Cities: Skylines

Cities: Skylines

Ploppable RICO Revisited 2.5.6
3,534 Comments
algernon  [author] 17 Aug @ 4:53pm 
@KOLERMOS /CZ/ I'm a little confused, sorry. Step one to do what you want is to make sure that you change the AI type using this mod (into Tourism) and restart your game. Step two (optional) would then be to tweak the realistic population calculations for that building after the restart. But it seems you're not doing both of these steps, only one? Is that correct?
KOLERMOS /CZ/ 14 Aug @ 4:36pm 
*individual as in individual models/items, not single individual buildings in my city, i know that that's impossible
KOLERMOS /CZ/ 14 Aug @ 4:35pm 
Hello, I seem to have a problem with RICO+Realistic Pop. custom settings integration. Right now I need to turn about 50 individual high density commercial buildings (not vanilla ones, I got them from the workshop) into Tourism specialization.

Whenever I do that in the RICO building settings window, the workplaces calculated using the "use realistic pop mod" checkbox stay the same as before (no change from regular high commerical). But when I don't actually change the specialization itself but only check the "hotels" option in the Realistic Pop. building settings window I get a wildly different (MUCH lower) number.

Right now it seems that I can only get to one of two outcomes, either:
- the right specialization with wrong (RICO overriden) workplace numbers, OR
- the wrong specialization with correct workplace numbers (RICO ignored)

Is there any way to fix this? Thanks!
algernon  [author] 12 Aug @ 5:30am 
@jagarico No, no keyboard hotkey - it's just the button (a legacy carry-over from the original Ploppable RICO mod, and which unfortunately a lot of other mods have come to rely on for their own positioning, so if I change it it breaks things and has to be left as-is).
jagarico 12 Aug @ 5:16am 
Hello! I would like to ask if there is a keyboard hotkey to on/off RICO interface? I briefly checked the RICO wiki, and it seems like it’s not mentioned there either. Thank you!
algernon  [author] 11 Aug @ 8:23pm 
@Radian All RICO local settings are in the 'LocalRICOSettings.xml' file in the game's executable directory. Simply delete that file (or move it elsewhere if you want to restore it later) when the game isn't running to remove all local settings.
Radian 11 Aug @ 5:35pm 
Hi all! Hope everyone is well and energized. I just had a quick question about the population. So when I first started, I was making RICO buildings hold up to 2K or 3K households. Now I am almost at capacity for my world. It has resulted in cims not getting on trains/busses or the trains not being able to collect passengers (I'm not really sure haha), and cims will no longer go to work when I set up an office or commercial building. Is there a way to factory reset my local configurations in RICO and virtually turn them back into unique buildings, without doing every individual one? Thanks guys!
algernon  [author] 9 Aug @ 6:51pm 
@KITAQ Nobody can tell if you don't share your output log.
jacobwickham 9 Aug @ 7:38am 
Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details

why this happens?what is wrong?
10007600a 8 Aug @ 5:42am 
I sent you the link via message
algernon  [author] 8 Aug @ 5:10am 
@olepederhagen After restarting the game?
olepederhagen 8 Aug @ 4:11am 
I've saved several buildings as local, but still get the message that it can't be placed because it's a unique building... any clues to what causes this?
10007600a 4 Aug @ 10:50pm 
sent you friend request.
The link del automatically here
algernon  [author] 4 Aug @ 8:48pm 
@食う太郎やでぇ You need to provide details of the error (which error? what did it say?) and share your output log (via a site like paste.ee or ufile.io).

