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Báo cáo lỗi dịch thuật
"Survivor - Guarantees you will always bleed out on your first death on a mission, and reduces your wound recovery time."
"Steadfast - Grants immunity to disorientation, mind control, and panic."
Why does the pharmacist, not to mention their healing path have self-preservation immunity perks? They seem redundant when I can just equip a mind shield or life support PCS and have the benefits of an entire perk slot.
Wouldn't they be better as another stim? Like- a temporary immunity? A vaccine? Something you pop before engaging in a firefight as a safety net? Seem's weird to give a medical role this odd amount of immunity/defense as a support role, when it'd be better suited to a class meant to take attacks.
Started a new game in Debug mode.
Got this red screen error:
"Tried to build soldier ability tree without a set soldier class. @gamplay @mnauta
Invalid ClassTemplate detected, this unit has been reset to Rookie and given a new promotion.
Unknown item template SMG_CV specified in loadout F_Pharmacist"
What did I do wrong?