Aggressors: Ancient Rome

Aggressors: Ancient Rome

Ancient Rome - Centurion (Original scenario)
35 Comments
arvedui78 30 Sep, 2019 @ 10:39pm 
I have just tried playing as Scythia, on easy, and I can confidently say that their start is impossible. And this seems to be the case with many other factions. I think this mod is a gem of beauty, but it needs balancing.
Trazyn the Infinite 27 Sep, 2019 @ 2:31pm 
I love this to death, but I agree that objectives would be a very positive addition. Just means of guiding each nation along a semi-historical path. But it's not a necessity, the mod is a delight to play in a self guided sandbox way too.
Nats 9 May, 2019 @ 1:42pm 
@Mogilan - Can't you just add back in the vanilla game's objectives? Seems silly to take something good out of the game for no reason. The objectives are one of my favourite bits - they give you something to aim for.
HapPy HaMbuRgeR  [author] 9 May, 2019 @ 11:19am 
@arvedui78, I could try to make the factions having more even starting conditions.
HapPy HaMbuRgeR  [author] 9 May, 2019 @ 11:19am 
@Nats the idea was to create a sandbox scenario. I could think about objectives but it seems like too much work required.
HapPy HaMbuRgeR  [author] 9 May, 2019 @ 11:17am 
@Darthvegeta800, It's is easy to do but not sure if it could fit in on the map. The Pelopponese is already crowded.
Darthvegeta800 27 Apr, 2019 @ 12:22am 
Any chance of re-adding Sparta?
Nats 31 Mar, 2019 @ 3:50pm 
I am not keen on the disabled objectives in this game. Can I play with just the larger map and extra factions somehow but keeping the vanilla game rules/objectives?
arvedui78 29 Mar, 2019 @ 4:30pm 
Hi! I love this mod, but depending on the faction I choose, things never take off, because of the 3 resources instead of 4 thing. I would trade for what I need, but trade is impossible in the beginning, depending on where you are. This makes it so that there are some filler factions, like the Dacian, who have no chance.
Tanaka 12 Jan, 2019 @ 11:36am 
Figured it out it is the slowTECHnsFOOD mod I tried to use with it. I guess not possible.
HapPy HaMbuRgeR  [author] 12 Jan, 2019 @ 11:26am 
@Tanak, it could be missing if you don't use Centurion Mod
Tanaka 12 Jan, 2019 @ 10:28am 
On the foreign relations map the Boii flag seems to be missing?
Tanaka 12 Jan, 2019 @ 10:16am 
Is it ok to use the slowTECHnsFOOD mod with this?
Tanaka 12 Jan, 2019 @ 10:01am 
Gotcha thanks!
HapPy HaMbuRgeR  [author] 12 Jan, 2019 @ 1:52am 
@Tanaka, the mod contains additional files related to the scenario, like new flags and coat of arms. Centurion scneario should require this to be downloaded as well to run properly.
Tanaka 11 Jan, 2019 @ 3:32pm 
Tanaka 11 Jan, 2019 @ 3:31pm 
Finally a bigger map. Thanks for making this!
HapPy HaMbuRgeR  [author] 2 Jan, 2019 @ 11:35am 
Corrected some rivers and readjusted resources allocation a little bit to make the game more balanced and Carthage stronger.
HapPy HaMbuRgeR  [author] 31 Dec, 2018 @ 3:09am 
HapPy HaMbuRgeR  [author] 21 Dec, 2018 @ 1:41pm 
Thanks Pavel!
Pavel-Ku  [developer] 15 Dec, 2018 @ 10:10am 
I think I will play this soon:)
HapPy HaMbuRgeR  [author] 13 Dec, 2018 @ 11:34pm 
Thanks Thandius for your feedback! I'll correct both issues this weekend and update the scenario.
Thandius 13 Dec, 2018 @ 2:32pm 
I have only two complaints, both of whhich I think are already known.

1) I hate that you can't pass through the Pillars of Hercules.

2) There are a lot of texture artifacts still on the map from the "abundant resources" version of the mod. It's quite confusing.

Other than that I had a blast and I highly recommend trying this mod out to everybody.
Thandius 13 Dec, 2018 @ 2:32pm 
I finally played my first game (Rome of course).

Man, I certainly didn't expect to have as much fun as I had.

With this many factions, it's a constant tradefest and I have the opportunity to get everything I need - there's always someone to trade with. There's also always someone (con)federating, forming alliances or breaking them.

A war is rarely just with one person and may have serious repercussions on my trade system. I for example once didn't enter a federation with Massilia, even though they were the perfect candidate, because they were allied to some of my best long term trading partners. And that kind of situation is not a one time thing.

Because of the number of trade partners, lack of gold wasn't an issue. Even though I did lack gold, but also iron and later stone at some time, because the "global market" went into a downturn. I also had an abundance of those resources at some point.
Thandius 10 Dec, 2018 @ 2:50am 
Sounds really interesting to have enough (?) gold and not enough of everything else. What I would love to do, if I knew how to is change the value of gold generated per citizen to a higher one and also make "Trading" and "Economical City" generate more. In essence: The bigger you get, the bigger your army has to be and I feel that what you get from extramines just never covers that. Imagine the AI having access to that bonus and also producing bigger armies to overwhelm us .... uuuuh, I love the thought.
HapPy HaMbuRgeR  [author] 10 Dec, 2018 @ 12:12am 
The problem I noticed in my test games is that with all 4 resources available at the beginning factions are super-aggressive and expansionist. They have plenty of resources but you have no guarantees a faction won't lose access to their initial resource. With reduced number of resources available the expansion is slower what I personally like. But I'll try to prepare another version with abundant resources (a little bit more than compared to original scenario, as it was in the previous version of my Centurion scenario) according to your suggestions :-)
HapPy HaMbuRgeR  [author] 9 Dec, 2018 @ 11:57pm 
I reduced access to coal, iron or stone. Gold should be abundant in this scenario as I didn't reduced its number and in fact there a little bit more gold than in the default Ancient Rome scenario (you can check the screenshots).
Hiro 9 Dec, 2018 @ 5:32pm 
I think Thandius's opinion too.
At first I thought your same idea when I made the orient mod, that cunning trading strategy would enough overcome lack of resources, but from players comment I realized that some case trading itself is impossible. so I added at least all 4 resource for all factions. In my new scenario also do so. Hope it helps.
Thandius 9 Dec, 2018 @ 3:46pm 
Hmm, there might not be enoug gold then in the late game, when only 3 factions are left, who are most likely at war with you.
HapPy HaMbuRgeR  [author] 9 Dec, 2018 @ 3:36pm 
Uploaded new version.
HapPy HaMbuRgeR  [author] 9 Dec, 2018 @ 3:31pm 
Yes, I cleared all relations so the factions should start not knowing each other or at peace. But Today I improved it even futher: I reduced the abundance of resources and added some initial visibility for each faction. So each faction is forced to trade extenssively for resources and seek alliances/federations. It really wokrs well and for my taste.
Thandius 9 Dec, 2018 @ 3:24pm 
Did you change anything else but the map, the added factions and the faction limitations you mentioned?
HapPy HaMbuRgeR  [author] 8 Dec, 2018 @ 8:53am 
Hi gwgardner, please notice that the northern parts of the map are not easily accessible. They are covered with thick forest and pretty lack of resources. So expansion is possible but not easy and profitable. In my test games, AI really struggles to colonize these but eventually it follows this direction. Its true for Germanic tribes and Scythians.
gwgardner 8 Dec, 2018 @ 8:45am 
Very interesting. Lots of territory for the factions on the northern peryphery to expand. Should be very intersting.