Kenshi
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General Modifications
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5 dec, 2017 @ 8:50
10 apr, 2021 @ 19:19
268 ändringsnotiser ( visa )

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General Modifications

I 2 samlingar av Seelenschwarz
Just Self Made Mods
89 artiklar
Seelenschwarz - Playthrough Mods
63 artiklar
Beskrivning
Items

New:
Farmers Notebook: Buyable, Lootable
Skeleton Repair Kits: Simple Skeleton Repair kits , Machine Creature Repair Kit
Low Value First Aid Kit: Simple First Aid Kit
Black Rag Loincloth
Black Armoured Rag Skirt, Black Armoured Rags
Black Hiver Leather Vest
General colored clothes (19 Colors)
Show Hair Version Headgear: Iron/Rattan/Straw Hat, Sandogasa, Tricorn

Changes:
Clothes have stats
Food & Medic is stackable
Backpacks stackmultiplicator increases with size (S:5x ; M:10x ; L:15x)
Animal Skin/Teeth/Claw/Horn stack 5x
Books stack 5x
Adds raw meat to some creatures, or set the amount higher. Reduce amount of foul meat.
Changed Half Eaten Ancient Book Icon (New Icon)
Bolts stack 5x
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Gameplay Changes

Sold NPC Slaves gives 600 Cats (Before 400 Cats)
Some Shopkeeper have more stuff & money
Recruitment Limit: 256 / Squad Size 50 / max Squads 20
Darker Nights
Sunrise and Sunset changed
More & higher bountys
3x Attack slots
Starvation changed, eat more often
New Names
Enhanced Building categories
Regional Trade Cultures

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Factions & Squads

Mercanary:
Outpostguards can longer be hired (added 10 days, 20 days, a month)
Bodyquard can longer be hired( added 3 and 4 days)
Multiracial (added Hive & Scorchlander)
Crossbower

United Cities:
Samurai Crossbower
Police give bonus reward by relations
Multiracial Empire Factions: Rebel Farmers & Slaves (added Shek,Hive,Scorchlanders)

Holy Nation:
Servant & Paladin Crossbowers

Shek Kingdom:
Heavy Warriors
Police give bonus reward by relations

More Recruits:
Hive
Shek
Scorchlander

Unique Race:
Banished Hive

Unique Recruits Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

Changes:
Rebel Farmes got diffrent colored vests
Civilians have names

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Researchable
New technologies
Edited technologies
Tech Level 7

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805741736926/

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Resources
New Resources

Changes:
Iron/Copper mine, Max. stack of 50
Iron/Copper mine, Max. opperators changed to 5
Small Iron/Copper mine , max opperators changed to 2

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032982316/

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Food

Craftable Ration Packs
Craftable Large Ration Packs
Fishing
New Cropfarms
Animal Food

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032982316/

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Crafting

Craftable Research-Stuff
Synthetic Leather
Trade Goods
Craftable Backpacks
Lantern Crafting
Dyeing System

Details: https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Buildings

Storages:
+ Vanilla Storages (Stack 100x)
+ Small Storages (Stack 25x)
+ Animal Feeder (Pellets)
+ Separated Food & Crops storages
+ Sheds
+ RepKits-Crate
+ Travellers Medicrate

Resources & Resource Processing:
+ Indoor Refinerys
+ Indoor Wells I - VI
+ Copper Ore Drill I - IV
+ Iron Ore Drill IV
+ Plate Beating Station II
+ Copper Refinery I - IV (Copper Ingot)
+ Copper Alloy Bench (Copper Ingots) -> Regular also exists
+ Tin Ore Drill I - IV
+ Tin Refinery I - IV
+ Hybrid Ore Drill I - III
+ Hybrid Copper Drill I - III (Copper Ingot)
+ Wells IV - VI

Training:
Training Dummy MKI (Train up to 10)
Training Dummy MKII (Train up to 20)
Training Dummy MKIII (Train up to 30)

+ Barbell (Train up STR to 20)

Food Processing:
+ Manual Grinder & Oil Press
+ Sugar Processor
+ Chocolate Processor
+ Soy & Corn Grain Silo variants

Hydroponics:
+ Cabbage
+ Cactus
+ Corn
+ Mushroom
+ Poppies
+ Soybean
+ Cotton

Adv. Hydroponics (Larger sized field)
+ Cabbage
+ Cactus
+ Corn
+ Greenfruit
+ Hemp
+ Mushrooms
+ Poppies
+ Riceweed
+ Soybean
+ Wheatstraw
+ Cotton

Research:
Small Research Bench II - VII

Changes:
Leather Storage changed mesh
Metal Chest stack 5x
Bread oven renamed to oven, changed function to same like cooking stove for bakery products.
Research Bench max. 3 operators
Gates have more LP

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New Starts

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Bugfixes & Game fixes

+ Slave trader bug removed, he didnt buy carryied slaves, when he carrys one.
+ Southern Hive Queen Textures to Queen of the South
+ Enslaved Outlaw AI Fix for stop them waiting in front of a town
+ Small Resources are small
+ Coexistance Settings -> Reduced Conflicts in Cities

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Wildlife Diversity

New textures and stronger creatures.

