Stellaris

Stellaris

Plentiful Traditions 4.x
3,894 Comments
NekoNeko 2 hours ago 
does the lebensraum perk does anything beside giving a resource discount to build habitats?
發芽馬鈴薯 30 Sep @ 2:23pm 
Is the ineffectiveness of defense traditions left1 against bio-ships intentional or just an oversight:steamsad:
MagnusGrey 29 Sep @ 12:00am 
not entirely sure if its this mod or not, but something modifying traditions, specifically the psionic one, is making it to where i cannot assimalate pops
David / Fünfer (WoW) 28 Sep @ 10:29pm 
i cant scroll down in the window, i sse only the two top lines...
Discomelon 26 Sep @ 5:51pm 
correction version 4.0.4
Discomelon 26 Sep @ 5:51pm 
running in version 3.0.4, running into an issue where multiple blank windows are popping up per day , im only running giga with this mod, still looking for a version of UI overhaul for this version that doesnt crash the game
Taste The Rainbow 25 Sep @ 3:23pm 
Use UI Overhaul Dynamic - More Tradition Categories (32) patch with dynamic ui, it will allow you to select more traditions while also retaining the benefits this mod brings.
JitteryJared 25 Sep @ 2:47pm 
deleting ui overhaul dynamic fixed it, I guess they arent compatible
JitteryJared 25 Sep @ 2:43pm 
help, after finish 8 traditions my traditions menu refuses to scroll past my owned traditions anymore. It did scroll before, restarting the game didnt fix it
Abominus [GER]  [author] 25 Sep @ 1:09pm 
Whatever this is, I will try my best.
TISOD 24 Sep @ 3:16pm 
[bug] This mod overrides the new tankbound trait. Specifically it prevents 100% automation of rural districts. All the other parts of the tankbound trait function fine. Please fix, awesome mod!
DreamSmith 23 Sep @ 5:39am 
Odd wilderness issue, not letting biomass be assigned to work jobs (base food, minerals and energy among others).
curveo 22 Sep @ 3:34pm 
With mod on me and my friend dont have Unity generated by pops on plantoide and robot
Taste The Rainbow 22 Sep @ 2:29pm 
It is displaying 2 psionic tradition trees, one is broken which i assume is the new one and other is definitely the old one.
Abominus [GER]  [author] 22 Sep @ 10:42am 
Update for the Shroud-Thing they uploaded today. Plz give me feedback.
smirkyshadow 22 Sep @ 10:42am 
The traditions are showing up perfectly fine for me even with ui overhaul, the main issue I have is there is two psionic trees at the moment, and one of them's traditions is all broken
BurritoMan_08 15 Sep @ 3:48pm 
Traditions just don't show no matter the beta or reloading the mod. It's also the only mod in the playlist.
xylosol 9 Sep @ 3:39pm 
localisation is broken for ascension perks and "Expanding of Lebensraum" requires a pop number change from 12 to 1200
Onmyodo 6 Sep @ 7:56am 
Apperantly its about UI Overhaul Mod. Deleting it fixed the situation but if anyone knows how to use both i would be grateful.
Onmyodo 6 Sep @ 5:38am 
Hi, first of all thanks for the mod.

My traditions UI is not like the pic, i only can see the first 8 and ascension perks are in the right sider of the UI. Am i missing something or doing wrong? Thx in advance.
TCB221 31 Aug @ 8:56am 
The Ascension Description for "Stormtrooper" and "Absolute Power" appears like disjointed code or maybe a cheat code entry.
Mael 30 Aug @ 5:08pm 
Oh yeah, I'm using a Machine Empire
Mael 30 Aug @ 5:07pm 
Hey I have noticed a bug regarding the University of Wisdom that you get from the Experimental tradition tree. I build it and I get the jobs, but after a month the building disappears and I have to build it again to have it. So not really worth it.

Anything you can do about this?
The Iron Angel 25 Aug @ 9:56am 
UoW will still nuke itself on anything but a Regular Empire (not usable by: Machines, Hives, Wilderness) see discussion for more info
The Iron Angel 22 Aug @ 10:14pm 
Fixed the FE RoboComplex too, Paradox have forgotten the @ symbol before fe_jobs on a number of buildings - I can't tell if this is on purpose or not but the wiki page says they have the jobs but a both the robo complex and the clinic have 'fe_jobs' instead of '@fe_jobs'

Side note Abominus [GER] - if you want the University of Wisdom to be approx as powerful as an upgraded Fallen Empire building (1200 jobs) you could use the AMOUNT = @fe2_jobs value - this should set each to have 1200 until pdox change the value
The Iron Angel 22 Aug @ 9:42pm 
Ok, I've had a look at the mod code and I think the UoW issue you have is due to a double @ symbol - I could be wrong but all other examples I've seen use a single @ symbol - I'm not a modder or coder, just a pleb with a diff checker and enough hours of reading XML code to *maybe* see patterns.

I'll fix my version manually again, this is the line with the error from what I can see, the others are working fine in game (thats the RoboFac/EWF/BioLab) As a side note

AMOUNT = @@building_static_jobs_very_high

@Simon you'll also find that even with this fix you're still going to have 1800 pops without a job as the original job number was a static 1200/1200/1200 and 'very_high' scripted amount is only 600/600/600
The Iron Angel 22 Aug @ 9:42pm 
@Simon I'm not having any economy tanking but apparently the uploader changed the way UoW adds jobs so it could be that? He made the upload before I manually fixed my local version too and I only changed my local version since it was still broken for me after loading the save.

