Kenshi
General Modifications
2,368 Comments
Hootin Harold 9 Sep @ 7:36pm 
I cant tell if that dude is baiting or fr because navmesh issues have been a well known kenshi bug for years, vanilla, constructed buildings, and with modded stuff.
If youre fr, youre genuinely stupid.
Blackcain 1 Sep @ 11:50pm 
@Mean & Evil STFU and GTFO, either make your own mod or put modders on your payroll to mod stuff for you
marinereef 27 Aug @ 8:20am 
"Mean & Evil" username check out
Mean & Evil 21 Aug @ 8:39am 
Yes, it CAN happen in vanilla. It WILL happen with your mod. Stop being obtuse.
Mean & Evil 21 Aug @ 6:31am 
No, your mod causes it. Obviously I've tried opening and closing doors, CTRL+SHIFT+F11, locking the gates, etc. I repeat: REMOVING YOUR MOD FIXES THE ISSUE.

This is a big issue that you've clearly been alerted about before (as I only found out about this from a reddit post describing THIS EXACT SCENARIO) so "no longer modding kenshi" doesn't work.

No amount of effort you put into the mod is more important than the basic functionality of the game. Your mod is DOA for anyone who wants to make a base (which, admittedly, many players never fully realize).

I'm not exaggerating: it doesn't happen, period, without your mod.
Seelenschwarz  [author] 20 Aug @ 10:11pm 
Its a old common vanilla bug, everytime when you build a building it happens to gates, just open close them after building something.

btw i'm no longer modding for kenshi.
Mean & Evil 20 Aug @ 9:22pm 
I don't know the exact cause, but removing this mod fixed enemies running through gates/walls.
Around999People 19 Aug @ 6:40pm 
A quick question, if I wanted to add in a storage shed (Like for Copper Plates) how would I go about doing so?
KriegerKane 16 Aug @ 1:52am 
First of I love your whole modpack - I have subsribed to nearly everyone of them! The only downside for me is, that the storage capacities even with the sheds is somewhat limited. Please dont missunderstand me - it is absolutly fair and incredibly good balanced around vanilla (like all the diverse stuff you added). Really, even thought the whole hunt for tech-notes was vanilla - so wellmade is your balancing and integration into the world of kenshi! I just like to give myself a little edge or try to make my life pretty comfortable in these type of games - which brings me to the question if you maybe could considere, to add a compatibility-patch for the mod "Better Storage System". If not - just thank you soo much for your incredible work - I cherished every second of my 400 hours playthrough! You put so much love in every aspect - it is just awesome what you accomplished! Have a nice day - und Grüße aus Deutschland :-D
Napoleon Born2Party 9 Jul @ 10:41am 
how to remove Darker Nights. i always have to close my window blinds when it gets dark or i cant see shit.
Souffrance97~Twitch~ 15 Jun @ 1:57pm 
The Campfire Dokarion Fish create Crash window. please help repair mod.:steamthumbsup:
mëghr 3 Jun @ 9:02am 
theres a mod that i can remove the stats nerf of the thieves bag?
trexman2086 24 May @ 3:41pm 
how do you get clay i have it researched but cant find it.
Seelenschwarz  [author] 14 May @ 8:57pm 
Port North and South are just edited to hold more slaves and harder to escape, and there is a quest hub somewhere, all other is untouched.

You should not use different mods that does changes to locations.
danthe318 14 May @ 10:55am 
This mod isn't working properly. I want to report the issue with small houses inside larger ones. There are buggy starts to the game. One is where there's an armor shop that won't let you in if you have the mod. It's hooked on the southern part of the map. You can also see building bugs north of the cities connected to the slave farms. It's a good mod, but seeing a building intersecting with a shop is a bit immersive.
Ronin_Kogaratsu 9 May @ 10:10am 
I found my problem.
MEGA All-In-One Compatibility Pack - should be ALWAYS first.
MEGA Pathfinding Collection Pack - should be ALWAYS last.
pgames-food 6 May @ 12:45pm 
hi there might be some logs you can look at which could help show which mods might be conflicting, but you could also try the following:

1) to lower your gfx settings, just in case its a gfx/memory issue,
and
2) to try removing another animal mod you might have, in case its that.
(but make a full backup of your save game/configs etc to play safe)

in rimworld, one good method is to halve your modlist , and see which half causes the problem (keeping in the mod you want to test), and once you know which half causes the problem, you keep halving until you find the conflicting mod. (usually, you can work it out within 8 play tests or less)
Ronin_Kogaratsu 6 May @ 12:00pm 
Some animals are invisible. And I can't figure out who the mod is in conflict with.
Soy la más mala de españa 4 Apr @ 10:31am 
Is there a way to make samurai armor pants black? I dont find them in the heavy armor smithy
wh1t33tr7sh 26 Mar @ 5:25pm 
I can't find Indoor Refinerys, help pls.
Sev 20 Mar @ 1:43pm 
For some reason, Gold Ingots are 100% sell price everywhere. No fluctuation at all, can't run caravans with gold ingots to sell for more. Haven't tested with other trade goods
Dysto-Guy 2 Mar @ 11:58am 
Does anyone know in which cooking station I need to go to make cactus purée ? Or if its a recipe I need to find, i am tech level 6 and have all cactus research and hydrophonics
Daemonslime 23 Feb @ 4:33pm 
@[HO5P]Tyber_Fen_88 you make it using one of the two copper refineries. the other is for copper plates.
Seelenschwarz  [author] 23 Feb @ 2:51am 
Try Agricultural Resource Mod.

