XCOM 2
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[WOTC] WSR Weapon Skin Replacer - Core
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20.9.2018 klo 11.02
8.9.2022 klo 18.37
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[WOTC] WSR Weapon Skin Replacer - Core

Kuvaus
This mod contains code necessary for other mods to be able to modify templates for characters, items and abilities.

HOW TO USE

If you are subscribing to this mod because it is required for another mod, then that's all you need to do. That another mod will already contain the necessary configuration.

If you want to make changes to templates yourself, then use this mod:
[WOTC] Weapon Skin Replacer Configuration.

REQUIREMENTS

X2 WOTC Community Highlander is required.

COMPATIBILITY

Should be compatible with almost everything. Safe to add or remove mid-campaign.

CREDITS AND DONATIONS

Thanks to Veehementia for inspiring me to make this mod. Thanks to robojumper and Ginger for some invaluable coding advice, and to all of Team CX for a warm place to call home.

I also took some code from Musashi's Primary Secondaries, so cheers for that.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Suositut keskustelut Näytä kaikki (6)
53
5.5.2021 klo 21.51
TÄRKEÄ: Detailed Examples
Iridar
26
3.10.2020 klo 3.19
TÄRKEÄ: Your favorite combinations
Iridar
4
19.7.2020 klo 21.23
Incompatible with Grimy's Loot?
TyrantLyzardKyng
649 kommenttia
The Big Man 17.5. klo 9.09 
how did you get attachments to show up on mod weapons?
Iridar  [tekijä] 7.10.2024 klo 0.06 
Yes.
ViivviiX 6.10.2024 klo 19.47 
@Iridar thanks for explaining. So I assume that means that ANY weapon adding mod I have whether cosmetic or actual weapons, they will end up showing up as an option in the skins list?

Thanks again and hope you're doing well, my fellow commander.
Iridar  [tekijä] 3.10.2024 klo 13.52 
No, WSR wouldn't have anything to do with it. You see multiple skins because they are different weapons under the hood. E.g. it's an issue with your mod list. Most likely you have a ghost templates mod and a mod add non-ghost templates of those weapons.
ViivviiX 3.10.2024 klo 13.33 
Greetings Iridar, been loving alot of your mods lately and I appreciate all the work you've done!

Quick question, if you may know why I'm seeing my "Ghost Templates" in the Skin list, but most of them are showing 2-3 duplicates of one another. Do you think it has anything to do with running this mod and your X-Skin mod? Only thing I could thing of, and not a deal break, just makes the list twice as long and a pain to scroll through in game.

Thanks for any help or clarification you can offer, keep up your great work! <3
RakkoHug~<3 20.9.2024 klo 7.28 
Oh this was related to my previous question about Laser cannon's barrel not turning when Magnetic cannon was replaced with Laser via WSR.
Iridar  [tekijä] 20.9.2024 klo 6.48 
@RakkoHug~<3
I feel like I'm lacking context for the question you're asking, but yes, Cannon Animation Redux replaces weapon animations, so I wouldn't be surprised if something goes wrong when another mod also tries to replace something about the weapons.
RakkoHug~<3 20.9.2024 klo 6.37 
Iridar, it seems that Laser/Coil Cannon animation issues (No barrel rotation) may be caused by Musashi's Cannon Animation Redux mod. Could it be entirely possible that if the beam cannon is changed to Coil cannon via WSR, Musashi's mod still thinks that Coil cannon is still beam cannon? That would explain why Laser cannon (which replaced tier 2 weapon) would still use Magnetic weapon animation.
Iridar  [tekijä] 17.3.2024 klo 12.02 
@Talon
WOTC_SORemoveDE is this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2604675061

It's not connected to any of my mods in any way.
Talon 17.3.2024 klo 11.52 
Downloaded this mod and I keep getting an error on startup: "Error loading WOTC_SORemoveDE" Tracked it down to this mod, I think. I could be wrong, however.