I'll reload this mod and see if the UoW is working without my changes

@Abominus [GER] - On a side note, I've also been in/out of the game a ton this afternoon as "building_fe_assembly_1" - the FE Robot complex and its upgrade isn't adding jobs - the code indicates it should be adding 'FE_jobs' qty but it doesn't - just the robomodding effect.
I don't have any mods that touch that FE building (that I can see) and I can change other things about it (build time/Cost) but it just REFUSES to add jobs to the planet and I'm still on 4.0.21...
Any tips?
Simon 22 Aug @ 5:00pm 
Ever since the patch of today, my game file is corrupted. The University of Wisdom's tooltip doesn't show any additional job, and isn't providing any job either.
Also most of my base resources districts (energy, minerals, food) are wiped out, but I can't prove the problem comes from this mod, however the issue appeared as soon as the patch dropped.
Now all my planets have insane level of unemployment by losing thousands of jobs, and my economy is in shambles.
I played without any issue 2 hours before the patch, then saved and logged off to cook diner, when i came back to the game and reloaded my save file, I was having all those issues, and noticed this is the only mod I play with that got an update in the meantime.
I play on 4.0.21, but switching to 4.0.22 does not fix the issue.
Loading a previous save shows the same issue.
Abominus [GER]  [author] 22 Aug @ 3:16pm 
I already changed it in the last update. :-)
The Iron Angel 22 Aug @ 3:12pm 
I've manually fixed this by changing how the mod handles adding jobs for is_machine_empire = yes scenarios.
Long story short... I've copied the 'regular_empire' variable and it works fine, actually adding the specified jobs to the planet.

UoW example below:

modifier = {
job_physicist_add = 1200
job_biologist_add = 1200
job_engineer_add = 1200
}
udkudk 22 Aug @ 12:03pm 
Hello my friend.

Can you make this awesome mod compatible with another awesome mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3482693757

They have a guide on their workshop on what things to add to districts files etc to make it compatible.
Though, I think you still need to notify them so that they can implement the triggered modifiers etc to enable your district changes when both mod gets enabled.
The Iron Angel 22 Aug @ 9:22am 
University of Wisdom and Robotics Facility is still broken for Machine Empires that use the 'subroutine' jobtype
Building is buildable but does not have any jobs associated and just gives flat production (RoboFac gives a 5% boost)
Karpachov 21 Aug @ 11:38am 
yep just saw that for some reason steam didn't show me that something else than this mod had updated soory ignore my last comment
Lelouch VI Britannia 21 Aug @ 10:35am 
@karpachov thats not due to this mod its becasue of the update to stellaris this morning broke the ui overhaul mod as i had the same problem
Karpachov 21 Aug @ 10:05am 
hey so this mod updated and now whenever i click on a planet to view it's detailed window i CTD (I tried on my save and on a new game same result)
Abominus [GER]  [author] 21 Aug @ 7:45am 
Another small update.
The Iron Angel 20 Aug @ 1:48am 
Can you look into if the University of Wisdom is broken for Machine Empires? It doesn't appear to be creating jobs for me, I'm an MI - Driven Assimilator - Normal tech jobs are called 'subroutines' and this wants to add calculators so all the building does is add 7-1-1 Phy/Bio/Eng base production and nothing more.

The robotics Facility is also not listed as adding jobs - as in, the description flyout doesn't list them and on build they don't get added. it DOES add the 5% Eng science boost though
Lelouch VI Britannia 18 Aug @ 6:53am 
the CTD occures if you look at any machine world screen second you click on the building slots it crashes in old and new games
Stern 13 Aug @ 12:59pm 
Why ?
Abominus [GER]  [author] 13 Aug @ 12:23pm 
Made a checkup, I hope this update finds you well.
SirBlargsALot 12 Aug @ 5:04am 
Looks like it is a zone issue of some sort and it happens with any hive/machine like world after terraforming or starting new game. specifically you are fine so long as you never touch the zones these worlds provide
Abominus [GER]  [author] 12 Aug @ 4:13am 
Since I started a new game recently, I will have a look onto machine worlds.

Does the ctd occurs only with new games or only when you transform one world?
Серёжа 12 Aug @ 3:08am 
hive worlds too
Maladict 11 Aug @ 2:55pm 
Yeah, machine worlds broken:C
hamsta_killa 10 Aug @ 6:01am 
as many have already said, this mod is breaking machines worlds for some reason.
davidsankun(azazel) 8 Aug @ 6:06pm 
Please check the machine worlds because they crash with the new world mechanics. It's curious that it only crashes with the machine worlds.
pandemolde 8 Aug @ 6:18am 
Can't scroll though traditions, not sure if it's clashing with other mods i have. For reference the mods i tried using with it are NSC3, ACOT, Gigastructural engineering, Planetary diversity and UI Overhaul.
Nikola 6 Aug @ 3:23pm 
Thanks to @Blargh now nexus slot works
Blargh2015 2 Aug @ 9:13pm 
I suspect the slot_nexus will fix machine worlds - I just don't have one in front of me to test.