XCOM 2
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Dual Wield Melee
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121.588 MB
12 lipca 2018 o 12:18
4 czerwca 2020 o 11:01
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Dual Wield Melee

W 1 kolekcji stworzonej przez Musashi
Musashis WotC Mods
Przedmioty: 29
Opis
Dual melee wielding

When you equip a melee weapon in the secondary weapon slot and the primary weapon slot (using the "Primary Secondaries" mod)
this mods converts your soldier to dual wielding melee.
You can use and combine any melee weapon (either from the game or from a mod) except the skirmisher claws and the templars psi gauntlets because these are technically already dual weapons.

Gameplay
Dual melee does two slashes per attack.

The primary weapons slash will do full damage, the slash of the secondary weapon will do half the regular weapons damage.

Supported classes by default:
- Ranger
- Samurai
- LWOTC Shinobi
- RPGO Soldier

How to support custom classes?

add allowed weapon type to the XComClassData.ini of that class mod.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword") +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")


Features
- Over 250 custom animations made from scratch
- Full support of the photobooth
- Custom poses and animations on the starting screen and the skyranger drop-in sequences.
- Dynamic reposition of the sword sheath position (moved to the hip)
- Support of other weapon mods

Credits
Robojumper for support patching the shell screen and dropship matinees.
Iridar for the animation tutorials and tweaks/fixes
CX for feedback and support

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
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Komentarzy: 469
☢† ρoثρy ©°²†☢ 18 września o 7:16 
The running animation is bugged XD
Orange Shards 15 sierpnia o 11:29 
the running animation with 2 melee looks funny to me
henrykhaung 28 lipca o 1:52 
please change the required item to the "true" one
Dragon32 7 lipca o 10:37 
@henrykhaung
Instead of Primary Secondaries? I think they're interchangeable and you should.
henrykhaung 7 lipca o 8:48 
is it okay if i still use the true primary secondaries ?
Scroller 16 maja o 10:14 
@«Wyvern» - You're welcome. Sometimes, just going for it is the best way to figure out if your mods will play together.
«Wyvern» 16 maja o 10:08 
Thanks a lot for your time. I will try without LW2 stuff and see then :)
Scroller 16 maja o 9:55 
@«Wyvern» - I don't play with LWOTC or ModJam. However, I recall others asking about LW2 Secondary Weapons - I think the items from this mod are already part of LWOTC. It could be the same with LW2 Classes and Perks but I don't know for sure.
«Wyvern» 16 maja o 9:28 
Aight. Thanks. I will ignore all requirement about Primary secondaries as long i use the True version then. One last question, litteraly out of context that you could maybe answer about it (5th try to start the game without error)

Im running LWOTC with a big pile of other mods, most recommanded in the modjam collection. When i start the game, "LW2 Class and perks" and "LW2 secondary weapons" are flagged as incompatible with LWOTC. If i disable them both, will it be fine for all mods which require them ?
In other word, can LWOTC can handle the job of the required LW2 mods ?

Thanks in advance. Im trying hard to start my game without issues and im not used to XCOM2 Modding :S
Scroller 16 maja o 9:21 
@«Wyvern» - Unless you are using old mods, you would be better off using True Primary Secondaries.