Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta













"I will put this in simple terms: Do not use other class or item mods with ABB or you will likely mess up your game and are on your own."
Good news:
There's a SMG and a light sniper rifle in the mod already.
Additem tier2upgradecomponents X
Additem tier3upgradecomponents X
Additem techfragments X
Additem sidearmfragments X
Additem lightweaponfragments X
Additem heavyweaponfragments X
X=amount of stuff you want to get. Keep in mind that the black market also offers those if you don't want to use codes. You can also turn advent weapons into components and fragments.
I was hoping to revert the shotgun and cannon changes as part of this mod - it's just my preference.
Would you be able to point me in the direction of which files I should change in order to achieve this? I am comfortable editing my own files, but I'm not too sure where I look.
Thanks in advance!
But they are really closely designed around the weapons meant for them, so i don't suggest that.
If you just want to swap cosmetics around, i suggest sticking with XSkin, that's what it's there for.