Arma 3
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Earth Terrain 2.0
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Data Type: Mod
Mod Type: Terrain
Bestandsgrootte
Geplaatst op
2.893 GB
22 jun 2019 om 5:10
1 wijzigingsnotitie (weergeven)

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Earth Terrain 2.0

Omschrijving
A terrain of the entire world, updated with an all new terrain textures, settlements and heightmap.
The size of the terrrain is 100x100km, as the arma engine could not handle bigger terrains without coordinate errors.

Features:
-10000km2 size terrain!
-More than 100 Miniature Cities and areas
-Forests and Jungles
-Deserts
-Arctic plains and research bases
-Islands
-Military Airbases
-Large road network
-Smooth hills and mountains

CUP Core is REQUIRED

A series of missions demonstrating some of the areas:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1771233848
Populaire discussies Alles weergeven (4)
41
24 jul 2023 om 13:13
Bugs, feedback and suggestion thread
TacticalS
6
26 sep 2019 om 0:11
Screenshot Contest
TacticalS
1
4 feb 2020 om 5:50
Not proportioned correctly
CrimsonHeavy
281 opmerkingen
SVaughan 23 mei om 21:37 
Fair enough.
Tookatee 23 mei om 21:35 
It's their choice if they want to fix this or not. Main reason for posting is to make people aware of the exact issue so they can be aware and implement their own fix rather than just write off the map as "unplayable".
SVaughan 23 mei om 21:20 
@Tookatee
This map hasn't been updated since 2019. I really doubt the Dev for it cares about your suggestions or opinion. It's abandoned. But the dev is too lazy to put that in the map name.
Tookatee 23 mei om 21:18 
So I would suggest replacing them with a different tree or at the very least just removing them entirely. I understand they look nice and do fit aesthetically, but they cause a huge loss in FPS that makes their inclusion problematic.
Tookatee 23 mei om 21:17 
Just tried to run this map in a mission and a huge issue we encountered was FPS (ranging from a loss of 10-40 FPS in certain areas). We determined the main cause was the significant use of the jungle trees from the Apex DLC in areas such as South America. Specifically t_inocarpus_f.p3d and t_palaquium_f.p3d. Using the Zeus module and/or scripting to manually remove these trees does resolve the concern, but at the cost of removing most forest cover from the continent as those trees are the most common there.

These trees are notoriously poorly optimized, meaning that the use of them in any significant number will result in FPS slowdowns, especially in missions that involve lots of players. This is even further compounded on when it begins to rain. Even on maps like Tanoa this is noticeable, and it has far fewer of those trees.
georgecorrie the rock 11 apr om 2:45 
i know it just funny
SVaughan 17 mrt om 16:34 
The best part is the other one has a walking bug that comes with maps larger than 100km.
SVaughan 17 mrt om 16:32 
Check the update dates for the two @george
At the time (2019) the Arma engine threw a tantrum with maps larger than 100km. Now it's 2025 and it can handle them better.
georgecorrie the rock 17 mrt om 5:02 
i like how descrirtion say arma go beond 100km then tell what hell this map link about https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3401164850
Emperor Palpatussy 4 mrt om 13:15 
I am humpty dumpty.