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Due to an oversight the bill tab is currently missing.
This will be fixed in 2.9.4
@Manhattan_Cafe
Unfortunately I’m unable to reproduce your report.
Are you sure your recipe Database has not learned those recipes?
Should you still face that issue please try if you can reproduce that on a new save and provide the Steps to Reproduce in a full Report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
I'd like to report a minor issue I've encountered with the Adaptive Workbench. When I place a Recipe Database within the workbench's range, the bill list gets flooded with a massive number of options. The number of options seems to equal the total number of other workbenches within its range.
It appears the main workbench is incorrectly identifying the other workstations as Recipe Databases.
While this doesn't crash the game or affect performance, I have to scroll through hundreds of entries to find the bill I actually need XD
For your information, I've only used the final-tier "Overclocked Workbench," so I'm not sure if this issue also occurs with the other Adaptive Workbenches.
BTW English isn't my first language, so I'm using a translator. I apologize if any part of this message comes across as rude or unclear.
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.
What do you mean by configure the bill? The Automated Fish Farm has a Settings button but no Bill button
Unfortunately I could not get them to work together. It's a technical issue.
"In typical Skyrim fashion, with no rhyme or reason, it just unf*cks itself"
It would seem this principle applies to all modding. I didn't do anything different either, it just suddenly stopped being broken for me lmao. We take those Ws
I had to nuke mine after upgrading from RimWorld v1.5 to v1.6.
It took a bit of time to reconfigure all the settings, but at least no more gamebreaking red errors.
I also recommend using RimSort ( https://rimsort.github.io/RimSort/ ) instead of the native mod manager.
Maybe do better looking into your own game's issues.
Exception filling window for RimWorld Page_SelectScenario: System.TypeLoadException: VTable setup of type ProjectRimFactory.Storage.Building ColdStoragePowered failed
I imagine this may have some kind of mod conflict with something else I have like Adaptive Storage or Reel's Expanded Storage. Which is weird, because I have never had this problem before in 1.5 with those mods.
Will be fixed in 2.9.4
You can ignore it for now, it is caused by an outdated name with the fish farms
@Sköll
I’m not sure what gives you the impression that this would not be a 1.6 Compatible mod.
This is 1.6 Compatible
Could not find a type named ProjectRimFactory.SAL3.UI.ITab_SAL3Bills
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4
Anyone by chance also has or had this and knows what could cause it?
It is kind of awesome to not see 'Auto Generated Text' when I click on those change notes.
You know we write patch notes for a reason.
@月吟裔德格
I would not recommend downgrading.
@xDieeoy
What do you mean?
As mentioned by @Phoenix-D for the SAL you need to configure the Bill on the Workstation and the Placed SAL will work on it if it has a sufficient skill level.
For the Recipe DB, first place it in range of a workstation and let it learn the recipe, then place it in range of the Assembler. You should be able to select the bill on the assembler if it is sufficiently skilled.
@Zack @Blessings O'Babylon
Thanks for your report. The Bill tab will be Visible again with v2.9.4
Same issue, but on 1.6. Ive got an extensive modlist so assuming its a conflict - But theres no bills, either on the Saltwater or Freshwater. Going down my list to debug.
ty for the help :DD
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.
@TioTrix
Sure.
You can choose between an SAL or Assembler with a Recipe DB.
@[Recon]The Famous Zombie Hunter
You are either just very unlucky or you have a conflicting mod.
I can’t help you if you don’t provide me with the relevant details.
Please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports on how to make a full report
Thanks for the report we will look into it.
@drzemela
You know we write Change Notes for a reason.
When you select the Splitter you may open the “Filter” tab.
From there you should see the connection status indicated by arrows.
A white arrow pointing to the center indicates an Input, you can't select those.
A yellow arrow indicates a potential output, you can select one and the current one will be highlighted.
If you don’t have a connected belt, then that potential output will be disabled, this is indicated by it being crossed out.
Simply select an output and use the filter below to configure what items should go in that direction. If an item is allowed for multiple outputs those will be used in sequence.
I hope that helps and we will look into improving the help text.
Thanks for your report, a fix will be included in the next Update.
@NotaDoctor @Kushiban
Thanks for your reports. I can confirm this was unintentional, we will be looking into a fix for the next update.
@特雷森最強伝説と無敗の帝王!東海帝王にす
We do not implement the freezing logic, that's the task of freezer mods.
It appears the one you are using is currently broken in some way.
@RimFactory I really need those buttons please :)
I meant, as I understood it, that the storage that is located on the gravship is connected to ports outside the ship's territory. Errors are created when starting gravship.
There is no problem if the ports outside the ship are destroyed or if they are reconnected to storage facilities that are outside the ship and that remain on the map (if there is a gravity anchor)
I would love to help, but I just don't have much time because of the new developments in my IT company. Not the point.
Seems like something isn’t working as it should be for you.
Please feel free to make a Full Report with a HugsLibLog. See:
https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Io Ports should work fine with the Gravship. If you continue to observe this issue please consider making a clear and detailed report.
Please also Include a HugsLibLog. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
@Mrshilka
The requirement for “machine frames” and “robotic arms” is nothing new. They were already required back in Rimworld version 1.2.
You can craft them with the “Robotic machining table” or an “Basic assembler”.
You may have been using Lite mode, in that reduced version (available as a setting) those are not required but there are also no assemblers and so on.