Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
"Survivor - Guarantees you will always bleed out on your first death on a mission, and reduces your wound recovery time."
"Steadfast - Grants immunity to disorientation, mind control, and panic."
Why does the pharmacist, not to mention their healing path have self-preservation immunity perks? They seem redundant when I can just equip a mind shield or life support PCS and have the benefits of an entire perk slot.
Wouldn't they be better as another stim? Like- a temporary immunity? A vaccine? Something you pop before engaging in a firefight as a safety net? Seem's weird to give a medical role this odd amount of immunity/defense as a support role, when it'd be better suited to a class meant to take attacks.
Started a new game in Debug mode.
Got this red screen error:
"Tried to build soldier ability tree without a set soldier class. @gamplay @mnauta
Invalid ClassTemplate detected, this unit has been reset to Rookie and given a new promotion.
Unknown item template SMG_CV specified in loadout F_Pharmacist"
What did I do wrong?