RimWorld

RimWorld

1,773 ratings
Psychology (unofficial) v1.1-1.6
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
27.028 MB
7 Mar, 2020 @ 9:49am
16 Jul @ 3:05am
23 Change Notes ( view )

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Psychology (unofficial) v1.1-1.6

Description
External 1.5 download with source files [drive.google.com]

This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1552507180).

It's safe to install/upgrade on existing saves (will have to create a new drug policy however).

If the original creator asks to remove this, I will remove it. Otherwise I will try to keep fixing it.

Known issues:
- EdB Prepare Carefully support is broken and not included for now. Use Character Editor / Developer mode.
- Some issues from original psychology mod are probably still here.
- Mayor/Elections system buggy on some modlists.
- Anxiety kinda buggy.
Popular Discussions View All (58)
199
28 Aug @ 2:12am
PINNED: BUG reports
che_lovek
15
22 Mar, 2024 @ 12:59pm
Glitched Proposals
Red Power Ranger
10
11 Aug @ 10:32pm
Broken after Aug 9 update
Orchuris
1,873 Comments
toetruckthetrain 4 Sep @ 9:58am 
is there some patch anywhere that makes this more functional with insanity?
Zestavar 4 Sep @ 5:19am 
Does anyone know if this mod still has Heavy overhead that scales with pawns?
swaFF 3 Sep @ 2:17am 
-40 mood for complaining to mayor seems balanced
Solarius Scorch 25 Aug @ 7:54am 
@WhiteGlove: Yeah, it can be turned off, so it's not a problem for me personally. It is, however, a noob trap.
WhiteGlove 24 Aug @ 5:54pm 
@Solarius Scorch You can turn it off in mod settings, but you have to be on the main menu and make a new save. It should be off by default at the very least though, in my opinion.
Solarius Scorch 22 Aug @ 4:55am 
Normally, I'm not one to suggest removing anything, but the mayor/election feature is so detached from the core of the mod that I really don't like it being part of Psychology. It has nothing to do with psychological models. That's like one of the mods which be like "here's a mod which adds a couple of farm animals, and also now everyone has to use a pickaxe to mine stuff".
Besides, I don't like this feature, as it clashes with other concepts of the game, such as nobility mechanics.
Please remove this feature. Making it into a separate mod for diehard fans would be good.
Battl3bee 19 Aug @ 5:10pm 
You guys really need to rebalance mayoral interactions and their effect on mood. someone complained to the mayor for a PLUS 25 MOOD BUFF FOR LIKE 6 DAYS. If you though that was crazy, the MAYOR HAS A MINUS 38 MOOD DEBUFF FROM VISITED BY CONSTITUENT x3 FOR 2.3 DAYS. That is almost the level of eating an unbutchered rotting human, and barely below the penalty for having a spouse and child die/an extreme psychic drone. Honestly mayoral interactions on mood really need to be rebalanced.
Just out of curiosity, is there possibly a way to have the operations to treat chemical interest, pyromania, etc. repeat when needed? It can get kind of difficult to maintain the operations once your colony starts growing large enough
stecph 15 Aug @ 2:01am 
It would be cool if "matching outfit" option would be disabled by default.
ttyet 9 Aug @ 9:11am 
ok.
it's not only gay, errors include asexual and bisexual