 Aug @ 10:57pm 
@STALKER164, try 0.0001
STALKER164 28 Aug @ 12:20pm 
Please tell me what value to set in this line.
Liven  [author] 28 Aug @ 7:56am 
@STALKER164, you can decrease the "Resistance_to_HeadShots" values in PvZmoD_CustomisableZombies_Characteristics.xml
STALKER164 28 Aug @ 4:02am 
can you tell me how to disable the feature so that mutants are not killed with a single shot to the head?
Liven  [author] 14 Aug @ 12:39am 
@JukeboxJon, this mod doesn't spawn zombies but PvZmoD Spawn System does it :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1772776141