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Сообщить о проблеме с переводом
Thanks in advance
Having read over the changes, I am fine with what Paradox did to rebalance them. This mod will remain here for the 2.2.4 Live build, but I don't see a reason to continue into 2.2.5 with it.
Their rebalance is more generous than mine in some areas (Replicators giving +1 Engineering, Coordinators doing +1 to all 3 Sciences), the flat district production bonuses, and while they don't do anything with manufactured exotic resources, they do touch on Alloys in mostly the same way, while also addressing pop concerns we all had too.
I am generally happy with it all and all, and look forward to actually playing it.
That sounds like a conflict. World Type doesn't matter, only District Type, and I have made sure even the uncapped Generator and Mining Districts in the 02_rural_districts.txt are matching properly to 3 jobs per instead of 2. Check if any other mods you have mess with that file.
That would be the case, if any mod with higher alphabetical listing changes them (starts with a letter earlier than M). That is how load order works for Stellaris (sadly). It cannot be player-controlled.
I just spent the last few hours doing my own, so... it's up already!