Starbound

Starbound

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Less Mech Energy Usage - 50%
   
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2 Jan 2018 @ 3:46pm
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Less Mech Energy Usage - 50%

Dalam koleksi 1 dari Amy
All the mods I've made.
Item 10
Deskripsi
This changes both the damage and the passive energy loss amounts to half of their vanilla values.
this does not change the amount of energy restored on pickup, or the max energy of any mech body.

COMPATIBILITY WARNING:
this mod modifies modularmech.lua, meaning it will likely conflict with anything that changes that lua file.
19 Komentar
Faith 7 Apr @ 6:52pm 
Mod is broken, It seems to break when ever trying to use a mech
gymnoitan 13 Apr 2024 @ 2:50pm 
@AoKuang
Are you willing to provide a link to the other mod? I looked myself but can't seem to find it.
Zoz-99 8 Sep 2019 @ 10:47am 
Completely glitches out my mech
Armok 25 Jun 2019 @ 3:44pm 
looks like this is *kinda* broken in 1.4, it doesn't make things unplayable but it does make the peacekeeper lazer mech arm shoot an invisible beam
Shylok Vakarian 18 Feb 2019 @ 11:19pm 
Is there a Frackin' compatible version?
Snookied 3 Feb 2019 @ 7:04am 
This mod is the sole cause of the mechs not being able to crouch and bugging out and not moving. Other mech mods do not cause this issue. Tested with nothing but this mod installed.
Debenex 25 Jun 2018 @ 2:53pm 
does this work on multiplayer?
Vincent von Helsing 2 Mar 2018 @ 11:07am 
In General, Starbound needs better Mod management, like easier server access in multiplayer in case you don't have the mods that your friend does. That would make multiplayer a whole lot better with coordination. :SBpanda:
AoKuang 2 Mar 2018 @ 4:01am 
Thanks for the reply, I found another mod that does something similar to yours that seems to work fine with the other mech mods. Not really sure why but it could be that the mod only patchs the file. or could be the order of mod installtion which is one thing Starbound really should allow us to control.
Amy  [pembuat] 16 Feb 2018 @ 5:53pm 
if it's a problem with XS mechs and ZZ mechs, you should contact them, i'd be happy to write in a compatibility patch, but i wouldn't know what to do