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And, I must say, this mod is HUGE! Took me more than a couple of hours to complete.
I'd love to see more conversation between the grunts, I don't think that executing their first personnel would've been something taken lightly. And a way to tell them to stay put because Jesus H Christ they are annoying sometimes.
Other than me being a prick about some small things, I really liked this mod.
I am looking forward to seeing more of your work. Maybe take on a security guard perspective?
The freeman fight bugged, leaving me on a black screen after the cutscene. I ended up just loading the next level. Having my followers killed before the fight felt unfair though.
On the first fight you get the sniper rifle, it's possible to sequence break by stepping too close to the door you exit, triggering the door to open, but then it's closed again after you retrieve the sniper rifle. Also in this same arena, there are some gaps in the terrain behind the bunker.
Story wise, I didn't understand why the SpecOps people wanted to kill me.