Garry's Mod

Garry's Mod

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Left 4 Dead Common Infected SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
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346.674 MB
14 jun, 2019 @ 14:30
19 apr @ 12:36
7 ändringsnotiser ( visa )

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Left 4 Dead Common Infected SNPCs

I 3 samlingar av DrVrej
DrVrej's Mods
21 artiklar
DrVrej's Server Content
46 artiklar
VJ Base Official and Unofficial Addons
894 artiklar
Beskrivning
Welcome to Left 4 Dead Common Infected SNPCs!
*NOTICE* VJ Base is required for this addon to work! Link
Update Changelogs are located in the Change Notes.


FEATURES
Check VJ Base's workshop page for full feature list!
  • Adds 17 New SNPCs & Entities
    • Common Infected:
      • Male
      • Female
      • Soldier | Increased Health
      • Police | Increased Health
      • Hospital
      • Nurse
      • Airport
    • Uncommon Infected:
      • CEDA | Immune to fire, deflatable hazmat suit
      • Jimmy Gibbs Jr. | Very high health, Immune to fire, Immune to pipe bombs
      • Fallen Survivor | Increased health, Protective helmet, drops random items (including pipe bombs)
      • Clown | Loud footstep
      • Mud Men | Faster movement (crawling)
      • Worker | Highly Protective helmet, Immune to pipe bombs
      • Riot | Increased health, Strong full-body armor (Weak point: Lower back)
    • Random Common Infected
    • Random Common Infected Spawner
    • AI Director:
      • Fully configurable in the DrVrej menu
      • Includes a music system
      • Zombies despawn after X distance if they're too far and don't have an enemy
      • Zombies spawn out of player sight
      • Zombie Hordes can spawn randomly
      • Only works if the map has nodes (Must be part of the map! Nodegraph editor doesn't work!)
      • Note that you should base the zombie count on your PC's performance level! Having high values for the AI Director may crash your game if your PC (or GMod) can't handle it!
  • Adds 1 new weapon:
    • Pipe bomb
    • Has its own ammo type
    • Attracts the infected to its location
    • Exists as a NPC weapon as well!
  • Body parts can Dismembered!
  • Animations use event system for everything (attacks, footsteps, sounds, etc.)
  • Hundreds of skins and body groups
  • Sitting & sleeping system! (During Idle)
  • Experimental prop climbing system (Disabled by default!)
  • Uncommon have glowing eyes
  • Hundreds of different sounds (Depending on gender)
  • Custom L4D2 blood decals!
  • Dozens of different death animations depending on how they died
  • Their sight is the actual eyes in the model itself!
  • For developers: All are tagged with self.IsVJL4DCommonInfected


CREDITS
  • DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing
  • Cpt. Hazama - Porting models, coding assistant, AI Director, and pipe bomb animations
  • Mayhem - Climbing animations
  • Robert F g t. - Spawnicons
  • Oteek - Beta testing
  • Lightning Bolt - Beta testing, thumbnail



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Populära diskussioner Visa alla (40)
138
8 jun, 2024 @ 21:45
Suggestions.
prince
79
23 jul @ 15:23
KLISTRAD: General Thoughts or Something like that (UNOFFICIAL) ((ALSO BUG REPORTS TOO))
Plushman1
40
9 aug @ 7:59
Bug reporting
Farbott
1 467 kommentarer
Maneater 27 aug @ 19:32 
ceda's not gonna save us, any ideas?
el_facuss 27 aug @ 13:27 
Common and special zombies no longer move. You can fix this.:steamfacepalm:
Fimpen 27 aug @ 10:05 
Also make sure that you don't have "Ignore players" on, otherwise nothing will spawn.
Fimpen 25 aug @ 9:18 
I'm not sure I understand. Do you use zombies from this mod in the spawner from lethal necrotics? Disable lethal necrotics and play with this mod instead. Might be some kind of conflict.
Mankz 25 aug @ 9:09 
sorry for late response, but I use l4d2 for lethal necrotics, and that map spawner doesn't work, it doesn't show any errors too
Fimpen 16 aug @ 9:55 
@Mankz Strange. Works fine on gm_construct for me. Might be another mod that conflicts. Does it show an error?
Mankz 16 aug @ 9:40 
well i used map that uses ai nodes, including gm_construct, it just doesn't spawn
Fimpen 15 aug @ 13:29 
It works perfectly fine for me. Make sure you try using it on maps that have nodes.
Mankz 15 aug @ 9:58 
yeah ai director is broken sadly
SWEDISH MAN 11 aug @ 14:39 
ai director is not working:steamthumbsdown: