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[WOTC] LW2 Classes and Perks
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8.531 MB
2018年3月18日 10時33分
2019年5月5日 6時55分
13 項目の変更履歴 ( 表示 )
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[WOTC] LW2 Classes and Perks

解説
[WOTC] LW2 Classes and Perks
This is a port of the classes and perks from Long War 2. By default, this mod will disable the four base game classes, replacing them with the Assault, Grenadier, Gunner, Ranger, Sharpshooter, Shinobi, Specialist, and Technical from LW2, with the Brigadier rank included. This also adds some new abilities to the Psi Operative and Spark classes, new ability-granting PCS items, new training center abilities, and new Pistol abilities. Some base game abilities have been modified to match their Long War 2 counterparts.

Play Ironman at your own risk. I will not be held responsible for any broken saves. Additionally, this mod is intended to be used with new campaigns, and I will not provide support for any issues that are caused by installing or uninstalling it mid campaign.

New Ability List
Full ability list available here: https://docs.google.com/spreadsheets/d/1O1w1HQljLVaVBAipiN6i5Cj4k1qvRi6ANnoCeGkOeps/edit?usp=sharing

Modified Base Game Abilities
Some base game abilities have been modified to closer match their functionality from Long War 2. Almost all of the changes are configurable so you can revert the ones you don't want.
  • Hail of Bullets ammo cost is now configurable.
  • Demolition ammo cost is now configurable.
  • Serial now reduces the user's aim, crit chance, and damage after each kill.
  • Death From Above reduces weapon range penalties at Squadsight ranges
  • Insanity now has configrable options for if it ends the turn when used, and the mind control duration.
  • Conceal now costs an action and ends the turn when used.
  • Rupture now has a critical chance bonus instead of guarenteed crits.
  • Threat Assessment no longer increases the cooldown of Aid Protocol.
  • Revival Protocol gives more charges based on Gremlin level.
  • Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed.
  • Domination cannot be used on Stunned targets.
  • Fuse has a configurable cooldown.
  • Guardian bonus shots can only fire at each target once.
  • Soul Steal adds Shield to the user if their Health is full.
  • Haywire Protocol can only be used on each enemy once.
  • Various config changes in XComGameData_SoldierSkills.ini

What is NOT Included
  • The Officer abilities.
  • The Tradecraft, Tandem Warheads, and Combat Engineer perks, because they rely on mechanics not present in the base game. They have been replaced by other abilities in the included classes.
  • Changes to weapon range tables. Because of this, some perks are not quite as useful as they were in Long War 2, such as Slug Shot and Death From Above
  • Changes to utility items e.g. Frag Grenades. Because of this, Sapper isn't quite as useful as it was in Long War 2, but it will still let you blow some things up that you couldn't before, like trees.
  • Changes to the Templar, Reaper, and Skirmisher.
  • None of these classes use pistols. This is an intentional design decision.

Configuration
XComLW_SoldierSkills.ini and XComGameData_SoldierSkills.ini contain tons of configration values for the abilities. Please see the Discussion titled "Configuration Changes" for more details. If you want something to be configrable that isn't, please let me know.

Compatibility
Contains no class overrides, so no major conflicts there. Some abilities may have unexpected functionality if used along other mods that make changes to the same related abilities. This mod makes some changes to the Psi Operative and Spark skill trees, and will not be compatible with mods that do the same.

This mod can be used with other mods that make changes to Sparks, but will require some work on the user's end. If you go into this mod's XComClassData.ini and remove the section with the Spark changes, then this mod will no longer change Sparks and other mods will be able to do so without conflict.

Known Issues
  • Area Suppression can sometimes cause the game to hang when used on large groups of The Lost. Save your game before attempting to use it in this situation.
  • The bonus from Dense Smoke does not apply in the following case: Soldier A with Dense Smoke throws a smoke grenade in a location that soldier B is not at. Then soldier B moves and enters the smoke. Soldier B will receive the normal defense bonus from smoke, but not the additional defense bonus from Dense Smoke. This is tricky to fix and will likely require a Highlander change, so it may take some time.
  • GTS Abilities for the four base game classes still appear in the GTS, even though they cannot be obtained (and wouldn't apply to the new classes anyway).
  • There may be some unexpected gameplay and balance consequences with getting multiple abilities from the same rank through the Training Center.
  • The classes added by this mod do not have access to all of the same Photobooth poses as the base game classes.

Mod Troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Usage
Anyone is free to use anything in this mod for any project they'd like, as long as credit is given and money is not involved.

Credits
Original design and implementation: Pavonis Interactive / LW2 Team
War of the Chosen port: Favid
XModBase: Xylthixlm
Sweet preview image: .vhs
Japanese translation: twittoshi
Special thanks to Karnich, Danice123, shiremct, Musashi, robojumper, and the rest of the LWOTC and XCOM 2 Modding discords for helping out with the code, testing, and helping me work through various issues. This couldn't have been finished without them.

If I forgot anyone, please let me know and I will update this.
人気スレッド 全て表示 (13)
11
2022年12月1日 2時28分
Fix for grenadier abilities for Tier 3 Grenades and Superior Explosives
Nadarith
13
2021年6月29日 4時23分
Editing in pistol abilities and allowing them on your utility items list
reallyhairydave
8
2018年5月18日 13時11分
Compatible and Synergistic Mods Master List
Azzla
830 件のコメント
Dragon32 8月23日 1時23分 
@Gibby?!
LW's Officer feature isn't in this mod. I think Ginger ported the LW Officer but, iirc, there are unfixed issues with their mod. Best thing to use is "LordAbizi's Battlefield Leadership Training"
Gibby?! 8月22日 16時17分 
@Favid is there a way to get the officer abilities/class seperate?
Dragon32 8月20日 11時01分 
@Warpoc
No. Why would you want to add part of a mod you're already using?
Warpoc 8月20日 9時06分 
Does this Work with Long War , War of the Chosen mod ?
epic meow 8月19日 4時50分 
update: gauntlet MK2 is locked behind purifier autopsy
epic meow 8月14日 22時50分 
AddItem LWGauntlet_MG 1, doesn't seem to work. i've tried every variation i can think of ;_;
epic meow 8月14日 1時38分 
anyone else unable to get MK 2 and MK 3 gauntlets for technical? looking at the LW2 wiki, it seems you're supposed to unlock them by researching magnetic weapons... except i have, there are still no gauntlets :( trying to add w console commands but either my IDs are wrong or it doens't work
☥¤§ÑîGHTMÃRɧ¤☥ 5月18日 20時56分 
&%^(*@#&%^(*#@
☥¤§ÑîGHTMÃRɧ¤☥ 5月18日 20時56分 
LW_PerkPack_Integrated
Sebi380 5月16日 5時53分 
so i came back after some time and the combative perk doesnt block the first strike of the chosen assassin anymore. I remember it did, some change or rather a mod conflict on my side?