Unless by 'reloading' you mean that you tried to second-load (only load once per session; otherwise exit the game and restart it between loads) - in which case, don't do that (you should never second-load with mods).
食う太郎やでぇ 4 Aug @ 8:33pm 
I downloaded it, but an error occurred and it crashed during reloading and doesn't work properly. What should I do?
algernon  [author] 31 Jul @ 6:10am 
@10007600a Either via the Discord (easiest), or via a temporary filesharing site like paste.ee or ufile.io (and then put the link here).
10007600a 31 Jul @ 5:57am 
So, how to share the output log to you?
algernon  [author] 29 Jul @ 4:35pm 
@10007600a Then same response.
10007600a 28 Jul @ 9:39pm 
@algernon same situation as @toa_tahu
algernon  [author] 23 Jul @ 11:16pm 
@Toa_Tahu Possibly a filesystem error causing a settings file issue? I'd need to see your output log from immediately after clicking 'save and apply'.
Toa_Tahu 23 Jul @ 11:10pm 
Hi, I was able to change a buildings settings like its cost and starting level and saving the changes to local. But for some reason when I click "save and apply changes" or just "save" the level and cost remains the same. Furthermore, the buildings I already changed to my local settings got erased. Any idea's on why it stopped working?
algernon  [author] 22 Jul @ 3:39pm 
@10007600a Then you need to check if the mod is loaded and enabled.
10007600a 22 Jul @ 6:40am 
@algernon i have no idea. It suddenly change when i was playing the game.
Now still cannot change
algernon  [author] 22 Jul @ 6:24am 
@10007600a Why can't you change it again? Is the mod still loaded and enabled?
10007600a 21 Jul @ 10:42pm 
Hi i wanna ask that
All the buildings setting suddenly back to original and i cannot change it again.
Is there any solution instead Thanks
algernon  [author] 27 Jun @ 6:02am 
@C._.502 Copy the LocalRICOSettings.xml file from the game executable directory to the other device; all the local settings are stored in that file.
C._.502 27 Jun @ 12:13am 
Hi i wanna ask that does "local" data of RICO buildings is unable to transfer to another device when using the same saved city? Is there any solution instead or i can only input "local" data at other device for one more time? Thanks
algernon  [author] 21 Jun @ 9:00pm 
@Hela Yes, that would be one of the save-and-apply limitations. Restart your game instead.
Hela 21 Jun @ 12:30pm 
I think I found a bug (might be because I constantly use the "save and apply" experimental feature . Usually I turn monuments into growables, but when I want to undo this and turn them back to monuments, I noticed that I can't turn on/off the building, or it just stays either on and off forever. No matter what I do, remove local, turn it into a dummy (original self) the on/off option stays stuck, even when demolished, it stays off, its a funky bug haha. I checked settings and I can't seem to turn it back completely to a monument, it stays as a park rather, but doesn't appear in Parks tab.
algernon  [author] 14 Jun @ 3:58am 
@Rahmey Okay, I have to assume on balance of probability that you're not familiar with the mod :) Have you tried a quick test game (new city) with just this mod, Harmony, and Loading Screen Mod active to see if the problem still occurs?
Rahmey 14 Jun @ 12:44am 
It is. I haven't touched the settings and have been using this for years, but I did check, which is why I'm seeing if you'd know anything
algernon  [author] 14 Jun @ 12:41am 
@Rahmey Check the mod's options panel; you most likely haven't activated the options to make growables spawn instantly without construction time and to have them survive outside of the correct zones. See also the mod's wiki, linked in the description above, for more details.
Rahmey 13 Jun @ 11:41pm 
I'm sure this is probably a mod conflict somewhere. But while I figure it out, maybe you could shed some insight as to why growables need to be constructed, and then disapear?
[PR] Ashtar Sheran 13 Jun @ 4:19pm 
to be honest idk what this mod does but i am rating it 69 stars :steamhappy:
Räkmacka 13 Jun @ 9:22am 
@algernon I might actually be challanged. Found the issue, didn't have anything to do with the mod. But thanks for quick response.
algernon  [author] 13 Jun @ 6:17am 
@Räkmacka Hard to say without more info (although likely nothing to do with this mod). What do you mean by "not showing up"? You mean that you can't find them in Find It?
Räkmacka 13 Jun @ 2:22am 
Might be challenged, but my workshop-growables are not showing up and thus I can not build custom buildings that are classed as growables. Could this be a mod issue or is it an issue at the individual assets? Keep in mind all the vanilla growables are still there.
algernon  [author] 25 May @ 7:36pm 
@Nicki There can only be one AI for each building, so you can't have both standard and Ploppable RICO AI active for one building at the same time. So yes, once you apply a Ploppable RICO AI that building is no longer vanilla - that's a core game limitation and can't be changed.

To undo, simply select the Ploppable RICO setting for that building and press the 'remove local' button, and then restart your game. See also the FAQ linked above, question 1.
Nicki 25 May @ 6:32pm 
When I first got the mod, I was toying with it on a random city and now I want to use the buildings that I saved a local setting for as the vanilla game intended and the mod seems to remove the vanilla building and move it to only RICO settings. Like for farming, I may have used the main building as a test and now I can't use it as intended. Is there a way to fix that or will I just have to remove RICO and redownload it?
AngryDragon 25 May @ 12:14am 
@algernon thanks for the fast reply, it seems that using the Revisited one did indeed fix the problem, it just wasn't found under the same "search" imput.
algernon  [author] 24 May @ 6:48pm 
@AngryDragon That would only happen if you're using an outdated mod or a corrupted copy of the game. Use Skyve to check and update your mod list.
AngryDragon 24 May @ 12:39pm 
I get the following error after placing a building:

"Could not load type 'Problem'. [System.TypeLoadException]

Details:
No details"
algernon  [author] 5 May @ 4:00pm 
@satoruxxxx5525 Make it historical - you can use the setting in this mod to automatically make all placed buildings historical (only applies to new buildings - if you have any existing buildings that you need to make historical, you will have to do that manually, or use the Advanced Building Level Control mod).
satoruxxxx5525 5 May @ 11:53am 
置いた建物が勝手に育って別の建物になるのを防ぐにはどうすればいいですか?
algernon  [author] 4 May @ 5:10am 
@Bell I can't see the content of your comment because Steam is filtering it out; did you post a link to your output log? Try paste.ee or ufile.io instead if so, those usually aren't blocked by Steam (but many other sites are).
algernon  [author] 4 May @ 5:09am 
@samtheham Some suggestions are to check your settings in the options panel for this mod about allowing plopped growables to survive (see also the wiki linked above), and to check that your Loading Screen Mod settings aren't set to skip those assets, but that's about as much as I can suggest without more info from you.
Bell 4 May @ 12:53am 
ok, i can give my Player.log
samtheham 3 May @ 11:54pm 
Trying to place vanilla buildings but they are not showing up. Taking. Break tonight maybe I’m missing something but only asset plops are showing up and not all of them either just a few. There is one high density residential building. Any help appreciated
algernon  [author] 3 May @ 10:34pm 
@Bell @Frogfoots This mod still works fine; nothing has changed and it continues to be used by many players every day.

If you're having issues, nobody can help you if you don't post your output log showing the issue, as without it nobody can see what's happening on your computer.

And @Bell, I hope you're not confusing the 'not built with this game version' courtesy notification with saying it's "incompatible", as that's not what that message means.
Frogfoots 3 May @ 9:35pm 
is the mod broken? not working at all for me