Stellaris

Stellaris

Plentiful Traditions 4.x
3,925 Comments
Zeadrasil, the Worldcorn 3 minutes ago 
To recap your districts, go to this folder(should be C:/Program Files (x86)/Steam/steamapps/workshop/content/281990/1311725711/common, if you have set up Steam so that it installs games in a different location then it should be *library location*/SteamLibrary/steamapps/workshop/content/281990/1311725711/common). From there open the 02_rural_districts.txt file. Then paste the line "is_uncapped = no" into each district (besides the ones with uncapped in their names) on the line below the line that has the text "overlay_icon". If you do this and save these changes, it adds the cap back. However, if you already have a save that you started, it will remove any zones that you have built on the rural districts.
Fariin 25 Oct @ 4:54pm 
Also having the issue of not being able to scroll traditions, i have to disable the mod to pick a new one and then enable again to continue on.
Jazavik 24 Oct @ 8:07pm 
Can confirm that this mod currently uncaps all districts on colonies. This bug was introduced in the last update.
Stedera 24 Oct @ 1:17pm 
For some reason I can't scroll down in traditions menu, can't pick traditions after I finish 7, but I have notification that a new one is available
Ugly Hamster 23 Oct @ 8:04pm 
Somehow, recently the minimum amount of districts on a planet is set to planet size. IE: size 20 planet will have at least 20 energy, 20 mining and 20 agriculture districts available. This is the mod that's causing this issue, if you have nothing but this mod enabled this issue will appear instantly on game load.
脆脆面.KIKIMe 22 Oct @ 12:38pm 
After the update, the number of resource blocks is completely determined by the size of the planet. Is this update intentional?o.0
2021credit 22 Oct @ 12:59am 
It seems that the number of all resource districts is determined by the planet size, not adjusted to match the planet traits.
Beregi svoy pookan 12 Oct @ 6:39pm 
Dread from Malice tradition doesn't work at all.
Beregi svoy pookan 12 Oct @ 6:30pm 
Despair from Malice tradition doesn't work at all.
發芽馬鈴薯 12 Oct @ 12:10pm 
In addition, the Industrial tradition seems to create many nonfunctional alloy jobs for Gestalts (organic), which differ from actual alloy jobs.
just weird...?
發芽馬鈴薯 12 Oct @ 12:07pm 
After version 4.x, I’ve been troubled by the resource storage limit. Is there any new tradition that can ease my anxiety?
Abominus [GER]  [author] 12 Oct @ 6:05am 
OK, I did not try machine empires at all since the 4.x updates. I will look into it next week.
I have the same problem. Each team I build an University of Wisdom, it instantly desappears. I play a machine empire too.
Armonsoul 11 Oct @ 4:14am 
I have a Maschine Empire. I have the university as a build, can queue it, but upon completion instead of being build it just disappears. If I replace a build with the university it empties the slot.
Abominus [GER]  [author] 10 Oct @ 6:12am 
University works fine for me. It is now just another building. Which authorities are you playing?
Ombree 10 Oct @ 4:24am 
yes the university of wisdom has been bugged forever
Armonsoul 9 Oct @ 5:24am 
Does anyone else have the problem that the university of Wisdom gets deleted after is build?
Zalpha 8 Oct @ 4:24pm 
I tried exactly that, and with the load order when patching the files with irony mod manager chose UI mods over the Plentiful Traditions mod. I noticed with Irony mod manager, sometime it will take something like Plentiful Traditions over the UI mods and ignore the load order so it might have been something like that causing an issue. Because I couldn't fix it I just removed the UI overhaul dynamic - more tradition categories and UI overhaul dynamic - more ascension slots and let Plentiful Traditions mod win and use its load-out of traditions and ascension, so all is working now for me.
SirBlargsALot 8 Oct @ 4:04pm 
I don't have any problems with the UI try my mod order

Plentiful Traditions 4.x
UI overhaul dynamic
UI overhaul dynamic - more tradition categories
UI overhaul dynamic - more ascension slots