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032928779/

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Citizen Changes

Citizen buy pottery and metalware.
Citizen wears colored clothes
Citzen wears backpacks

Adds Greenlander children
Adds Scorchlander children

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Extended Building Variation

Adds new textures to all Houses by adding new stone resources.
Adds hive huts and new textures to them, added also clay.

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032962942/

Retextures:
Reduced saturation (Blue): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1637167763
Reduced saturation (Green): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1637172528
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Rewards & Quest Item System

- License: Large Ration Packs
- License: Slave Traders
- Bounty Bonus (100 cats per 10 relations)
- Reward Technologies - Quest

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

--More will come--
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Recruitable System

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1638661595052127748/

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Animal Backpacks

- Animal Bags with Mesh for all animals
- Special Animal Bags for Alpha Animals
- Thieves Animal Bags

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

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Compatibility Patches

TameBeasties
Better Crop Fences
Military craft & AOM:Crafting
External Muscle Suit
More Combat Animation
More Building - Bookcrafting Fix
Hives Expanded
Interactive World
UC Heightened
HN Ascended
Slopeless
TIHYD_ZOO
Grievewraith
Foulhound
Iron Skimmer
Hiver Clean Queen
Biome Food Expansion
Sage Steeds - Rideable Bull Race BETA Compatibility
Wildlife + [Crocuta]

Special : Animation Compatibility Collection

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
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Other changes

NARC: (by nanO.bytez)
Hive Scenario Series
Banished Hive unlocker
Albino Shek unlocker
More Alphas 3x
Animal Starts
Simple book crafting & more books at vendor
Cannibalz (by WaKKO151)
No Cut Efficiency

https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
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Hard Mode Moduls

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1768133742953964946/
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Translations

Russian
German
Chinese
Korean

https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
Populära diskussioner Visa alla (29)
172
3 maj, 2023 @ 16:11
KLISTRAD: Compatibility & other issues
Seelenschwarz
97
2 jul @ 18:44
KLISTRAD: New Resources, Food & Alcohol
Seelenschwarz
74
23 aug @ 11:13
KLISTRAD: Diverse Features
Seelenschwarz
2 368 kommentarer
Hootin Harold 9 sep @ 19:36 
I cant tell if that dude is baiting or fr because navmesh issues have been a well known kenshi bug for years, vanilla, constructed buildings, and with modded stuff.
If youre fr, youre genuinely stupid.
Blackcain 1 sep @ 23:50 
@Mean & Evil STFU and GTFO, either make your own mod or put modders on your payroll to mod stuff for you
marinereef 27 aug @ 8:20 
"Mean & Evil" username check out
Mean & Evil 21 aug @ 8:39 
Yes, it CAN happen in vanilla. It WILL happen with your mod. Stop being obtuse.
Mean & Evil 21 aug @ 6:31 
No, your mod causes it. Obviously I've tried opening and closing doors, CTRL+SHIFT+F11, locking the gates, etc. I repeat: REMOVING YOUR MOD FIXES THE ISSUE.

This is a big issue that you've clearly been alerted about before (as I only found out about this from a reddit post describing THIS EXACT SCENARIO) so "no longer modding kenshi" doesn't work.

No amount of effort you put into the mod is more important than the basic functionality of the game. Your mod is DOA for anyone who wants to make a base (which, admittedly, many players never fully realize).

I'm not exaggerating: it doesn't happen, period, without your mod.
Seelenschwarz  [skapare] 20 aug @ 22:11 
Its a old common vanilla bug, everytime when you build a building it happens to gates, just open close them after building something.

btw i'm no longer modding for kenshi.
Mean & Evil 20 aug @ 21:22 
I don't know the exact cause, but removing this mod fixed enemies running through gates/walls.
Around999People 19 aug @ 18:40 
A quick question, if I wanted to add in a storage shed (Like for Copper Plates) how would I go about doing so?
KriegerKane 16 aug @ 1:52 
First of I love your whole modpack - I have subsribed to nearly everyone of them! The only downside for me is, that the storage capacities even with the sheds is somewhat limited. Please dont missunderstand me - it is absolutly fair and incredibly good balanced around vanilla (like all the diverse stuff you added). Really, even thought the whole hunt for tech-notes was vanilla - so wellmade is your balancing and integration into the world of kenshi! I just like to give myself a little edge or try to make my life pretty comfortable in these type of games - which brings me to the question if you maybe could considere, to add a compatibility-patch for the mod "Better Storage System". If not - just thank you soo much for your incredible work - I cherished every second of my 400 hours playthrough! You put so much love in every aspect - it is just awesome what you accomplished! Have a nice day - und Grüße aus Deutschland :-D