Marble It Up! Ultra

Marble It Up! Ultra

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Thrill Ride (MBG)
   
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Level Type: Race
Dateigröße
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4. Jan. 2019 um 23:52
5. Jan. 2019 um 12:55
3 Änderungshinweise (anzeigen)

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Thrill Ride (MBG)

Beschreibung
My second level port i've made. Enjoy!

Times:
Diamond Time: 00:30.00
Gold Time: 01:20.00
Silver Time: 02:00.00
11 Kommentare
dragon808tr 1. Feb. 2019 um 22:13 
I remember playing this level on an old CD Rom on a really old family computer. I don't think I ever finished the level, since we always fell off at the spiral, but it was my favorite level, and it's even better here! Thanks for this!
JRoni 5. Jan. 2019 um 23:49 
Good remake, not a fan of the walls but I can see why you did it.
eplipswich 5. Jan. 2019 um 21:10 
Tried your level again, and people still manage to find a sub 10s shortcut to the finish :p But yeah, at least it's much better now and doesn't exploit any loopholes.
galaxy baby 5. Jan. 2019 um 17:39 
the barrier in mbg was on the finish pads side (while at it the finish area was much lower and further than it is here), not on the start side though.
Yaannsloot  [Autor] 5. Jan. 2019 um 16:30 
Because the barrier was essentially pointless. The moment you got close to the end pad you clipped right through. You also can't do diagonal tricks to help clear the barrier like in mbg so I just removed the route entirely
galaxy baby 5. Jan. 2019 um 15:53 
the same jump straight to finish route was possible in the mbg level, so what's the point of changing it here if you're trying to make an accurate port?
Yaannsloot  [Autor] 5. Jan. 2019 um 12:22 
Yea I found that out. I'm adding a barrier on the starting platform to fix it. The endpad trigger is just too big to work with the original barrier setup in mbg
eplipswich 5. Jan. 2019 um 11:35 
Advice would be to move the finish pad further away so that you can't jump straight to the finish. In fact, I think you should do that, because that route wasn't intentional in the original level anyway.
eplipswich 5. Jan. 2019 um 11:33 
No, the bug still exists... Just a word of advice. Scaling the end pad doesn't change the trigger size. In fact, you can't. I know scaling works in the level tester, but it doesn't work in the actual game.
Yaannsloot  [Autor] 5. Jan. 2019 um 10:42 
Scaled down the end pad which should change the trigger size. If there are still any loopholes let me know