BPV mods
Zalpha 8 Oct @ 3:18pm 
I have my UI mods loaded last and am using Irony mod manager, I pick the UI mods for all patches and it still shows up blank. I don't know where the problem is coming from.
Alven 8 Oct @ 3:02pm 
Hi I also have problems witht he UI (I use UI overhaul dynamic) and I cannot scroll down the traditions screen (the perks part works fine), so I can only get 8 traditions. UI Overhaul dynamic is my last mod in the loading list, I just checked.
NekoNeko 8 Oct @ 3:00pm 
@Zalpha pretty sure that's a load order issues. happened to me as well. fixed it by changing load order so that plentiful traditions load before ui overhaul and its submods
Zalpha 8 Oct @ 5:35am 
This mod is not compatible with UI Overhaul Dynamic - Ascension Slots. It shows up blank, so you cannot assign ascension perks.
BlackLuck 7 Oct @ 8:20am 
You've done great.
Abominus [GER]  [author] 7 Oct @ 8:17am 
Sometimes I dont play at all, so you cant expect changes to be implemented fast.
And I normally dont buy the DLC when they are out, only after getting a discount, because I am a cheap bastard. :D
BlackLuck 7 Oct @ 8:13am 
@Abominus [GER] this mod has been a "go to" for many years - I truly appreciate your dedication to maintaining it. Thank you, friend.
Abominus [GER]  [author] 7 Oct @ 2:41am 
The next update will have a change in the strategic ressources file, because you cant have influence max increased without changing that file.

"Tolerance" in the Affinity Tree will than add 250 max influence to work with.

And Immigration Power (from the perk mod) will add some bonus.
A-Sartek 6 Oct @ 5:38pm 
Hello @Abominus [GER]
Please check the following discussion whenever you have time:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1311725711/599665674272533132/
Schurke-akaͲ 6 Oct @ 5:43am 
Nice stuff, but unfortunately it only works semi-well. When I'm supposed to get more advisors, nothing happens; the number stays the same. Or my engineer points don't increase, they stay at zero, and so on...:steamsad:
cyrilthlio 5 Oct @ 10:44am 
Is it normal that the mod is not compatible with ui overhgaul dynamic?
Abominus [GER]  [author] 5 Oct @ 4:25am 
I have to change some parts, sorry, forgot about it :(
NekoNeko 3 Oct @ 9:14pm 
does the lebensraum perk does anything beside giving a resource discount to build habitats?
發芽馬鈴薯 30 Sep @ 2:23pm 
Is the ineffectiveness of defense traditions left1 against bio-ships intentional or just an oversight:steamsad:
MagnusGrey 29 Sep @ 12:00am 
not entirely sure if its this mod or not, but something modifying traditions, specifically the psionic one, is making it to where i cannot assimalate pops
David / Fünfer (WoW) 28 Sep @ 10:29pm 
i cant scroll down in the window, i sse only the two top lines...
Discomelon 26 Sep @ 5:51pm 
correction version 4.0.4
Discomelon 26 Sep @ 5:51pm 
running in version 3.0.4, running into an issue where multiple blank windows are popping up per day , im only running giga with this mod, still looking for a version of UI overhaul for this version that doesnt crash the game
Taste The Rainbow 25 Sep @ 3:23pm 
Use UI Overhaul Dynamic - More Tradition Categories (32) patch with dynamic ui, it will allow you to select more traditions while also retaining the benefits this mod brings.
JitteryJared 25 Sep @ 2:47pm 
deleting ui overhaul dynamic fixed it, I guess they arent compatible
JitteryJared 25 Sep @ 2:43pm 
help, after finish 8 traditions my traditions menu refuses to scroll past my owned traditions anymore. It did scroll before, restarting the game didnt fix it
Abominus [GER]  [author] 25 Sep @ 1:09pm 
Whatever this is, I will try my best.
TISOD 24 Sep @ 3:16pm 
[bug] This mod overrides the new tankbound trait. Specifically it prevents 100% automation of rural districts. All the other parts of the tankbound trait function fine. Please fix, awesome mod!
DreamSmith 23 Sep @ 5:39am 
Odd wilderness issue, not letting biomass be assigned to work jobs (base food, minerals and energy among others).
curveo 22 Sep @ 3:34pm 
With mod on me and my friend dont have Unity generated by pops on plantoide and robot
Taste The Rainbow 22 Sep @ 2:29pm 
It is displaying 2 psionic tradition trees, one is broken which i assume is the new one and other is definitely the old one.
Abominus [GER]  [author] 22 Sep @ 10:42am 
Update for the Shroud-Thing they uploaded today. Plz give me feedback.
smirkyshadow 22 Sep @ 10:42am 
The traditions are showing up perfectly fine for me even with ui overhaul, the main issue I have is there is two psionic trees at the moment, and one of them's traditions is all broken
BurritoMan_08 15 Sep @ 3:48pm 
Traditions just don't show no matter the beta or reloading the mod. It's also the only mod in the playlist.
xylosol 9 Sep @ 3:39pm 
localisation is broken for ascension perks and "Expanding of Lebensraum" requires a pop number change from 12 to 1200
Onmyodo 6 Sep @ 7:56am 
Apperantly its about UI Overhaul Mod. Deleting it fixed the situation but if anyone knows how to use both i would be grateful.