There is no problem if you made a mod with GenMod resources.
Babia 23 Feb @ 2:44am 
Any way to get the "agriculture" module for this mod without the rest of the additions? I wished to make a mod and to use part of the features on your creation as part of the template, i do not wish to make money out of it and will give credit if desired
Otherwise, please communicate if itsn't possible or if you do not want me using your works :greenfruit:
[HO5P]Tyber_Fen_88 20 Feb @ 10:17pm 
How the actual hell am I supposed to get Copper Ingots? there is very little information provided on that
Daemonslime 28 Jan @ 3:33am 
raw fish is edible in real life so its correct.
G0UD13 16 Jan @ 6:49am 
Has anyone made a patch for the units eating raw fish? There was one made, but unfortunately the patch also has a storage bug making the raw fish eating the lesser of two evils. But greenlanders eating raw fish still doesn't seem correct :steamthumbsdown:
Señor Nip Nip 7 Jan @ 4:35pm 
Hello does anyone know of a way to remove the colors for the rebel farmers clothes? It kind of kills the aesthetics of the game
Temi4Plus 21 Nov, 2024 @ 2:11pm 
How to find a Guide to designing a powerful AI Core?
Swolo 30 Oct, 2024 @ 2:16pm 
i have problems with Samurai Crossbowers and Paladin Crossbowers their items and stats are destroyed for some reason how can i fix this ?
Dark_nyash 19 Aug, 2024 @ 5:07am 
How to get AI cores?
Azazyel_X 17 Aug, 2024 @ 12:56pm 
Is there a way to get the Powered AI core blueprint or powered AI cores if you are an enemy of all factions?
Boboverlord 14 Aug, 2024 @ 9:29am 
Does this mod reduce the value of artifact loots? I went to Narko's Trap 3 times so far and still doesn't get any AI core
>FAT-VENOM< 23 Jul, 2024 @ 3:17am 
After making a new save game I'm not having the issue as much some places it still happens but I just tend to avoid them now and at the time I was only playing with this mod.
Seelenschwarz  [author] 4 Jul, 2024 @ 7:25pm 
nothing changed since 2021 , i'm no longer modding kenshi.

For me it sounds like a incompatibility , do not use mods that do the same or edit the same craftingstations, or look if someone make a compatibilty patch.
DCLXVI B>SPELLS 4 Jul, 2024 @ 9:25am 
something changed in mod and now it takes skin and parchment instead of parchment and half-eaten books. i tried several versions and still no use for half-eaten books. can you fix that?
Zyklon 29 Jun, 2024 @ 5:11am 
I also get quite a lot of alpha spawns. Alpha crabs spawn very frequently if you make a base on Fishman Island. After one wandered in and demolished my crew my turret gunners killed it and another instantly spawned in and wandered into my base. This is with default wildlife spawning. On the upside, my team is very tough now thanks to the endless war against the alpha crabs.
Seelenschwarz  [author] 21 Jun, 2024 @ 7:41pm 
as far as i remember, there were settings for wildlife spawns when you started or import a game, you should not set it to high. alphas just rare spawns, if them spawn to much the setting is to high.
>FAT-VENOM< 21 Jun, 2024 @ 2:10pm 
I got a issue with only bonedog alpha's spawning non stop outside of squin only now started my playthough but when i get the guards at the gate to kill them more turn up the next day. is there a way to disable/decrease the alphas
lttle_eclipse 7 Jun, 2024 @ 1:13pm 
just a little question, but it there a mod from you @Seelenschwarz that has only the bannished hive and not the whole other load of changes n stuff?
JackJack 25 May, 2024 @ 3:11pm 
I created a mass error-free patch/dummy mod between several Hiver mods which adds Praetorians and Queens to Hiver clades that did not previously have them (either through the original mod or a patch). General Modifications is a main dependency along with Cute Hive, Mogwai Hive Overhaul, Southern Hive Queen and Fog Queen, & Hives Expanded.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3242585435
Ball_Crusher 23 May, 2024 @ 8:33am 
how do i use the brainwash injection
DevilDog 13 May, 2024 @ 9:25am 
is the recruiting breaking with this mod?
Timmy 7 May, 2024 @ 12:41pm 
Forget to mention, it's an issue because it won't let me research hydroponic poppys. Thanks!
Timmy 7 May, 2024 @ 4:00am 
Thanks! I also was having another issue, I researched poppy farming ik cuz I can build poppy farms. However it showed up again in research and now is asking for "Raw Poppy" and doesn't accept normal poppy, any ideas? Thanks!
Seelenschwarz  [author] 3 May, 2024 @ 9:08pm 
@Death Captain Dapper

Just add a attack slots mod to overwrite GenMod-Settings in your modlist.


@Big Timster
You need also the salt and stone stuff techs, you also can try this sub mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2762203815

Its easier to get with this.
Timmy 3 May, 2024 @ 8:41pm 
I'm having trouble finding the downsized refinery tech, I'm T6 research with about everything done in "Industry" but still unable to find the research. What are the pre-reqs?