Arma 3
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O&T Expansion Eden
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66.081 MB
28 NOV 2019 a las 20:01
22 SEP a las 7:59
111 notas sobre cambios ( ver )

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O&T Expansion Eden

Descripción
This multifunctional mod adds new props, structures, scripted objects, Eden Editor functionality, equipment, weapons and vehicles; fixes/improvements of vanilla bugs, errors and issues in configuration or scripts!



Configuration & Scripts bug fixes:
Fixes common bugs present in vanilla Arma 3 making game was it supposed to be. Improvements include corrections to multiplayer ejection particles/sounds, glithed environmental audio, missed distant cluster ammo explosion sounds, echo audio glitch for some weapons, glitch shot audio with Mk20 & Katiba at the same time, and much more!

Eden Editor Assets:
Unveil hundreds of hidden and underutilized assets, making them accessible via the Eden Editor. From massive structures to intricate static ship components and varied decorative props — explore nearly 300+ new props for mission creation.
  • Large Structures: Castles, Hospital, Stadium, static Aircraft Carrier and Destroyer parts
  • Props: Civilian and Military Items, Decorative Objects and Furnitures.
  • Vegetation: Eden Editor placeable plant objects: clutters, bushes, trees, all range: Stratis, Altis, Tanoa, Malden 2035 and Livonia
  • Textures: Exclusive textures for Arma 3 missions will be available as separate objects in the editor that do not require additional actions from the author to apply them. Objects are separated by theme, several textures were often created for one theme, these textures can be selected manually via Object's Specific Attributes.
  • Animations: Animations are created for some objects: e.g. rotate or hide any part of the object. These animations will be available in the Object's Specific Attributes using a checkbox or slider.




Randomized objects (textures / animations):
To quickly find a class of object that applies a random texture or animation automatically, type into editor search bar "class random" or an equivalent in your language — aleatoria

Object's Specific Attributes:
is Eden Editor menu that can be found on 2x LMB click on an object and scroll full down:


Equipment:
Expand your loadout with freshly added equipment:
  • Uniforms: 47 pieces: unused full ghillie suits, unused uniform textures, huge variation of civilian uniforms with new textures and models
  • Vests: 45 pieces: hydrator, retextured variations of bodyarmor, unused patrol carrier rig
  • Backpacks: 18 pieces: hydrator and hand gun holders as backpacs, un-scripted Self-Contained Breathing Apparatus and Combination Unit Respirator (the backpack-mask hoses animated without scripting), unused AAF and Black textures of Kitback
  • Headgears: 71 pieces: unused textures of caps, bandanas, panamas, CAST and LDF helmets, Bandana with Cap model, headset and de-headset variants of headgears and their retextures
  • Goggles & Masks: 13 pieces: Air Purifying Respirators without filters, retextured balaclavas, un-scripted Diving Goggles (goggles will visible even on land not naval only)





Expanded Weaponry:
Expand your loadout with freshly added gear:
  • Vermin SMG 9mm
  • Unit Throwable AT Mine
  • RPG-42 (Camo) and alternative launcher version with rangefinder - RPG-42 Mosafer A-1
  • Flashlights (Max): vanilla flashlights with enhanced performance simulating operation at maximum power
  • Optic: defective ACO SRS (Trijicon SRS), unused 4x reticle for DMS Shashka and HMG .50 Reflex Sight
  • Muzzle Attachments: 9mm and .45 ACP variants of unused Osprey sound suppressor (SilencerCo Osprey), hidden SIMCOM Adapter, unused texture for 5.8mm sound suppressor and some long unused silencer for 9mm and .45 ACP
  • Devices: unused model of CTRG Laser Designator (Laser Target Locator Module) and unused black texture for Compact NVG




Vehicles & Units:
Experience revamped Surface-to-Air turrets functioning as Surface-to-Surface Missile Launchers, To-108 Daryaal CSAT plane, drones AR-2 and AR-2 Plaka that are carrying and dropping exploding ammunition or setable mines.





Expanded Eden Editor Attributes:
Use Object's Special States (2x LMB) to toggle collision, attach map marker directly onto object, switch walkable objects to make interior sound FX for players. Use map Marker Style attributes to select new Brushes and Shape types. Customize Rain Parameters in Weather attributes.



Map Marker Overhaul:
Players, authors, and Game Masters (Zeus) alike can benefit from dozens of new Map Markers for their scenarios. That include hand drawn markers from Contact Expansion (First Contact campaign), new marker colors.


427 comentarios
Pitusas 23 SEP a las 14:28 
@Trager dont mention it. Many thanks to you for this awesome mod and the quick response.
PanzerKatze_Miy 23 SEP a las 11:11 
@Trager I want to apologize for being so lazy.
I scrolled down to the bottom of the report and found hundreds of thousands of lines with the next statement:
EOF in string
Context: ShapeLoad: N:'rhsafrf\addons\rhs_mi28\rhs_mi28_rotordestruct.p3d' P:'rhsafrf\addons\rhs_mi28\rhs_mi28_rotordestruct.p3d'

I had to do a little work with the RHS files, and I removed the Mi-28 from the scenario, and everything started working again.
I don't understand why everything was working fine until yesterday, it's some kind of Arma magic.
Mateusz_R 23 SEP a las 2:59 
Can confirm that the bug concerning the ejection of passengers no longer occurs. Thank you for the swift response.
Trager  [autor] 23 SEP a las 1:20 
Pitusas , error will be hotfixed, thank you for letting me know
Pitusas 22 SEP a las 20:01 
im getting this error when placing the Portable Long Range Radio (Classname "PortableLongRangeRadio_RadioChatEngF")

´ bin/config.bin/CfgSFX/RadioChatterGEN_SFX.empty´
Trager  [autor] 22 SEP a las 14:06 
This warnings should not cause freezing or crashing iirc. Can you please upload this file on Google Drive, send link here I want check
PanzerKatze_Miy 22 SEP a las 9:13 
@Trager The report contains the following line:
[ACE] (refuel) WARNING: Class CanisterFuel_Full: Items_base_F [@O&T Expansion Eden] needs XEH
And after it comes a large number of lines with a warning about the entity name "does not support Extended Event Handlers!
Addon: @O&T Expansion Eden" with various entities, for example:
[CBA] (xeh) WARNING: Land_FMradio_F does not support Extended Event Handlers! Addon: @O&T Expansion Eden

I took a look at all this, and it seems that it's more related to compatibility with CBA/ACE than just some specific problems with O&T.
Trager  [autor] 22 SEP a las 6:03 
@PanzerKatze_Miy
All my debug scenarios launching ok. I need to see the error text before the crash to find the cause
e.g. from C:\Users\profileName\AppData\Local\Arma 3\ → .rpt file on crash date
PanzerKatze_Miy 22 SEP a las 4:53 
After yesterday's update, a few of my scenarios where I use this mod just stopped launching in the editor and started crashing the game. After disabling O&T Expansion Eden, everything worked correct again.
Mateusz_R 22 SEP a las 3:01 
The helicopter is the UH-80 Ghost Hawk. The mission is included in the main Ravage mod if you want to run the exact scenario. I extracted the mission from the pbo and imported it into the editor to take a look what could be going wrong. Looks normal and the problem doesn't appear to be tied to the Ravage assets. I removed everything related to it and left only the helicopter, the crew and the passengers. They still fall out of the vehicle as soon as I enable O&T and go back to normal when it's disabled.