Stellaris
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Extragalactic Cluster Start
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2.364 MB
16 lutego 2020 o 10:00
29 września o 13:25
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Extragalactic Cluster Start

Opis
Start in an Isolated Extra-Galactic Constellations
This mod takes the excellent constellations from Extra Galactic Clusters and makes it possible to have any of them as a starting location for your civilisation.

It is done via a new Origin: Extra-Galatic Cluster.
If your civilisation takes that then a menu will appear on game start for you to customise your cluster. The AI never will.

Options
  • Constellation Shape
  • Starting System Initaliser (Sol, Deneb, Random, Ring World, Void Touched, OP System)
  • Guarantee that strategic resources and specific stars for Giagastructures will spawn
  • Access to your cluster? (Wormhole, the L-Gate Network)
  • Multiplayer support for upto 2 players to start in clusters

Gameplay
Your civilisation will move into its new cluster home on day 2 to avoid issues with galaxy generation. Select your options then start time, the game will freeze and lag while it generates the cluster, which might take a while on large galaxies, be patient, it will start.
original point in the galaxy where the evidence of their passage was left.

Your constellation will not have precursors. If you want to learn about your precursor civilisation you will need to get back to your
You can Experimental Subspace Navigation your science vessels to your old home system (and L-Gates if selected), that is deliberate.

This mod was also inspired by Isolated Cluster Start

In multiplayer Player 1 should take the regular EGS origin, player 2 should take the "Mulitplayer EGS" origin. See here for details.

Compatibility
No vanilla files were harmed in the making of this mod, but as it does a lot of work shifting a colony will have issues with other mods that do the same or things that add planet classes at starting

  • This mod is incompatible with things that change the planet/system start, there is a long description why in the discussions section
  • It is compatible with Planetary Diversity planet starts, except for tidally locked. It will cheerfully ignore the PD "habitable planets to be same type instead of exact match" option.
  • Compatible with Guillis Planet Modifiers.
  • Void-Touched / Void Machine starts require Federations DLC and only work in Hexagon cluster
  • Shattered Ring start requires Federations DLC
  • OP System requires my OP System mod (see links below)

My Other Mods

HELP! I DIED ON DAY 1
This is most frequently caused by a modded species home planet, I have to code every home planet manually. If you are a non vanilla, non planetary diversity planet type for your homeworld preference then I can't set it when you move. Post a comment letting me know the planet type and which mod it came from and I'll add it.

Bug Reporting
The only way to achieve a lot of the effects is with a large amount of copy and paste code, so if you have a bug I really need to know the following information, even something so trivial as Spawning Kerbals or not falls down an entirely different branch of the cluster generation and so may have bug where the non kerbals don't.
  • What cluster you started with
  • What your starting world was
  • Whether you have gigastructures stars enabled
  • What class your original starting planet was
  • What other mods are you using

Localisation

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Popularne dyskusje Zobacz wszystkie (6)
6
5 grudnia 2021 o 1:26
Multiplayer
Draconas
4
4 stycznia 2024 o 8:55
PRZYPIĘTE: What actually happens?
Draconas
1
22 czerwca 2024 o 8:56
Help! Mod just doesn't seem to exist when i start the game.
Draconas
Komentarzy: 953
Draconas  [autor] 2 października o 0:27 
No it's actually a lot of pain still, so as op is self contained, I gave the smallest cluster some love.
CJ The Busta Definitive Edition 1 października o 18:37 
can op start system also be added for others like atranoch
Draconas  [autor] 28 września o 11:55 
They broke when all the primitive code got redone and so got removed.
Snow Goon 28 września o 5:09 
Did this mod not used to have a primitive species you could choose to spawn in the cluster? What happened to that?
Draconas  [autor] 24 września o 15:20 
Thanks, I will remove that.
marconaronj 24 września o 14:51 
its on the same page you pick them. in the description it says those will be your options
Draconas  [autor] 24 września o 14:41 
Those were removed when I stopped spawning the old extra galactic clusters, where have you seen them described? I thought I removed the text about them.
marconaronj 24 września o 14:27 
thank you. also i only get 2 options, single wormhole and L gates but no 3rd option (several Wormholes) is shown
Draconas  [autor] 24 września o 14:11 
Set the start cluster to be big dipper, then starting system to be OP system.
marconaronj 24 września o 13:59 
how do i pick the op start system