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The robotics Facility is also not listed as adding jobs - as in, the description flyout doesn't list them and on build they don't get added. it DOES add the 5% Eng science boost though
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536879147
Does the ctd occurs only with new games or only when you transform one world?
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1311725711\common\districts\00_urban_districts.txt
(or wherever your steam downloads mod content to)
Search for "slot_hive_01", "slot_hive_02", and "slot_hive_03" - each appear once, change to just "slot_hive"
Search for "slot_nexus_01", "slot_nexus_02", and "slot_nexus_03" - each appear once, change to just "slot_nexus".
Save the file and load - it stops the crashes for the hive worlds at least.
When using this mod, machine worlds are quite corked. All districts are urban, and attempting to specialize crashes the game. Similar situation with Nano worlds after subsuming.
I've tested several times, including with this mod only enabled.
Hoping for a fix soon, since this mod is one of my favorites
I got a new building (Pillar of Affliction) from the Mutagenesis tree and it's not even showing up to build on any planets.
edit: Nevermind, I found it under the agriculture districts specialization slots you have to pay to unlock for the planet (it's not a regular building slot like where a resource silo would go to). Everything else I tested also works, like the bonuses the traditions give, as well as ascension slots.
So I was wrong. This mod is fully functional in Stellaris v4.0.21 (the last update as of 2025-06-29).
Giving an award to the mod creator, because this mod is simply amazing in traditions options!
- district_hive_1
- district_hive_2
- district_hive_3
- district_nexus_1
- district_nexus_2
- district_nexus_3