RimWorld

RimWorld

8,668 ratings
Vanilla Furniture Expanded - Security
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
11.403 MB
25 Aug, 2019 @ 9:04am
7 Apr @ 4:27am
45 Change Notes ( view )

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Vanilla Furniture Expanded - Security

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you.



1.3.0 (14/07/2021): Now introducing:

Oh, and 1.3 update!



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Security module, a spiritual successor to More Vanilla Turrets, is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am now honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.

Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, industrial turrets, submersible defenses and artillery, and ending on spacer shield generators and advanced spacecraft railguns.

Several new types of structures you never knew you needed - short walls, acting like a balanced embrasure, trenches allowing your pawns to quickly traverse the battlefield whilst under the high cover from enemy fire and many, many more are waiting for you to explore.

This module introduces 27 new defense structures, all neatly filling up the Security tab in the Architect menu. With research technologies spread out across all stages of the game, this mod itself is enough to provide you with hours of entertainment.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Due to base game bug, enemy raids can sometimes load their mortars and artillery with stone chunks. Please use [XND] Turret Extensions - Continuum to fix that.

[forms.gle]

Inability to build rocket turrets is a bug with mortar accuracy since they updated to 1.1. Until the matter is fixed, the only way to fix it is to disable Mortar Accuracy.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the C# code of the mod.

Ogliss, for help with submersible defenses.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

















































































Q: Can enemy siege use artillery?
A: Yes, Artillery has been added to the list of potential long range weapons for enemy sieges.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new security means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these means to protect your base to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", well, maybe except the shield generator, because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod compatible with Turret Extensions?
A: Yes, basic support for Turret Extensions has been implemented: Manned turrets will make use of the manning pawn's accuracy and aiming time stats.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Does a shield generator stop drop pods?
A: Yes, each drop pod can be intercepted, lowering the shield HP each time.

Popular Discussions View All (105)
11
3
2 Sep @ 6:02am
1.6
Miku
3
28 Jul @ 1:34pm
Artillery tanking TPS when on map.
Drag0n
3
2
26 Jul @ 10:23pm
when version 1.6
MechanoArch
2,355 Comments
Naucetaaq 6 hours ago 
Hey, I just wanted to let you guys know you make amazing mods and I know you have a lot of work ahead of you so take all the time you need to make such a work of art for us. Thank you for all that you do!
Man Sacs 8 hours ago 
Oskar made a post on reddit saying they are remaking the this mod so they wont update it, have patience people. And using this "will break your save"
Alu 21 hours ago 
just dont use outdated mods people
Aihara Mei 21 hours ago 
As diagnosed By cgpt, this mod is not compatible with 1.6 version, caused the original security building (Mortar) bugged when give a pawn an order to use them. I assume this is because the bug caused the lost of think node(as it showed repeated in my log.

Currently some of the security building are not work during attack event, some others like Bear Trap could directly cause a tick break.

I strongly suggest you guy to ban this mod temperately until VE publish a new 1.6 version.:steamthumbsup:

In all this is a marvelous mod hope there will be an update for 1.6
Laquillare 3 Sep @ 8:10am 
If we can get an ETA on this mod, Ancients and Mechs expanded that'd be great.
mataa9054 2 Sep @ 2:59am 
When will you turn this mod to 1.6?
nonna 1 Sep @ 9:35am 
I overreact and Iam rude
lovett1701 31 Aug @ 3:21pm 
Everyone in these comments needs to stop overreacting and being rude. It's just a game mod
ROBOCOP GAY 31 Aug @ 3:21pm 
idk if i speak for more ppl but just the trenches fork would really do it for me. Then when the rework is done they could deprecate this fork and we use the whole mod
l0v3rm4n69420 31 Aug @ 2:14pm 
READ THE COMMENTS FOR THE LOVE OF GOD
@Operator @kevin76