Stellaris

Stellaris

Plentiful Traditions 4.x
3,862 Comments
Karpachov 12 hours ago 
yep just saw that for some reason steam didn't show me that something else than this mod had updated soory ignore my last comment
Lelouch VI Britannia 13 hours ago 
@karpachov thats not due to this mod its becasue of the update to stellaris this morning broke the ui overhaul mod as i had the same problem
Karpachov 13 hours ago 
hey so this mod updated and now whenever i click on a planet to view it's detailed window i CTD (I tried on my save and on a new game same result)
Abominus [GER]  [author] 16 hours ago 
Another small update.
The Iron Angel 20 Aug @ 1:48am 
Can you look into if the University of Wisdom is broken for Machine Empires? It doesn't appear to be creating jobs for me, I'm an MI - Driven Assimilator - Normal tech jobs are called 'subroutines' and this wants to add calculators so all the building does is add 7-1-1 Phy/Bio/Eng base production and nothing more.

The robotics Facility is also not listed as adding jobs - as in, the description flyout doesn't list them and on build they don't get added. it DOES add the 5% Eng science boost though
Lelouch VI Britannia 18 Aug @ 6:53am 
the CTD occures if you look at any machine world screen second you click on the building slots it crashes in old and new games
Stern 13 Aug @ 12:59pm 
Why ?
Abominus [GER]  [author] 13 Aug @ 12:23pm 
Made a checkup, I hope this update finds you well.
SirBlargsALot 12 Aug @ 5:04am 
Looks like it is a zone issue of some sort and it happens with any hive/machine like world after terraforming or starting new game. specifically you are fine so long as you never touch the zones these worlds provide
Abominus [GER]  [author] 12 Aug @ 4:13am 
Since I started a new game recently, I will have a look onto machine worlds.

Does the ctd occurs only with new games or only when you transform one world?
Серёжа 12 Aug @ 3:08am 
hive worlds too
Maladict 11 Aug @ 2:55pm 
Yeah, machine worlds broken:C
hamsta_killa 10 Aug @ 6:01am 
as many have already said, this mod is breaking machines worlds for some reason.
davidsankun(azazel) 8 Aug @ 6:06pm 
Please check the machine worlds because they crash with the new world mechanics. It's curious that it only crashes with the machine worlds.
pandemolde 8 Aug @ 6:18am 
Can't scroll though traditions, not sure if it's clashing with other mods i have. For reference the mods i tried using with it are NSC3, ACOT, Gigastructural engineering, Planetary diversity and UI Overhaul.
Nikola 6 Aug @ 3:23pm 
Thanks to @Blargh now nexus slot works
Blargh2015 2 Aug @ 9:13pm 
I suspect the slot_nexus will fix machine worlds - I just don't have one in front of me to test.
Blargh2015 2 Aug @ 9:10pm 
To patch around the crashing, open up the file:

C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1311725711\common\districts\00_urban_districts.txt

(or wherever your steam downloads mod content to)

Search for "slot_hive_01", "slot_hive_02", and "slot_hive_03" - each appear once, change to just "slot_hive"

Search for "slot_nexus_01", "slot_nexus_02", and "slot_nexus_03" - each appear once, change to just "slot_nexus".

Save the file and load - it stops the crashes for the hive worlds at least.
WMK1234 31 Jul @ 3:08am 
Does this mod compatible with other mods that adds new traditions as well?
Bane with a Z 22 Jul @ 6:27am 
yup, i just tracked this mod down to messing with machine world districts too
Soilborn 21 Jul @ 11:03am 
I'm not sure how. I'm not sure why. But I've been able to narrow it down to this mod as the culprit.

When using this mod, machine worlds are quite corked. All districts are urban, and attempting to specialize crashes the game. Similar situation with Nano worlds after subsuming.

