Space Engineers

Space Engineers

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Modular Encounters Systems
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Type: Mod
Mod category: NPC, Other
태그: ServerScripts
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23.859 MB
2018년 9월 24일 오전 10시 25분
2025년 8월 30일 오전 6시 44분
업데이트 노트 306개 (보기)

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Modular Encounters Systems

Meridius_IX / Lucas님의 2 모음집
Modular Encounters Collection
아이템 20개
MES-Friendly Mods
아이템 57개
설명
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

What is Modular Encounters Systems?

This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system that NPCs can use to engage with players and the environment in unique ways. The mod was built to be compatible with existing NPC mods, while also providing new and powerful options to add extra variety and control to how NPC grids appear in the game.

Simply run this mod with any other mod(s) that add NPC grid encounter content (Eg: Reddit Custom Encounters, Air Traffic, Surface Occupation, Etc). This mod will identify the spawn groups included in those mods, regardless of whether or not they were setup to use the advanced features of this mod.

Because this mod is a framework, it does not add any NPC encounters to your world if you load it by itself.


Why Was This Mod Created?

Previously, this mod was two separate framework mods called Modular Encounters Spawner and RivalAI. Previous to those mods, there were two older framework mods that controlled spawning for Planetary Cargo Ships and Planetary Installations.

All of these framework mods were difficult to manage as separate mods, so a decision was made to merge them all into a single framework. Not only does this make it incredibly easier to maintain the project, but it also makes it a lot easier to create new features for use in future NPC encounter mods.

This new single framework was designed to be backwards compatible with all existing NPC encounter mods that were using the older frameworks. Because this framework replaces the limited functionality of some in-game spawning systems, the following world options will be Automatically Turned Off when using this framework:
  • Cargo Ships
  • Random Encounters
  • Enable Wolves (If Planet Creature Spawner Option or Addon is used)
  • Enable Spiders (If Planet Creature Spawner Option or Addon is used)

What Does This Mod Handle?

This mod will take care of the spawning and despawning of several types of NPC grids.
  • Space Cargo Ships - These encounters are one of the oldest types of NPC Grid Encounters. They appear near player proximity every so often and travel in a fixed path for a while before despawning.

  • Lunar Cargo Ships - This is a new type of encounter. These encounters are essentially the same as Space Cargo Ships, however they will only appear near players that are within a shallow gravity field (Eg: Moons).

  • Planetary Cargo Ships - These encounters are similar to Lunar Cargo Ships, only they will appear close to the surface of larger planets.

  • Gravity Cargo Ships - These encounters are similar to Planetary Cargo Ships, however they will only appear in the zone where a larger planet's gravity begins to diminish.

  • Random Encounters - These encounters are discovered as players explore the game world. One change that has been made to these encounters is that they're no longer tied to the world seed in regards to how they appear, but now use the player travel distance and a timer (similar to Planetary Installations).

  • Planetary Installations - These encounters appear on the surface of planets as static grids / stations. They appear as players travel and explore the surface of the planet.

  • Boss Encounters - This is a new type of encounter. When this spawn is triggered, a GPS marker is created near the player. Once the player approaches the GPS marker, a difficult NPC encounter will appear.

  • Static Encounters - These encounters will only spawn once in the world, and will always spawn at a specific set of coordinates in the world. These are useful for scenario builders.

  • Creatures and Bots - These encounters are Character based NPCs that will often spawn and attack the player from the planet surface. Wolves and Spiders fall into this category.

The new encounters (factorium) use new vanilla spawning systems that are not managed by MES. So whether or not these new encounters appear or not will be entirely controlled through your regular game settings.

Other Compatibilities

The framework also adds several APIs from other popular mods so that encounter mods can take advantage of their added functionality. This includes (but isn't limited to) the following:

Configuration and Modding

This framework contains several configurations and tools for administrators and modders. The majority of the details can be found at the Modular Encounters Systems Wiki, located Here[github.com]


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Because this mod is used as a dependency by many other mods, it will likely auto-load this mod with any cloned instance - which will cause unstable behavior as a result of 2 instances of the spawner running. If this is not respected, I will exercise my right as the original creator and file DMCA notices against infringing copies at my discretion.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]



“Copyright 2018 Meridius_IX / Lucas. This item is not authorized for posting on Steam, except under the Steam account named Meridius_IX / Lucas”






CptArthur 님이 먼저 게시:
Regarding the fieldwork bug where vanilla cargo ships appear to be immobile, we are looking into it. However, it looks like there may not be a permanent solution available that works for everyone.

In the meantime, I recommend using the following mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888457381
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888457124

I have not yet tested this but you can also try:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523656693&searchtext=mes+fix
Steam Workshop::[MES] New Vanilla Cargo Ships Quick Fix



인기 토론 모두 보기(153)
9
2025년 6월 2일 오후 7시 04분
Vanilla Cargo Ships not working as intended
Grebanton1234
1
2025년 10월 14일 오후 3시 16분
MES Mod Recommendations!
nyannokonekko
20
2025년 7월 1일 오후 1시 14분
Nothing is Spawning except CIVIL stuff
xXspeedfistXxD
댓글 3,223
@Jack6366 (AFO)
mes by itself shouldnt cause stutters, but the spawning in of stuff can cause short stutters depending on what is going on in the world and what is spawning in. the amount of stuff that is in the world can already cause stutters by itself without any mod present and se doesnt like to cry about it and more likely cries about a mod present.
@ALEGATOR2222
name of what mod?
Jack6366 (AFO) 14시간 전 
Is anyone else getting stutters? I've started stuttering here lately, and the shift f1 console says it is MES causing it.
ALEGATOR2222 2025년 10월 20일 오후 12시 49분 
Tell me the name of the mod
Abisius Xarvenius Carbensius 2025년 10월 20일 오전 7시 16분 
@Skaidri
it works, but you will need to either use a mod to block out vanilla encounters/cargoships and one to add a mes adaptet version in or just one to block them out as there are probs with them since the cargo ship rework.
i also read some things about the creatures spawned by some mes based mods arent having food that was added with the apex survival update, but i didnt test it myself so far as i just startet a world without mes after the apex survival update due to wanting to look into how it plays nowadays without it.
Skaidri 2025년 10월 20일 오전 7시 11분 
Does this mod still works on newest version of the game?
XGNw3th3p3ople 2025년 10월 19일 오후 5시 20분 
ALEGATOR2222 im wondering about this aswell
ALEGATOR2222 2025년 10월 19일 오전 7시 45분 
It's strange, but with this mod, after 2 hours of playing, my encounters disappeared. Maybe I need to change the load order or change the save settings?
Roycewhal 2025년 10월 17일 오후 3시 46분 
Yeah, like the last guy said in Spanish, the wolves don't spawn meat and neither to the spiders.
Ivan ElZumbado 2025년 10월 14일 오후 2시 34분 
Los lobos no generan Carne solo generan materiales, desaparecen los arbustos de frutas y/o no lo deja recoletar