Total War: SHOGUN 2

Total War: SHOGUN 2

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Weierstrass Units for Vanilla [Part 1]
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Tags: mod
File Size
Posted
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24.855 MB
2 Oct, 2019 @ 11:17am
12 Feb, 2024 @ 10:01am
36 Change Notes ( view )
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Weierstrass Units for Vanilla [Part 1]

In 2 collections by RavenBuster
Weierstrass Units for Vanilla [complete Install]
5 items
Weierstrass Units for Vanilla [minimum Install]
2 items
Description
"My lord! A glorious unit roster will soon be yours!"
-Unknown Samurai

I always felt that the vanilla Shogun 2 unit roster lacks variety. So I decided to balance out most units from the "Weierstrass Unit Mod" to be compatible with vanilla units. Not included is the battle and abilities revamp from the og mod.

Info: Mod file name will always stay as Weierstass_Units_for_vanilla_v1.0 since there is no way for me to change that other than reuploading the mod with a different named source file name.

What does this mod add:
~50 new Units to conquer Japan with (Veteran Ashigaru/Samurai, new Heros, and many more)

Reminders/ Need help with (Please post/mention mods that have fixes for them):
-Otomo Conquerer Hero will not show both lance and matchlock at the same time but can still use both(I'm unable to get a working animation as lance and gun are held at the same time unlike the vanilla saber/gun combo)

Known Issues/ To-do list:
-Without FotS Terco / Portuguese units won't be recruitable.
-Unit cost and stat balances (since all changes are done by me alone)
-Some Bow units sound like cannons. Try running either Sinfonia Semplice or other sound-fixing mods. (Edit: Reinstalling the mod also seems to fix this issue.)
The issue was fixed by adding the original mods sound files into this mod.
optional now:
Edit: Using the Unofficial Shogun 2 Patch 1.7 also fixes the problem.

(Requirements):
-All clan/unit DLC's (mod should work even without them but I recommend having at least the unit DLC's since some units are based on them)
-The models mod

My other (optional) mods :
- Terco voice fix
- Garrison mod
- Terco variety patch

Compatibility:
-this mod should work with most mods and savegames but no guarantee from me.
(Hint: Disabling the mod halfway in your campaigns will of course lead to crashes due to missing units)
-Using the original mod may cause problems and thus isn't recommended.
-Using Expanded Japan or any similar mods are strongly discourage do to them editing ai unit recruitment behaviour !
How to "fix" Expanded Japan:
  1. download & set up a mod tool called Rusted PackFile Manager (RPFM) used for most TW games.
  2. open/start RPFM and click on PackFile then OpenPackfile
  3. go to the Shogun 2 data folder (.../Steam/steamapps/common/Total War SHOGUN 2/data) and open expanded.pack
  4. navigate to "db/cdir_desire_priorities_tables" via doubclick (clicking the arrows)
  5. now you need to make a choice. Both choices will solve the issue but with slightly varying results A)delete the "cdir_desire_priorities_tables" folder (hit delete or rightclick + select delete). The game will use a default version of this folder, so no worries. B) Open "cdir_desire_priorities" and replace all 0 entries of "CDIR_DESIRE_UNIT_UPGRADER_ARMY" with the native default of 5000.(Hint: Expanded might also edit other entries/desires)
  6. Save the edited packfile with a new/different file name and your done.

general info about mod compatibility:
I don't specifically test my mod for any mod compatibility since that would be very time-consuming and too dependent on multiple variables that I can't control. So I kindly ask everyone with similar questions to refrain from asking and use trial and error, aka just testing it yourself, and report any incompatible to me so I can put it into the description

Troubleshooting guide:
If you encounter any bugs like missing units or your screen getting dark while hovering over a unit please try the following steps:

1.Check if you run the english version of shogun 2 (right-click the game in steam library->properties->language->select english) This is a must since text file paths are different between languages.

2. Reinstall the mod by unsubscribing and then subscribing again.
(This usually fixes most problems. Sometimes Steam seems to corrupt the download/ some files are missing and so it's advised to download the mod in one go)

3. If step 1 unsuccessful: Check if you use any other mods especially other unit mods.

4. Try disabling other (unit) mods one by one and then start the game. This roots out any mod compatibility problems. (Disable only 1 mod and then start the game, you probably have to do that multiple times when using a lot of mods)

5. When everything above fails then please post your mod setup and the affected unit(s) in greater detail in the troubleshooting forum so I can try and have a look into the issue,

Else please consider filling out the troubleshooting form below (makes my life and yours easier):

What is the issue?
-(describe what the issue is in a short but detailed manner e.g Unit model/picture missing, unit not being recruitable, etc.)

Which units are affected?
-(mention all affected units or classes in detail with the full name of the units, e.g Ikko Ikki Bow Ashigaru. The Clan name is important as Clan improved/unique units are game-/enginewise their own respective units with their own entries.