I've tested several times, including with this mod only enabled.
TPC 21 Jul @ 4:00am 
is there a version without the extra slots?
Goodman11232 14 Jul @ 7:39pm 
Any chance we could get a update to fix those district specializations? Thanks!
雾之湖の冰精 7 Jul @ 5:01pm 
Hi, here is a feature request... would it possible to ban traditions for AI? AI will apply terraforming tradition and terraforming every planets, My CPU cannot afford hundreds/thousands of colonies... So I want to ban this for AI, or maybe there is another mod can restrict this?
Stellaris_chewie57 5 Jul @ 8:38am 
Bug - when i terraform to Hive world and click on district specialization, it results in game crash. Same for forced "planet_class pc_hive".
DrvnkHades 3 Jul @ 5:50pm 
Confirming broken hive world with district specialization crash for me
Antlantas 2 Jul @ 11:20pm 
FYI it seems like there is some localization or something up with the Genetic Cyborgs Tradition. The Adoption effect and Integrated Modules effects are not listed in the tooltip.
Gh0stP3nguin 1 Jul @ 10:19am 
I have testet every Mod in my Load Order, it is definitly this Mod that is causing the Problem with Machine, Nanite and Hive Worlds where it deletes your District specialisations and you crash to desktop upon selecting new ones
Hoping for a fix soon, since this mod is one of my favorites
Firestarter 30 Jun @ 5:25pm 
its broken rn, you cant use machine worlds, nanite worlds and hive worlds. when you look at the planet and chose the specialization option it crashes to desktop.
Dizz 29 Jun @ 7:57pm 
Can confirm it's broken in Stellaris version 4.0.21.

I got a new building (Pillar of Affliction) from the Mutagenesis tree and it's not even showing up to build on any planets.

edit: Nevermind, I found it under the agriculture districts specialization slots you have to pay to unlock for the planet (it's not a regular building slot like where a resource silo would go to). Everything else I tested also works, like the bonuses the traditions give, as well as ascension slots.

So I was wrong. This mod is fully functional in Stellaris v4.0.21 (the last update as of 2025-06-29).

Giving an award to the mod creator, because this mod is simply amazing in traditions options! :praisesun:
Ranger 27 Jun @ 4:19pm 
Still broken as of 6/27/25
alexandertyrell2 27 Jun @ 1:43pm 
Installed the Mod today and there is no change in game. The traditions and ascension is still vanilla.
ClockWorkOrange 27 Jun @ 9:56am 
Does anyone know how to solve machine world & hive district problem?
SSRB - Papermoon 27 Jun @ 6:12am 
yeah this mod crashes when you try to change district specialization for machine worlds. i turned on this mod in the middle of the game and it get rids of my district specialisations and when i try to change it it crashed the game.
TiberiumKnight 26 Jun @ 11:55pm 
I have narrowed my issue to either Plentiful traditions 4.x or the Extra Perks that go with it. Something within one of those two mods is preventing Raiding Bombardment from stealing pops. I am unsure if it is specifically with Nihilistic Acquisition or not, but I have only used it with that Perk so far.
Winter 23 Jun @ 12:24pm 
I am having a issue where the game crashes with districts type are clicked on with machine worlds might be causing the game thing to happen with districts with some gigastructors stuff not for sure though will have to have more of a run with out it
SirBlargsALot 20 Jun @ 2:19pm 
Can confirm machine worlds are still broken as of 6/20/25
kkyy 15 Jun @ 7:38am 
This MOD has lifted the restrictions on cloning warehouses and robot assembly plants, and AI has used all building slots to build robot assembly plants
Exakan 15 Jun @ 4:19am 
Hello, please fix the district issues as soon as possible. It destroys origins that use the mentioned districts, for example the machine origin & my modded origins.
Warhunter 14 Jun @ 1:38am 
I can also confrim that mashine worlds do not work for me. District spezilisation crashes the game. And the starting districts are also not generated
Hokin 13 Jun @ 9:50am 
[district_type.cpp:371]: District type is missing zone slots. This will lead to a crash:
- district_hive_1
- district_hive_2
- district_hive_3
- district_nexus_1
- district_nexus_2
- district_nexus_3
al081a 13 Jun @ 9:36am 
Same crush wtith hive wordls, crush when trying to open district
Devidose 12 Jun @ 8:42pm 
Thirding the Machine World district issue. Wondered why my Resource Consolidation capital lost a lot of jobs over a few months at first, then noticed the districts had lost both their specialisations and any previous buildings that had been built. Attempting to rebuild any specialisation would cause a CTD.
Deusion90 12 Jun @ 5:11pm 
Right now Machine Worlds are broken with this mod. Can't have the machine specialization districts. Crashing game the moment you try to click on it. Can confirm what sissy said.
boby0r 12 Jun @ 3:03pm 
Expanding of Lebensraum doesn't work for empires with Void Dwellers origin.
♂sissy♂ 11 Jun @ 10:05am 
when you terraform a planet, for example, in machine world, and trying to choose type of district, game crashes(pls fix( or meaby its paradox bug
Lava 11 Jun @ 3:25am 
mod is great but most of the buildings added by this mod do not work
Reddichpflanzer 6 Jun @ 12:24pm 
Anybody knows how I could mod this mod for more perk slots? There was a mod but this one is too old.