RimWorld

RimWorld

Psychology (unofficial) v1.1-1.6
1,873 Comments
toetruckthetrain 4 Sep @ 9:58am 
is there some patch anywhere that makes this more functional with insanity?
Zestavar 4 Sep @ 5:19am 
Does anyone know if this mod still has Heavy overhead that scales with pawns?
swaFF 3 Sep @ 2:17am 
-40 mood for complaining to mayor seems balanced
Solarius Scorch 25 Aug @ 7:54am 
@WhiteGlove: Yeah, it can be turned off, so it's not a problem for me personally. It is, however, a noob trap.
WhiteGlove 24 Aug @ 5:54pm 
@Solarius Scorch You can turn it off in mod settings, but you have to be on the main menu and make a new save. It should be off by default at the very least though, in my opinion.
Solarius Scorch 22 Aug @ 4:55am 
Normally, I'm not one to suggest removing anything, but the mayor/election feature is so detached from the core of the mod that I really don't like it being part of Psychology. It has nothing to do with psychological models. That's like one of the mods which be like "here's a mod which adds a couple of farm animals, and also now everyone has to use a pickaxe to mine stuff".
Besides, I don't like this feature, as it clashes with other concepts of the game, such as nobility mechanics.
Please remove this feature. Making it into a separate mod for diehard fans would be good.
Battl3bee 19 Aug @ 5:10pm 
You guys really need to rebalance mayoral interactions and their effect on mood. someone complained to the mayor for a PLUS 25 MOOD BUFF FOR LIKE 6 DAYS. If you though that was crazy, the MAYOR HAS A MINUS 38 MOOD DEBUFF FROM VISITED BY CONSTITUENT x3 FOR 2.3 DAYS. That is almost the level of eating an unbutchered rotting human, and barely below the penalty for having a spouse and child die/an extreme psychic drone. Honestly mayoral interactions on mood really need to be rebalanced.
Just out of curiosity, is there possibly a way to have the operations to treat chemical interest, pyromania, etc. repeat when needed? It can get kind of difficult to maintain the operations once your colony starts growing large enough
stecph 15 Aug @ 2:01am 
It would be cool if "matching outfit" option would be disabled by default.
ttyet 9 Aug @ 9:11am 
ok.
it's not only gay, errors include asexual and bisexual
che_lovek  [author] 9 Aug @ 8:55am 
@ttyet Seems like gay trait is getting removed and replaced by Kisney scale, idk why it outputs an error (i actually guessed that this is what was causing errors for you). If the pawns generate fine you can disable the auto open for the console window for now.
ttyet 9 Aug @ 7:19am 
strange, I didnt check the whole log before sending you, the error is not in the uploaded whole log! Strange!
the error I want to report is this:
GainTrait_KinseyEnabledPrefix was used for TraitDefOf.Asexual = Tiger
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Psychology.Harmony.TraitSet_ManualPatches:GainTrait_KinseyEnabledPrefix (RimWorld.Trait,Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.TraitSet.GainTrait_Patch10 (RimWorld.TraitSet,RimWorld.Trait,bool)
Verse.PawnGenerator:TryGenerateSexualityTraitFor (Verse.Pawn,bool)
(wrapper dynamic-method)
---------------------------------
It's longer than above but I cant post all because of steam's 1000 word restriction. If you need it, please add me as steam friend
che_lovek  [author] 9 Aug @ 6:34am 
@ttyet I don't see the actual error in the log. If the pawns are generating fine you probably can just ignore it, it's hard for me to tell what can go wrong in a huge modlist
ttyet 9 Aug @ 5:51am 
Bug report:
while using RandomPlus to roll pawn under certain conditions, the same error log keeps popping up:
https://gist.github.com/HugsLibRecordKeeper/e8e1d1d5d14b3ad8c9f46ed5f6189c00
Marianojoey 7 Aug @ 2:11pm 
@che_lovek ahhahahahaha, it's ok. :)
The fact that you kept the mod alive is awesome, if you can squash this little bug, great, if not, also great. :)
Thanks for the effort. :)
che_lovek  [author] 7 Aug @ 1:02pm 
@Marianojoey I honestly thought this was fixed years ago
@Ser Lagsalot When I tested it it gave me errors but it fixed itself after saving and reloading, maybe on some saves it's now worse for some reason
Marianojoey 6 Aug @ 3:31pm 
In mayor elections, slaves can be elected... which makes no sense. hahahahahah :D
In my case, it's even worse, since I play with A Rimworld of Magic, and the slaves are all undead (because my Necromancer is the only live person in the colony). Got to 4 zeds to do my biding, and sudenly, mayor elections got going, and two of my zeds got to compite. hahahahahahahah
Ser Lagsalot 31 Jul @ 2:32am 
The description says the mod is safe to add to an ongoing game, but what about remove? One of my colonists disappeared from the top bard and has no log now
che_lovek  [author] 30 Jul @ 3:25am 
@War Criminal Seems to work as intended on my end. My current colony does have both straight and gay couples, though it felt like I've seen slighly more failed romance attempts than usual.

