Aggressors: Ancient Rome

Aggressors: Ancient Rome

Not enough ratings
Ancient Rome - Centurion (Original scenario)
   
Award
Favorite
Favorited
Unfavorite
Type: Scenarios
File Size
Posted
Updated
4.523 MB
8 Dec, 2018 @ 2:39am
5 Jan, 2019 @ 1:31pm
7 Change Notes ( view )

Subscribe to download
Ancient Rome - Centurion (Original scenario)

Description
Many factions start with an access to only 3 out of 4 main resources (gold, stone, coal and iron). This forces them to trade at least at the beginning with other factions in order to expand and conquer. Expansion is slower and more peaceful but around 50-60 turns wars begin to break out more frequently. Smaller factions are more willing to cooperate and create federations against stronger ones. Abundance of gold at the default scenario level.

Most factions start with only one city. However, stronger ones start with few cities (Carthage, Germanic tribes) or bigger capital (Rome).

Map includes:
- north-eastern part of the Fertile Crescent
- southern Scandinavia
- British Isles
- Central/Eastern Europe
- Caucasus Mountains

Northern part of the map is covered by forest and not that rich in resources. Colonizing these was meant to be difficult and not that profitable.

New factions:
- Armenia
- Sicily
- Boii (addtional, 21th faction)
- Britons
- Scythians

Introduced some units' limitations:
Barbarian factions no access to Triremes, Scythians limited access to foot units.

***************
I'm still working on this scenario, trying to improve it here and there accordingly to player's feedback. So if you have any issues or suggestions please leave a comment below. Thanks

Popular Discussions View All (1)
1
2 May, 2023 @ 1:58am
!
ToToxicForYou
35 Comments
arvedui78 30 Sep, 2019 @ 10:39pm 
I have just tried playing as Scythia, on easy, and I can confidently say that their start is impossible. And this seems to be the case with many other factions. I think this mod is a gem of beauty, but it needs balancing.
Trazyn the Infinite 27 Sep, 2019 @ 2:31pm 
I love this to death, but I agree that objectives would be a very positive addition. Just means of guiding each nation along a semi-historical path. But it's not a necessity, the mod is a delight to play in a self guided sandbox way too.
Nats 9 May, 2019 @ 1:42pm 
@Mogilan - Can't you just add back in the vanilla game's objectives? Seems silly to take something good out of the game for no reason. The objectives are one of my favourite bits - they give you something to aim for.
HapPy HaMbuRgeR  [author] 9 May, 2019 @ 11:19am 
@arvedui78, I could try to make the factions having more even starting conditions.
HapPy HaMbuRgeR  [author] 9 May, 2019 @ 11:19am 
@Nats the idea was to create a sandbox scenario. I could think about objectives but it seems like too much work required.
HapPy HaMbuRgeR  [author] 9 May, 2019 @ 11:17am 
@Darthvegeta800, It's is easy to do but not sure if it could fit in on the map. The Pelopponese is already crowded.
Darthvegeta800 27 Apr, 2019 @ 12:22am 
Any chance of re-adding Sparta?
Nats 31 Mar, 2019 @ 3:50pm 
I am not keen on the disabled objectives in this game. Can I play with just the larger map and extra factions somehow but keeping the vanilla game rules/objectives?
arvedui78 29 Mar, 2019 @ 4:30pm 
Hi! I love this mod, but depending on the faction I choose, things never take off, because of the 3 resources instead of 4 thing. I would trade for what I need, but trade is impossible in the beginning, depending on where you are. This makes it so that there are some filler factions, like the Dacian, who have no chance.
Tanaka 12 Jan, 2019 @ 11:36am 
Figured it out it is the slowTECHnsFOOD mod I tried to use with it. I guess not possible.