Stonehearth

Stonehearth

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Authorized Community Expansion (ACE)
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File Size
Posted
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437.472 MB
28 Nov, 2018 @ 6:58pm
29 Aug @ 4:40pm
143 Change Notes ( view )

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Authorized Community Expansion (ACE)

In 1 collection by DaniAngione
[ACE] Recommended Mod Collection
14 items
Description
The ACE Team proudly and happily presents Pre-Release 0.9.6 - "The Mercantile Update"!

We would like to welcome everyone in our Discord Server[discord.gg]! That is the best place for getting information, reporting bugs or just hanging out with the lovely community :)
The official release thread with feedback, known issues and more information can be found here![discourse.stonehearth.net]
The thread is very useful for tips and reporting issues and also for checking out patch notes for new hotfixes!

Features
Irrigation!
Farmlands can now benefit from the presence of nearby water! Most crops are able to grow without any irrigation, but if you take the time and effort to provide them water for their optimal growth rates, you'll have bountiful harvests!

Fluid Control!
Happy that you can irrigate your crops but unsure on how to do so? No worries! ACE adds a new set of tools to play around with water! Water gates and pumps will allow you to control exactly where and when you want your water running and even allow you to take water up or make fountains.

New Resources!
ACE introduces a fair amount of new resources that have come to change your game - literally. Bones, different types of clay and stone, or thatching are just a couple of examples. All the new resources are nicely integrated into the game - killing animals or digging will get you bones, certain types of clay will occur only in certain places (like ball clay on the bottom of lakes) and cutting grass or shrubs will yield thatch, useful for making that not-so-fancy bed that is at least better than the even worse bed we added!

Water Life!
You’ll notice that bodies of water will now be much more “living” with the addition of water objects (rocks, algae…) and animals like fish! There are still things to come but you can already explore and discover all the new things of this cold and blue world…

The Highlands!
The home of the Dwarves is already in even though our chubby little friends are not in yet… Feel free to explore and colonize it with our known hearthling factions - and uncover the secrets of its unique features like Birch, Yew and Highland Pine trees, Marblesprouts and Moonbells - among other things…

Variety, lots of Variety!
ACE also adds a lot of variety to the game by creating unique visuals and models for all the crafters from the Rayya’s Children and Northern Alliance, not to mention unique workshops and weapons and armor, and also several animals and things from each biome. Each faction now plays with their own visual style, bringing more life to the world (and making multiplayer games extra fun!). Yes, your dream of having Northern Alliance footmen with round shields and hand axes has finally been fulfilled! :D

Blacksmith Overhaul
The Blacksmith has been completely reworked and revisited following ideas and plans that Team Radiant had but also adding our own twists, of course! It is now a much deeper and complex industry - although not harder, just longer, making games more meaningful!

Fuel Matters!
Fuel is now a big thing in Stonehearth! More than just randomly burning some logs every now and then, you have dozens of choices of fuel. They’re basically divided in three grades: lower, good and high, used for different activities!

Military Gear Progression Overhaul
There is now a lot of new items and equipment for your military hearthlings - and they’re also better distributed among the 6 levels and more streamlined into a logical order. Basically, each class has a 3-tier progression that extends over levels 1-2, 3-4 and 5-6.

Military Unit Control Improvements
You can now toggle equipment preferences for your soldiers: Shield and one handed, two handed weapons… Bow or crossbow, etc. And you can also order patrols and create patrol routes with the new patrolling banners!

There are other features and more details - however Steam has a limited space for writing Workshop descriptions - so make sure to check our official Discourse threads for more information and details!

The Project
ACE was born out of the desire of creating an even better and richer Stonehearth 1.0 experience. It is a community-driven project that aims to polish and improve on the base game by adding depth and content to areas that feel lackluster, diversifying and adding variability to the existing content and finishing off many unfinished or never started ideas and projects that Team Radiant originally had for the game or promised (in the Kickstarter or else) but was unfortunately unable to get there.

ACE stands for "Authorized Community Expansion" but it can also be understood as the three main pillars of our development and design goals:

Addition
Refers to the entirely new things that we are bringing to the game in an attempt to improve the overall depth and content, making the experience more rich, longer and enjoyable. In many ways the key aspect of our design is to look at things that seem to be "under utilized", like water - and what could be done to improve these - like irrigation or the usage of water by the Hearthlings.

Completion
As a reference to all the bits of ideas and notes of never-developed original ideas from Radiant or plans and ideas mentioned or promised (like on Kickstarter!) before that we are trying to bring to life in a way that fits and feels as Stonehearth as possible. Examples could be the Dwarves as a playable kingdom, the Magmasmith class, the Order of Applied Equivocation, etc.