Could be that success chances are a bit low, though it's defenitely not too low for you to not see successful attempts at all. Do you use any modded races, or maybe biotech genes than affect the romance chances?
War Criminal 30 Jul @ 12:49am 
Unfortunately it seems that the kinsey scale changes completely break the romance, as even characters with 6/6 (while same sex) or 0/0 (while opposite sex) are considered unable to romance each other... I see pawns who have 100 relations fail to romance one another. Not only that, but the button that can force romance attempts says that there's no applicable target.

It's a shame because I really liked that part of this mod. Asexual but romantic or romantic but sexual and everything in between. It's overall so much better than the trait-based sexuality system of unmodded Rimworld.
Grim 26 Jul @ 2:57pm 
Thanks a million for the update!
Sephira jo 20 Jul @ 1:19am 
Hey got a stack trace for you, my game still loads but it's getting a log with a few errors https://gist.github.com/HugsLibRecordKeeper/0212855236a875dd52e5b54202512e9a
M-dog da Freek 17 Jul @ 9:29am 
Thank you!
icarosaurvus 17 Jul @ 1:45am 
Thank you!
Kal the Meowlord 16 Jul @ 7:08pm 
thank you so much :D :D <3 <3
vandellyr 16 Jul @ 6:27pm 
Thank you!!!!!!! YAY! :steamhappy:
-=Einherjar=- 16 Jul @ 11:35am 
Thank You!
Sephira jo 16 Jul @ 10:02am 
Yay, update! Thank you for all your hard work.
Nox 16 Jul @ 9:51am 
Thanks for the update!!!
stecph 16 Jul @ 8:43am 
It was working but I guess now it'll work even better. Thank you so much!
Proxyer 16 Jul @ 3:17am 
Thank you for update works!
sybersmoke 15 Jul @ 1:15pm 
Your dah bomb, keep yup the amazing work che_lovek
Tabmoc 14 Jul @ 3:13pm 
<3
cskyet91 14 Jul @ 11:48am 
Thank you for your work. Yours is one of the ones I'm waiting on before booting up the new expansion.
che_lovek  [author] 14 Jul @ 11:37am 
Working on 1.6 right now, still have a lot of code to go through
Talvi Jam 14 Jul @ 9:13am 
Same here, cant´t start without it. Must have mod for me
asdlfehasdkwjaghsdm 14 Jul @ 7:49am 
Guys does this work on 1.6 without errors?
vandellyr 13 Jul @ 8:58am 
I hope Psychology gets updated to 1.6!
Eric 13 Jul @ 8:42am 
Still waiting for a 1.6 update for Physiology. Cant´t start without it.
Mythophile 12 Jul @ 7:48am 
Awaiting 1.6 update!
cinless 12 Jul @ 2:28am 
@che_lovek I also get that bug, I just never thought to report it because I think it's kind of interesting to have breakups be so devastating, and also because I forgor.
Sexy Legs 11 Jul @ 10:25pm 
Cant wait for an update, thanks for the work <3
Kokorocodon 11 Jul @ 8:57pm 
update?
greatorder 11 Jul @ 8:42am 
@Che_lovek should be? I don't know if I can disable updates or anything.

It could be a bizarre interaction with another mod, I guess, but I wouldn't know which.
che_lovek  [author] 11 Jul @ 8:36am 
@greatorder Are you sure you are using the current version? What you described was indeed a bug, but it was fixed long time ago
Mythophile 2 Jul @ 7:36am 
Best Mod.
greatorder 27 Jun @ 1:55pm 
I have to assume it's this mod adding it, I can't think of another that might, but I seem to double stack breakup/divorce mood debuffs. I get the vanilla one, and then one I'm pretty sure is from this mod.

One of my guys has a -30 debuff of "I miss you... please come back" on top of a -32 debuff of "We made a commitment, and they just tore it apart"
DYNAMAX 23 Jun @ 8:36am 
since an author has shown up, would you be able to shed some light on how one of my colonists had a -81 mood debuff and had a mental break for complaining to the mayor 6 times? Mind you this happened despite being in catharsis (+40) and with low expectations (+30) - not mentioning impressive rooms and lavish meals. I have a screen capture of right before he died. I've had elections turned off since but that's something I hope would be addressed if you're supporting this in 1.6. The settings were not displaying properly when I went to disable elections as well.
Peluceus Donmian 23 Jun @ 3:38am 
This is not safe to uninstall if your game is an unholy mod obelisk.

I am trapped in a snare of my own creation

(The UI is missing, it could be associated to the UI mods I use. Or not. I do not know, and I'm going to just try and soldier through with a mayor who won with 0 votes in a tie, who has a social skill of literally 1. I will find a way to make this make sense narratively.)
Solarius Scorch 22 Jun @ 2:03am 
The mayor thing is just so removed from everything else in this mod that I believe it should be a separate mod.