RimWorld

RimWorld

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Project RimFactory Revived
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
62.712 MB
24 Mar, 2020 @ 11:01am
13 Aug @ 1:08pm
150 Change Notes ( view )

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Project RimFactory Revived

In 1 collection by zyMex
Project RimFactory Suggestions
28 items
Description




INFO
I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
Just as i did when spdsktr left it, its truly amazing how this mod can keep living by new ppl keeping it up to date, love u all, been envolved in this mod =)
//zymex

Wiki
More info here on our Wiki [github.com]


Automation
This mod adds a bunch of machines and new types of automation, that will let you automate certain things in RW that otherwise would had pawns needed.
Not every task can be automated though. you will still need pawns to eat your food, defend your colony, do raiding and trading and research.

This adds new Factorio like buildings that has a Input and a Output and will work be them self if you supply resources.
It also adds conveyor belts that let you move things around on your base.

It has a small selection of storage options too.

We have tried make more of balance and story than there earlier was in PRF, so it now has more ingame content, and info/story/flavour text to give at good all around Feeling.



- VGP, RimCuisine,VE cooking Added recipes to Food Prepper + cooker
- RimFridge: add extra cooled units
- Vanilla Expanded we have multiple patches for theese mods



- B17 Project Rimfactory was orignially 3 standalone B17 mods by Spdskatr: Animal stations, Cultivator Tools and S.A.L
- B18 Project Rimfactory was first time released under that name and was a greate factory mod that really made automations fun to build and use.
- B19 it was only released on steam as a Project Rimfactory 3.0 Public beta.
- 1.0 [github.com] it was only released for download on github, where it first time got split up into core, storage, insanity and drones, sadly it never made it onto steamworkshop and kinda felt dead and gone.
- 1.1/1.2 I HOPE we can get it back in its former glory from b18/b19



I Documented most Changes in: Changelog here on steam




Feel free to post bugs in bug thread, github or discord

Incompatible mods:
- Locks2 You need to set filter to allow race and add drones, before they can use doors.
- Mend and Recycle (recipe will not work on assemblers)
- Properly wont work with multiplayer?
See more info on how incompat here:
Wiki issue list[github.com]
Project RimFactory[github.com]


- Ogre stacks
- RimFridge (add extra buildings in prf)

Other PRF mods:
Project RimFactory - Drone
Project RimFactory - Insanity
Project RimFactory - Materials

PRF Mod Suggestions



Q: Is this save to add/remove during a game?
A: should be save to add, it will throw errors first time after load if removed, not sure if it will always work after removal? might depend on modlist.

Q: Where is my ...
A: Please rightclick on items, I grouped a lot of items to save up space and make more sense when they are used together.

Q: Where is my storage?
A: Deep Storage and Docworld both can move it to storage tab instead if enabled by setting.

Q: Why are rollers gone from Industrial rollers when i install PRF?!
A: I added research IR since we are using same menu.

Q: Can you change ...
A: Feel free to ask, but if many are against it make a local copy and edit to your liking. or use RIMMSqol to edit any values ingame.

Q: I have Factorio why should I install this mod then?
A: Don't. it bring automation which some like other not, its Factorio, satisfactory, MFR inspired, but feel free to use other mods.

Q: Non steam Version?
A: Project RimFactory on github [github.com]

Q: Why cant i do bills on X ores on T3?
A: T3 miner have been nerfed to balance it, now rare ores are spawned by chance when mining for other ores.
if you want this off turn off miners nerf in mod settings.
We added a Random T3 ore miner that will mine rare ores with nerf on.

Q: I can't find cooled DSU & I/O port?
A: Install Rimfridge mod, its a patch for that one.


Zymex - Current Maintainer (pause from RW)
Sn1p3rr3c0n - Current C# dev. (Current Maintainer)
Spdskatr - Rimfactory original![github.com]
Nobo - Porting from hes NR_AutoMachineTools and genral C#

Coders: Spdskatr, Nobo, abnerchen, LWM, Sn1p3rr3c0n
Artists: Shotgunfrenzy, Chicken Plucker, Xen, Scythe, totobrother, "unknown alien", Madman666
Translaters:
Russian: Natsu_Zirok, Chinese Simplified: 十里小飞 , Chinese Traditional: AbnerChen
Resources: Freepik, Flaticon
Other worth mentioning: Malkav, Thornsworth,
-- R.I.P Thornsworth 2020 // truly a amazing guy --
License: MIT - From Original Project RimFactory


Near future plans
  • Update tab for storage

Donations
We dont take patreons or ko-fi, we are doing this as a hobby!

If you really wanna support us?
You are very welcome to contribute to make this mod good.

We are always looking for feedback, bugs, and suggestions, and fixes!