Where does this happen?
- (choose one of the 3 options: [campaign map/(custom) battle/other], if other is selected please elaborate it aka. during loading screen, starting the game, etc.)

When/How often does it happen? (if applicable)
-(mention the times it happens aka. always, sometimes, rarely, etc.)

Further details not covering the abovementioned questions
-(post additional stuff here e.g mods used etc.)

small version:
For copy and paste usage:

What is wrong?
-

Which units are affected?
-

Where does this happen?
-

When/How often does this happen?
-

Further details:
-


Credit:
-Big thank you to Engineer Weierstrass for creating his mod and allowing me to publish this mod. Check out his original mod!
Most stuff like the mods preview picture, unit models, unit cards, etc. are obviously made by him / I edited them to suit my ideas and goals.
-Model for Otomo Portuguese Musketeers are from Mount & Blade: Fire and Sword and was made available in S2 by Willhelm
-A certain person for beta testing and providing new ideas.

Popular Discussions View All (4)
43
8 Aug @ 9:02am
PINNED: Troubleshooting/bugs/crashes
RavenBuster
37
13 Mar @ 2:52pm
PINNED: Suggestions
RavenBuster
6
16 Apr, 2022 @ 6:01am
PINNED: Balance Issues
RavenBuster
496 Comments
RavenBuster  [author] 23 Sep @ 1:13pm 
There are a few static unit caps for the certain new units (heroes, date bulletproof units, etc.) but most units are uncapped like in vanilla S2. I personally find unit upkeep, recruitment costs and building requirenments restrictive enough plus must people dislike unit caps anyways so I never bothered with them. However anybody is free to modify my mods as they please since that is what I did with the original version of this mod.
Nordling 23 Sep @ 7:42am 
Hi RavenBuster! First of all, amazing looking mod! Secondly, a question? Do the units utilise any unit caps? Im looking to play vanilla-esque campaign but really like the unit caps idea. I wanted to use vanilla unit caps mod and was wondering if this mod limits recruitment of your units based on numbers of appropriate buildings constructed or is are they capless? If there are no caps for these units in your vanilla iteration, would it be posoble to include a submod introducing such caps? AFAIK these unit are capped im modded shogun so hopefully it wouldnt be much of an issue? Thanks in advance for your attention! :)
RavenBuster  [author] 20 Sep @ 4:52am 
@B0NGG0D6000
The next update of this mod (probably sometimes this month) disables these units from recruitment and these will be moved to the Garrison mod. Be aware however that doing this probably won't solve but only move the fundmental issue of bad AI recuitment to the next higher low tier units (i.e. Ashigaru).

However I personally HIGHLY recommend using UAI mod or any other similar mod(s) since the default Campaign AI is honestly pretty bad and relies heavily on certain cheats. It also doesn't help that some popular mods like Expanded Japan limit these cheats without any kind of compensation and thus the AI spams low tier units.
B0NGG0D6000 19 Sep @ 10:11pm 
anyone know a submod to remove militia?? or disable the AI's ability to recruit them? im illiterate when it comes to editing files
The Baron 13 Sep @ 7:55pm 
i see
RavenBuster  [author] 13 Sep @ 1:56pm 
That happens when 2 (or more mods) add new weapons, armors, etc. since their files typically overwrite each other caused by same file names (the game requires a certain naming scheme there). The issue is that simply renaming files to not "conflict" anymore, doesn't work to well either because weird effects happen (e.g. the terco pikes turn invisible dubbed forcepikes by some commentor years ago when I tried to implement this compatibility tweak).
The Baron 13 Sep @ 6:47am 
and protuguese pikemen have no pikes
The Baron 13 Sep @ 6:43am 
update, i am an idiot, i forgot to enable the models mod, but now i have a interesting glitch, the yamabushi have golden heads, idk why
The Baron 13 Sep @ 6:38am 
i am no expert, but should the new units like katana ashigaru and stuff just look like normal samurai? did i mess somthing up?
RavenBuster  [author] 29 Jul @ 4:18am 
@Whoever just commented and deleted his post:
My guide for "fixing" Expanded Japan is somewhat incomplete. You also need to go to cdir_configs under cdir_configs_tables where you need to replace all entries with a 0 for the CDIR_CVN_UNIT_UPGRADER_ entries with a 1.0 to enable the other changes. Alternatively, delete both tables and the game then uses its default tables which aren't that much different.

FYI: To my understanding, doing this allows the AI to CHEAT again by upgrading e.g. Ashigarus into Samurais. All entries with UNIT_BALANCER and UNIT_UPGRADER are cheats. However the base AI kinda relies on them as crutches since the default recruitment behaviour is bad/ insufficient. Thus, consider using any AI improvement mods like Universal AI/UAI or Strategic AI for example.