Enhancement
And finally there is also a lot of things that are already in the game but were either initial (older) implementations that needed some renewed love - to bring them to the current standards of the game - or things that were never touched so much and could use some very useful improvements. Examples are the re-organization and overhaul of the blacksmith profession and gear progression, patrolling and combat unit control or better animal/pet behavior.

This project is entirely conducted by volunteers that kindly offer their time and talent, with no personal gains or official connections to Radiant Entertainment or Riot Games whatsoever, although it does count with official support and endorsement from the amazing team of developers <3
ACE is a tribute to Team Radiant's amazing story, journey and work over the course of the years of development and also a community work FOR the community. For that it is under a MIT License to be freely explored and tinkered with by others!

For more informations about ACE, the Team, the journey, known issues, suggestions, features or pretty much anything else, feel free to comment or head to our Official Thread on Discourse![discourse.stonehearth.net]

[ko-fi.com]
Popular Discussions View All (77)
168
26 Aug @ 9:49am
Issue thread?
Matymus
2
30 Aug @ 12:23pm
farming
chan.2.27.07
9
23 Aug, 2024 @ 9:07pm
SAVE the game !!
eleas78
1,219 Comments
Slaugwolf 3 Sep @ 5:41pm 
Good evening, does anyone know what to do to solve the problem of the game filling up memory and crashing over time? Has there been a solution released other than limited play?
Lflame 28 Aug @ 3:10am 
just to survive i have 9 units, 2 tanks,2 healers one melee one ranged, 2 fighters and three archers. the tanks and fighters are always poisoned and have to recuperate, also constantly get down state in bed UNEQUIPPING equipment. which if that happens to my archers i have a hard time to make sure the spiky crossbow bolts go to the guy with the cross bow not my archer which has fire arrows. cause then they cant do anything. so im NEVER using bloody cross bows again, its frustrating.

is it possible to make a bow occasionally shoot an arrow to do aoe from a legendary bow? was thinking about that wile having to micromanage combat. lantern mace ignites enemies when fighter spin attacks which is really nice so maybe an archer could do the same in a way?

also link to discord seems broke for me
Lflame 28 Aug @ 3:10am 
can healers start healing people again? they only heal in combat and if anyone gets poisoned and isn't in combat they get downed, in there beds. despite having the antidotes and healing equipment the herbalist does not prioritize trying to heal them so they don't die. i do see healers sometimes treat fallen allies with a bandage a few times but they don't heal anyone if its not combat. its quite annoying, always losing three or four units, recuperate, then immediately after they leave the bed guess what. another raid from what ever boss dude i got to go and kill. there is no time to regroup. I'm able to deal with them after dealing with the raid two or three times before they aren't poisoned bad enough to deal with them. so are the healers just incredibly dumb to me now or can they start healing people ANYONE low on health.
alstroz06 27 Aug @ 9:27pm 
Thanks you really much,
Sorry I did visit the discord but there was so much info that I abandoned :steamfacepalm:
But still, thanks you again, I was sad to not be able to play at this game with ACE, it has been a really long time since I played it, and I could not say no to playing again,
Seeing that you still continue it please my heart :healthyhearthling:
I hope you have an excellent day, and hope for you the best I can :greedyHeart:
DaniAngione  [author] 27 Aug @ 8:01am 
@alstroz06
This is an old, known issue from the base game - press F5 to refresh the game's UI when the screen is black but you hear music :)
We have solutions for this (and many other) issues in our Discord server's FAQ, where we're active the most!
alstroz06 25 Aug @ 7:45am 
i can't launch it :poyo: even with only this mod, i want to know if it's a me issue or no, like my game is a black sreen, but there is the music, like it's working :isaac: :ScalyPete:
alstroz06 25 Aug @ 7:32am 
et voir que Dan a refait une série fais encore plus mal :ElderShark:
Rosaita 12 Aug @ 6:19am 
[Bug]Bug report for the Firstbloom update: eggs often generated on trees or statues and floating in the air, makes them impossible to be collected. Cutting down trees won't help since eggs remain floating.
Shizuka 7 Aug @ 7:35am 
Thanks for your work!
Ninjapilot10 6 Aug @ 8:21am 
game's stuck on a black screen, downloaded the mod in game and when i tried to start a colony this error code showed up

Stonehearth Assertion Failed
Assertion Failed: i !=
end(c:\rb\ihome\root\sh-ob0-build\stonehearth\horde
3d\source\horde3dengine\egRendererBase.h:65

i'd like to play the game with this mod, but i have no idea what this means, nor do i have any clue how to fix it, base game runs fine.