Garry's Mod
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Left 4 Dead Common Infected SNPCs
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Тип контента: Дополнение
Тип дополнения: Неигровой персонаж
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346.674 MB
14 июн. 2019 г. в 14:30
19 апр в 12:36
Обновлений: 7 (просмотреть)

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Left 4 Dead Common Infected SNPCs

В 3 коллекциях, созданных DrVrej
DrVrej's Mods
Предметов: 21
DrVrej's Server Content
Предметов: 46
VJ Base Official and Unofficial Addons
Предметов: 894
Описание
Welcome to Left 4 Dead Common Infected SNPCs!
*NOTICE* VJ Base is required for this addon to work! Link
Update Changelogs are located in the Change Notes.


FEATURES
Check VJ Base's workshop page for full feature list!
  • Adds 17 New SNPCs & Entities
    • Common Infected:
      • Male
      • Female
      • Soldier | Increased Health
      • Police | Increased Health
      • Hospital
      • Nurse
      • Airport
    • Uncommon Infected:
      • CEDA | Immune to fire, deflatable hazmat suit
      • Jimmy Gibbs Jr. | Very high health, Immune to fire, Immune to pipe bombs
      • Fallen Survivor | Increased health, Protective helmet, drops random items (including pipe bombs)
      • Clown | Loud footstep
      • Mud Men | Faster movement (crawling)
      • Worker | Highly Protective helmet, Immune to pipe bombs
      • Riot | Increased health, Strong full-body armor (Weak point: Lower back)
    • Random Common Infected
    • Random Common Infected Spawner
    • AI Director:
      • Fully configurable in the DrVrej menu
      • Includes a music system
      • Zombies despawn after X distance if they're too far and don't have an enemy
      • Zombies spawn out of player sight
      • Zombie Hordes can spawn randomly
      • Only works if the map has nodes (Must be part of the map! Nodegraph editor doesn't work!)
      • Note that you should base the zombie count on your PC's performance level! Having high values for the AI Director may crash your game if your PC (or GMod) can't handle it!
  • Adds 1 new weapon:
    • Pipe bomb
    • Has its own ammo type
    • Attracts the infected to its location
    • Exists as a NPC weapon as well!
  • Body parts can Dismembered!
  • Animations use event system for everything (attacks, footsteps, sounds, etc.)
  • Hundreds of skins and body groups
  • Sitting & sleeping system! (During Idle)
  • Experimental prop climbing system (Disabled by default!)
  • Uncommon have glowing eyes
  • Hundreds of different sounds (Depending on gender)
  • Custom L4D2 blood decals!
  • Dozens of different death animations depending on how they died
  • Their sight is the actual eyes in the model itself!
  • For developers: All are tagged with self.IsVJL4DCommonInfected


CREDITS
  • DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing
  • Cpt. Hazama - Porting models, coding assistant, AI Director, and pipe bomb animations
  • Mayhem - Climbing animations
  • Robert F g t. - Spawnicons
  • Oteek - Beta testing
  • Lightning Bolt - Beta testing, thumbnail



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Популярные обсуждения Просмотреть все (41)
139
14 сен в 16:48
Suggestions.
prince
79
23 июл в 15:23
ЗАКРЕПЛЕНО: General Thoughts or Something like that (UNOFFICIAL) ((ALSO BUG REPORTS TOO))
Plushman1
42
31 авг в 0:18
Bug reporting
Farbott
Комментариев: 1 478
EverythingHasBSOD 14 окт в 13:09 
How to turn off music?
bonczekfarw2 9 окт в 11:37 
Sooooo i've used this mod a looooot over the years but for some reason it seems to just not work anymore? As in the animations are extremely broken, I have Vj Base installed, I tried reinstalling the mod and game and everything but it doesnt fix the issue
sausage_gaming123 3 окт в 5:02 
when is the climbing demo gonna be finished?
DAharbinger666 18 сен в 19:41 
NPC moving :dip:
Link 18 сен в 16:20 
npc not moving
Edoras 10 сен в 13:32 
npc not moving
GS2539 7 сен в 13:45 
The M16A2 (from the l4d2 special infected snpcs) doesnt have a world model

[Left 4 Dead 2 Special Infected SNPCs] lua/weapons/weapon_vj_base_ex/shared.lua:180: attempt to call method 'RunWorldModelThink' (a nil value)
1. unknown - lua/weapons/weapon_vj_base_ex/shared.lua:180

[Left 4 Dead 2 Special Infected SNPCs] lua/weapons/weapon_vj_base_ex/shared.lua:180: attempt to call method 'RunWorldModelThink' (a nil value)
1. unknown - lua/weapons/weapon_vj_base_ex/shared.lua:180
SpookyTexture 6 сен в 16:37 
The pipebomb is the most useless thing ever, the infected keep kicking it away because of collision before it explodes.
senpaiandyy 2 сен в 16:08 
you guys the maps need to be navmeshed for AI, like big city
Fimpen 1 сен в 11:29 
If they're just standing there doing nothing, it might be because they spawn inside map objects. Don't know if it's a problem with the mod, or how the map has been noded.