Kenshi
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Type 389 - New Skeleton Subrace for Kenshi
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6 SEP 2019 a las 8:54 p. m.
9 MAY 2020 a las 10:29 a. m.
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Type 389 - New Skeleton Subrace for Kenshi

En 2 colecciones creadas por IdeaDork
Kenshi Mods by IdeaDork
15 artículos
Subbed Mods
291 artículos
Descripción
This mod adds a new skeleton subrace to Kenshi - The Type 389 Human-Emulative Service Frame.

While roughly similar to typical skeletons, the Type 389 is lighter - albeit less durable - than its counterparts.

Its smaller frame holds 40% less oil than the standard skeleton, meaning that it is more vulnerable to cuts and projectile hits. Secondly, its stomach area is a notable weak spot, having only as much durability as a human's (shameful, really). Fortunately, however, the small size of the 389 alleviates the dodge penalty found on most other tin men, and its service-oriented design lends itself to engineering and 'hacking' (see: Sabres).

The Type 389 is especially rare among skeleton numbers, but if you get lucky you might wander into one who'll join your cause.

Also available on the Nexus at:
https://www.nexusmods.com/kenshi/mods/484

IMPORTANT:

This mod does NOT come with limb replacements by default. There is a standalone mod that does just that here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1859313146

Patch for 'More Combat Animation' by AGO here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1858963231

Patch for 'Military Craft' by SprendiX here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1858964366

Patch for 'Shirts for All' by CamelSpyd3r here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1859586995

Optional Addon that enables head- and footwear here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1858961522

PLEASE let me know if you encounter any problems with this mod. Thanks!
55 comentarios
MisterMisterioro21 21 MAY a las 8:55 a. m. 
Hello, I have made a Spanish translation of your mod, I wanted to know if I can leave this translation posted or if there is any problem or if you don't like something about it, so I can modify it or delete it, thank you very much for this wonderful mod and for your time in reading. :beeped:
Sanchita 5 SEP 2024 a las 8:51 p. m. 
"Mr. Anonymous 13 Sep, 2021 @ 10:38am
Clint seems to have terrible pathfinding. When he's in a traveling group he gets caught up/hung up way more than anyone else. Often when leaving a river he just stands there and you have to direct issue a move command."

I have 10 or so custom skeleton races I'm subscribed too, and they all pathfind fine except for Clint. So, it's not just you. He does that to me as well. And when he does move he'll often wait until everyone else is ahead and lag way behind.
Monza 5 AGO 2024 a las 1:33 p. m. 
This mod is fails me
jmandevel 2 JUN 2024 a las 12:51 p. m. 
Very cool mod! May I use assets from your mod in a community compendium mod I am working on? I will give you credit everywhere I distribute the mod, and I will include text files in the mod folder that detail exactly what assets I took from here.
Anrhaa 18 MAR 2024 a las 2:41 p. m. 
Paan De God 23 OCT 2023 a las 8:38 a. m. 
Love this
BigDaddyDeisel 8 OCT 2023 a las 6:41 p. m. 
Anybody know how to make race mods a solo act, like only where I have them and they are nowhere else. Id like to do this with other mods too.
Herr Wester 24 MAY 2022 a las 11:59 a. m. 
Anyone made thisone compatable with recruitable prisoners jet?
Mr. Anonymous 13 SEP 2021 a las 10:38 a. m. 
Clint seems to have terrible pathfinding. When he's in a traveling group he gets caught up/hung up way more than anyone else. Often when leaving a river he just stands there and you have to direct issue a move command.
Niska24 8 AGO 2021 a las 8:16 p. m. 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2570068111

Patch for anyone who wants to reduce the homeless spawns