RimWorld
2,600 평점
Gunplay
5
10
4
6
3
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
파일 크기
게시일
업데이트일
6.339 MB
2020년 3월 25일 오전 8시 14분
2025년 6월 16일 오전 4시 19분
업데이트 노트 14개 (보기)

다운로드 위해 구독하기
Gunplay

설명
ABOUT
Adds more cinematic effects to weapons:

A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all projectiles

B. Only for some vanilla weapons:
- weapon animations for miniguns and bows
- different sounds for some weapons

For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required).

All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog.

This mod is safe to add or remove from a save file.

Japanese translation by Proxyer.
Chinese translation by NiAnyIGJQ.

OPTIONAL MODS
This is a list of mods that in some way or another use Gunplay to enhance their or other mods' weapons:
- The Brotherhood Compendium
- Mechalit Equipment + Faction 1.1
- Wall Mounted Turrets (Continued)

MODDER'S GUIDE
https://github.com/AUTOMATIC1111/Gunplay/wiki/Modding-guide

SOURCE CODE
https://github.com/AUTOMATIC1111/Gunplay

UPDATES
16-Jul-2021
- 1.3
- fixed incompatibility with Save Our Ship 2 for Rimworld 1.2

12-Aug-20
- 1.2 update

29-Feb-20
- added support for weapon animations
인기 토론 모두 보기(4)
2
2020년 3월 31일 오후 4시 30분
Can you make custom animations?
Raider
1
2022년 12월 19일 오전 12시 44분
bug reports are being ignored.
Teusdv
0
2020년 5월 1일 오전 8시 53분
Mod request
Loner Yound
댓글 296
ShadowBlade9 2025년 10월 11일 오후 2시 57분 
Sorry to repeat the comments, just saw people pointed this out in previous comments.
ShadowBlade9 2025년 10월 11일 오후 2시 56분 
I think this mod is partially incompatible with Vanilla Weapons Expanded - Coilguns. In my game, the trails dont fade and then slow down the game. I have to reload to get rid of trails and stop the slow down to the game.
citizen 2025년 10월 4일 오후 4시 02분 
In Odyssey, it seems that the unique minigun with weapon traits doesn’t have its sound applied!
lexcpa324 2025년 9월 9일 오후 2시 51분 
The video looks great, im impressed
Kait 2025년 8월 28일 오전 4시 59분 
is there a way to have different projectile speed depending on weapon ?
i like this mod with guns but the arrow speed is rather silly looking when using bows
Twinki 2025년 8월 24일 오후 8시 16분 
@AUTOMATIC

I have a fix for these NRE complaints, but your GItHub isn't updated with 1.6 - I'm closing to simply releasing a fork version instead with the fix baked it, but it'd be sweet if that wasn't needed
femoral2 2025년 8월 20일 오후 5시 12분 
Tip: Always disable trails with this mods. It generates a lot of lag with other mods that add weapons. I got a massive improvement after I disable the trails option
Dealer Mangan 2025년 8월 16일 오전 7시 41분 
Doesn't play well with vanilla expanded weapon mods.
Linxu 2025년 8월 9일 오후 3시 32분 
Hah, I just came here to report the same thing! Buncha tracers stuck on the map, and console being constantly spammed with:

Exception ticking default395948 (at (98, 0, 181)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9AD72D60]

at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0

at VEF.Weapons.ExpandableProjectile.get_ExactPosition () [0x0000f] in <810beedc514b49c6a1a7550d452dcc2c>:0

at Gunplay.ProjectileTrail.Tick () [0x00019] in <1026ad69543844f19e3572b0192e6e50>:0

at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0

at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0
Latex Santa 2025년 8월 5일 오전 9시 04분 
@SleepingPigNeverSleep
Oh yea, this bug was in 1.5 as well, especially with Coilguns.
The trails usually disappeared after a save and reload.