Stellaris

Stellaris

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Plentiful Traditions 4.x
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22.552 MB
24. úno. 2018 v 2.21
23. srp. v 10.33
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Plentiful Traditions 4.x

Popis
Welcome to Plentiful Traditions,

it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further.
NOW for the 4.x Please report bugs! :)

Works with:


Languages:

Features:
  • 19 new traditions
  • 24 possible tradition-slots (instead of 7)
  • Some swapped ones for hive, machines or both
  • 4 new Ascension Perk
  • 47 Ascension Perk Slots (not each one will be available, possible for other mods)
  • 19 new Buildings
  • New Traits
  • New Jobs
  • New Deposits
  • Reduced costs for Traditions
  • Habitats could be cheaper
  • New Edicts
  • New Starbase Modules
  • Increased Terraforming possibilities

P.S.: If you have subscriped and DON'T got the traditions, try to reload the mod with the launcher. There is a new button for it. I have no idea if it works.
Populární diskuze Zobrazit vše (58)
7
1
7. srp. v 11.05
[Bug]: CTD with Hive, Nanite and Maschine Worlds district specialization Selection
Armonsoul
5
13. kvě. v 1.37
3.14 version?
Full Spade
10
23. čvn. 2024 v 10.24
Tradition UI is broken in 3.10
Headless Horseman
Počet komentářů: 3 870
The Iron Angel 22. srp. v 22.14 
Fixed the FE RoboComplex too, Paradox have forgotten the @ symbol before fe_jobs on a number of buildings - I can't tell if this is on purpose or not but the wiki page says they have the jobs but a both the robo complex and the clinic have 'fe_jobs' instead of '@fe_jobs'

Side note Abominus [GER] - if you want the University of Wisdom to be approx as powerful as an upgraded Fallen Empire building (1200 jobs) you could use the AMOUNT = @fe2_jobs value - this should set each to have 1200 until pdox change the value
The Iron Angel 22. srp. v 21.42 
Ok, I've had a look at the mod code and I think the UoW issue you have is due to a double @ symbol - I could be wrong but all other examples I've seen use a single @ symbol - I'm not a modder or coder, just a pleb with a diff checker and enough hours of reading XML code to *maybe* see patterns.

I'll fix my version manually again, this is the line with the error from what I can see, the others are working fine in game (thats the RoboFac/EWF/BioLab) As a side note

AMOUNT = @@building_static_jobs_very_high

@Simon you'll also find that even with this fix you're still going to have 1800 pops without a job as the original job number was a static 1200/1200/1200 and 'very_high' scripted amount is only 600/600/600
The Iron Angel 22. srp. v 21.42 
@Simon I'm not having any economy tanking but apparently the uploader changed the way UoW adds jobs so it could be that? He made the upload before I manually fixed my local version too and I only changed my local version since it was still broken for me after loading the save.

I'll reload this mod and see if the UoW is working without my changes

@Abominus [GER] - On a side note, I've also been in/out of the game a ton this afternoon as "building_fe_assembly_1" - the FE Robot complex and its upgrade isn't adding jobs - the code indicates it should be adding 'FE_jobs' qty but it doesn't - just the robomodding effect.
I don't have any mods that touch that FE building (that I can see) and I can change other things about it (build time/Cost) but it just REFUSES to add jobs to the planet and I'm still on 4.0.21...
Any tips?
Simon 22. srp. v 17.00 
Ever since the patch of today, my game file is corrupted. The University of Wisdom's tooltip doesn't show any additional job, and isn't providing any job either.
Also most of my base resources districts (energy, minerals, food) are wiped out, but I can't prove the problem comes from this mod, however the issue appeared as soon as the patch dropped.
Now all my planets have insane level of unemployment by losing thousands of jobs, and my economy is in shambles.
I played without any issue 2 hours before the patch, then saved and logged off to cook diner, when i came back to the game and reloaded my save file, I was having all those issues, and noticed this is the only mod I play with that got an update in the meantime.
I play on 4.0.21, but switching to 4.0.22 does not fix the issue.
Loading a previous save shows the same issue.
Abominus [GER]  [autor] 22. srp. v 15.16 
I already changed it in the last update. :-)
The Iron Angel 22. srp. v 15.12 
I've manually fixed this by changing how the mod handles adding jobs for is_machine_empire = yes scenarios.
Long story short... I've copied the 'regular_empire' variable and it works fine, actually adding the specified jobs to the planet.

UoW example below:

modifier = {
job_physicist_add = 1200
job_biologist_add = 1200
job_engineer_add = 1200
}
udkudk 22. srp. v 12.03 
Hello my friend.

Can you make this awesome mod compatible with another awesome mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3482693757

They have a guide on their workshop on what things to add to districts files etc to make it compatible.
Though, I think you still need to notify them so that they can implement the triggered modifiers etc to enable your district changes when both mod gets enabled.
The Iron Angel 22. srp. v 9.22 
University of Wisdom and Robotics Facility is still broken for Machine Empires that use the 'subroutine' jobtype
Building is buildable but does not have any jobs associated and just gives flat production (RoboFac gives a 5% boost)
Karpachov 21. srp. v 11.38 
yep just saw that for some reason steam didn't show me that something else than this mod had updated soory ignore my last comment
Lelouch VI Britannia 21. srp. v 10.35 
@karpachov thats not due to this mod its becasue of the update to stellaris this morning broke the ui overhaul mod as i had the same problem