Also we could use:
- Testers, Modders (xml/C#), Artists, Translaters.....
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl's amazing work.
And thats been my motivation to keep doing it.

-Augmented Turtle Squad // Team ATS
[discord.gg]
Feel free to join our discord
Popular Discussions View All (73)
848
2 Sep @ 10:26am
PINNED: Bug Reports
zyMex
150
19 Aug @ 11:02am
PINNED: Suggestions
zyMex
9
3 Jun @ 9:04pm
Even Distribution and belts
Avarice
3,067 Comments
[IoD]Sn1p3rr3c0n  [author] 3 Sep @ 10:01pm 
@Argyuile
Due to an oversight the bill tab is currently missing.
This will be fixed in 2.9.4

@Manhattan_Cafe
Unfortunately I’m unable to reproduce your report.
Are you sure your recipe Database has not learned those recipes?
Should you still face that issue please try if you can reproduce that on a new save and provide the Steps to Reproduce in a full Report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
Manhattan_Cafe. 3 Sep @ 8:47am 
Hello, thank you for the recent update to the mod!

I'd like to report a minor issue I've encountered with the Adaptive Workbench. When I place a Recipe Database within the workbench's range, the bill list gets flooded with a massive number of options. The number of options seems to equal the total number of other workbenches within its range.

It appears the main workbench is incorrectly identifying the other workstations as Recipe Databases.

While this doesn't crash the game or affect performance, I have to scroll through hundreds of entries to find the bill I actually need XD

For your information, I've only used the final-tier "Overclocked Workbench," so I'm not sure if this issue also occurs with the other Adaptive Workbenches.

BTW English isn't my first language, so I'm using a translator. I apologize if any part of this message comes across as rude or unclear.
Argyuile 2 Sep @ 1:36pm 
@The UK Is Mine
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.


What do you mean by configure the bill? The Automated Fish Farm has a Settings button but no Bill button
[IoD]Sn1p3rr3c0n  [author] 2 Sep @ 10:27am 
@Drunk Skeleton
Unfortunately I could not get them to work together. It's a technical issue.
Drunk Skeleton 1 Sep @ 4:34pm 
So, is there a reason why the Advanced I/O Port dont work with the Archival Storage Unit, or i am just missing something other than build a ASU and a Port?
Sköll 1 Sep @ 6:28am 
@Altumnus Just as I was attempting to do this, I was in the process of making backups when I noticed in my modlist ProjectRimFactory was no longer marked as yellow. I clicked it, and it now says 1.6. I enabled it, clicked new colony, and sure enough, it worked as if it were never broken. I am not sure why, I don't know how, I don't think anything changed between now and last night, but in the words of Best Guest said on Youtube;

"In typical Skyrim fashion, with no rhyme or reason, it just unf*cks itself"
It would seem this principle applies to all modding. I didn't do anything different either, it just suddenly stopped being broken for me lmao. We take those Ws
Altumnus 1 Sep @ 1:28am 
@Sköll: You might need to reset your RimWorld AppData folder (C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios). Make a backup / zip everything up beforehand so you can revert if necessary.

I had to nuke mine after upgrading from RimWorld v1.5 to v1.6.

It took a bit of time to reconfigure all the settings, but at least no more gamebreaking red errors.

I also recommend using RimSort ( https://rimsort.github.io/RimSort/ ) instead of the native mod manager.
Sköll 31 Aug @ 6:28pm 
Also I am not throwing a fit or trying to give the mod author attitude. I have an error, I am reporting that error to the mod author and inquiring on how/why it's happening and how I could fix it. You came in here swinging. I love this mod, it's what I would consider one of the few that I require for any playthrough to be actually decent and enjoyable, and I really want to get it to work. Knowing it's 1.6 compatible gives me hope, I just need to figure out how to deal with the error I have now and I hope the author may have insight. Please don't berate people seeking assistance when it's clear they're not trying to attack mod authors. There are plenty of people who do that, and I am not one of those people. These devs do excellent work.
Sköll 31 Aug @ 6:22pm 
I just ran the game on an empty modlist with nothing else on it but this mod and it did not run. I got that error I listed in my comment. The mod I subscribe to on this page does not say 1.6 compatible and it doesn't let me progress past the scenario select. I don't know what you want me to tell you. If it's a problem on my end, please suggest how I fix it. I have unsubscribed from this mod 3 times and resubscribed and it has done this to me every time. @Aye Harambe
Aye Harambe 31 Aug @ 5:41pm 
Kind of funny seeing someone throw an attitude about the game not being 1.6 compatible, when I'm here with 200+ mods and running this just fine in 1.6.

Maybe do better looking into your own game's issues.