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Artificial ecosystems can offer nearly the same efficiency, and with a much smaller footprint. And they are much more efficient compared to a partial hydroponics setup.
As such, Artificial ecosystems are only 97.34% of the power/harvest efficiency when compared to a sunlamp and 24 hydroponics bays, when the sunlamp is provided power by a constant source with overnight storage in a 50% eff battery. If using a 100% battery mod, or using load following power generators, the hydroponics setup requires only 3738Wd, while the artificial ecosystem only has 85.29% efficiency compared to this.
A sun lamp costs 2900W for 55% of the day. If you have some sort of load following mod or surplus solar power, this costs only 1595Wd. If you rely a lot on batteries, this means that each sunlamp costs an average of 2058Wd (due to the 50% charge efficiency)
Lets assume the worst case, a constant power supply of 2058W needed for the sunlamp alone + at least one battery. Add in 24 hydroponics basins, each with a constant 70W requirement, and now a sunlamp+24hydroponics requires 3738W of power. With 96 growing tiles and a 280% growth rate over 55% of the day, you can expect 48.52 riceplant harvests per day.
It would give a low tech way to get some benefit out of all that poop shoveling time we have to do in our barns, and could have a low cost research tied to it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1499848654&searchtext=toggle+harvest
... when am playing i have the mod Project Rimfactory, but when i have the Toggle harvest mod, they wont harvest it and i cannot set it to harvest automatically (unless the pawns do it ig?)... could it be made compatible? (used the tilable hydrophonics bay... and if the ecosystem is similiar, could it be added too? pls...