XCOM 2
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Mitzruti's Perk Pack
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9 listopada 2018 o 19:45
1 października o 14:13
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Mitzruti's Perk Pack

Opis
Contains an awful lot of perks I've built. Combination of things built on vanilla perks, ports of grimy's perks and some new ones using what I've learned from other perkwork.

some of these can show up as AWC skills. If you don't want that happening, check this mods's XComMZPerkPack.ini and set AllowCrossClassAbilities to false.

Current Total: 741

By Ability Set:
Arcthrower: 10
Blood Magic: 26
Bullet Arts: 23
Gremlin: 31
Grenades: 34
Heavy Weapon: 5
Holotargeter: 8
Combat Knife: 22
Melee: 70
Pistol: 18
PsiAmp: 80
PsiShard: 16
Ronin: 32
Shield: 19
SpecialSlot: 7
Trick Shot: 71
Unspecific: 126
Weapon: 9
Focus: 18
Focus Melee: 14
Focus Pistol: 11
Focus Psi: 5
Focus Shot: 16
Gene Mods: 14
Grimy's Classes: 51
Isms Rogue: 22

Full list is in the conveniently named PerkList.txt

I do intend to add more, eventually.

GrimyBunyip is the original author of the Grimy perks. (although some have been competely rewritten and don't use the original code)
IsmsRogue ability set is a port of Isms' Rogue Class' abilities. Several were completely rewritten, especially the focus skills.
Bioelectric skin is originally by Musashi, ported as a Gene Mod.
Spider Climb and Memetic Skin are originally by Reality Machina, ported as Gene Mods
there are also a few effects/etc using modified code from other modders.

Known Issues:
-some knockbacks allow you to push around enemys that seem like they should be immune, but aren't. blame firaxis.
-Blast Wave lies about how far it can reach. It's 9 tiles, as far as a blue move, not off the screen.
-Blitz Attack/Macabre Waltz won't trigger some chasers (ex. Secondary Slash when dual wielding) on their primary target.
-LWOTC nukes psiamp's extra damage array from orbit, so a lot of psi abilities will do no damage unless you readd the appropriate entries in it.

-AML will report a MCO conflict with ABA, MOCX, anything else that uses the X2Action_MoveClimbWall thing. It's a false positive, and can be safely ignored.
Popularne dyskusje Zobacz wszystkie (11)
11
21 kwietnia o 17:31
Lastest version of mod
BusyBard
27
10 marca 2024 o 9:26
PRZYPIĘTE: Gene Mods
Mitzruti
12
1
10 września 2024 o 15:46
Russian Translation
Aks
Komentarzy: 570
Mitzruti  [autor] 3 października o 8:47 
@EcoCobra
Abilities that generated smoke *must* be assigned to a weapon, or firaxis spagetti code will prevent the smoke from existing.
EcoCobra 3 października o 1:37 
For some reason Takedown Smoke doesn't deploy any smoke, but it shows the pop-up text as if it's triggering on a kill.
SeveN 1 października o 17:32 
Ahh forgive me it seems I misunderstood this ability. I thought it's a flat damage increase + guaranteed crit and if used during Jet Shot, it will hit twice. However that increased damage on the middle panel was showing potential damage from 2 hits, assuming that you're going to use it during "Jet Shot". If you don't use that Jet Packs mod, only guaranteed crit takes effect.
SeveN 30 września o 8:02 
Idk why but Sidewinder
"MZSidewinder - critical shot, only usable against aliens. Jet Shot: hits twice."

Doesn't work at all. I'm using it on Amalgamation's Alien Hunter spec with Bolt Caster and the increased damage only shows on the bottom middle panel. It's not shown on the damage preview on side panel and it's not there when the hit lands either.
Democracy's Inquisitor 1 września o 7:48 
BugReport:
The FierceMien_DefMod is set to -10, but the Game just plain adds the value to your to hit chance, so Unsettling_Graze is just a 10% debufff to XCOM.
This can be changed by setting FierceMien_DefMod = 10 instead of -10 in the ini.
iSymphonia 24 sierpnia o 4:00 
Martyrdom does not cover the whole squad, and only a single target. All units are within sight radius as well.
Xilay 17 sierpnia o 13:55 
Hey, fyi, the grenade trap abiltiies seem bugged.
Mainly because they only try to find a throw grenade ability, but not a launch grenade ability.
Which, when combined with Iridars "Musashi's mod fixes" which removed the throw abilities if launch ones exist, causes them to straight up not appear
Skit 14 sierpnia o 13:58 
@Mitzruti The Grimy's spotter perk isn't working in my amalgamation game on a vigilante. Can you help me out?
von Carstein 12 sierpnia o 7:48 
Great work! How to make the abilities (such as Reblossom, BurialBlade) available in AWC?
Cdys 22 lipca o 4:42 
@Daddy Takeda
You can make an ability free action, among other things, using wotc ability editor.