Marble It Up! Ultra

Marble It Up! Ultra

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Thrill Ride (MBG)
   
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Level Type: Race
File Size
Posted
Updated
166.425 KB
4 Jan, 2019 @ 11:52pm
5 Jan, 2019 @ 12:55pm
3 Change Notes ( view )

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Thrill Ride (MBG)

Description
My second level port i've made. Enjoy!

Times:
Diamond Time: 00:30.00
Gold Time: 01:20.00
Silver Time: 02:00.00
11 Comments
dragon808tr 1 Feb, 2019 @ 10:13pm 
I remember playing this level on an old CD Rom on a really old family computer. I don't think I ever finished the level, since we always fell off at the spiral, but it was my favorite level, and it's even better here! Thanks for this!
JRoni 5 Jan, 2019 @ 11:49pm 
Good remake, not a fan of the walls but I can see why you did it.
eplipswich 5 Jan, 2019 @ 9:10pm 
Tried your level again, and people still manage to find a sub 10s shortcut to the finish :p But yeah, at least it's much better now and doesn't exploit any loopholes.
galaxy baby 5 Jan, 2019 @ 5:39pm 
the barrier in mbg was on the finish pads side (while at it the finish area was much lower and further than it is here), not on the start side though.
Yaannsloot  [author] 5 Jan, 2019 @ 4:30pm 
Because the barrier was essentially pointless. The moment you got close to the end pad you clipped right through. You also can't do diagonal tricks to help clear the barrier like in mbg so I just removed the route entirely
galaxy baby 5 Jan, 2019 @ 3:53pm 
the same jump straight to finish route was possible in the mbg level, so what's the point of changing it here if you're trying to make an accurate port?
Yaannsloot  [author] 5 Jan, 2019 @ 12:22pm 
Yea I found that out. I'm adding a barrier on the starting platform to fix it. The endpad trigger is just too big to work with the original barrier setup in mbg
eplipswich 5 Jan, 2019 @ 11:35am 
Advice would be to move the finish pad further away so that you can't jump straight to the finish. In fact, I think you should do that, because that route wasn't intentional in the original level anyway.
eplipswich 5 Jan, 2019 @ 11:33am 
No, the bug still exists... Just a word of advice. Scaling the end pad doesn't change the trigger size. In fact, you can't. I know scaling works in the level tester, but it doesn't work in the actual game.
Yaannsloot  [author] 5 Jan, 2019 @ 10:42am 
Scaled down the end pad which should change the trigger size. If there are still any loopholes let me know