Kenshi
1,848 ratings
General Modifications
6
6
8
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
677.759 MB
5 Dec, 2017 @ 8:50am
10 Apr, 2021 @ 7:19pm
268 Change Notes ( view )

Subscribe to download
General Modifications

In 2 collections by Seelenschwarz
Just Self Made Mods
89 items
Seelenschwarz - Playthrough Mods
63 items
Description
Items

New:
Farmers Notebook: Buyable, Lootable
Skeleton Repair Kits: Simple Skeleton Repair kits , Machine Creature Repair Kit
Low Value First Aid Kit: Simple First Aid Kit
Black Rag Loincloth
Black Armoured Rag Skirt, Black Armoured Rags
Black Hiver Leather Vest
General colored clothes (19 Colors)
Show Hair Version Headgear: Iron/Rattan/Straw Hat, Sandogasa, Tricorn

Changes:
Clothes have stats
Food & Medic is stackable
Backpacks stackmultiplicator increases with size (S:5x ; M:10x ; L:15x)
Animal Skin/Teeth/Claw/Horn stack 5x
Books stack 5x
Adds raw meat to some creatures, or set the amount higher. Reduce amount of foul meat.
Changed Half Eaten Ancient Book Icon (New Icon)
Bolts stack 5x
---------
Gameplay Changes

Sold NPC Slaves gives 600 Cats (Before 400 Cats)
Some Shopkeeper have more stuff & money
Recruitment Limit: 256 / Squad Size 50 / max Squads 20
Darker Nights
Sunrise and Sunset changed
More & higher bountys
3x Attack slots
Starvation changed, eat more often
New Names
Enhanced Building categories
Regional Trade Cultures

---------
Factions & Squads

Mercanary:
Outpostguards can longer be hired (added 10 days, 20 days, a month)
Bodyquard can longer be hired( added 3 and 4 days)
Multiracial (added Hive & Scorchlander)
Crossbower

United Cities:
Samurai Crossbower
Police give bonus reward by relations
Multiracial Empire Factions: Rebel Farmers & Slaves (added Shek,Hive,Scorchlanders)

Holy Nation:
Servant & Paladin Crossbowers

Shek Kingdom:
Heavy Warriors
Police give bonus reward by relations

More Recruits:
Hive
Shek
Scorchlander

Unique Race:
Banished Hive

Unique Recruits Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

Changes:
Rebel Farmes got diffrent colored vests
Civilians have names

---------
Researchable
New technologies
Edited technologies
Tech Level 7

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805741736926/

---------
Resources
New Resources

Changes:
Iron/Copper mine, Max. stack of 50
Iron/Copper mine, Max. opperators changed to 5
Small Iron/Copper mine , max opperators changed to 2

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032982316/

---------
Food

Craftable Ration Packs
Craftable Large Ration Packs
Fishing
New Cropfarms
Animal Food

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032982316/

---------
Crafting

Craftable Research-Stuff
Synthetic Leather
Trade Goods
Craftable Backpacks
Lantern Crafting
Dyeing System

Details: https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

---------
Buildings

Storages:
+ Vanilla Storages (Stack 100x)
+ Small Storages (Stack 25x)
+ Animal Feeder (Pellets)
+ Separated Food & Crops storages
+ Sheds
+ RepKits-Crate
+ Travellers Medicrate

Resources & Resource Processing:
+ Indoor Refinerys
+ Indoor Wells I - VI
+ Copper Ore Drill I - IV
+ Iron Ore Drill IV
+ Plate Beating Station II
+ Copper Refinery I - IV (Copper Ingot)
+ Copper Alloy Bench (Copper Ingots) -> Regular also exists
+ Tin Ore Drill I - IV
+ Tin Refinery I - IV
+ Hybrid Ore Drill I - III
+ Hybrid Copper Drill I - III (Copper Ingot)
+ Wells IV - VI

Training:
Training Dummy MKI (Train up to 10)
Training Dummy MKII (Train up to 20)
Training Dummy MKIII (Train up to 30)

+ Barbell (Train up STR to 20)

Food Processing:
+ Manual Grinder & Oil Press
+ Sugar Processor
+ Chocolate Processor
+ Soy & Corn Grain Silo variants

Hydroponics:
+ Cabbage
+ Cactus
+ Corn
+ Mushroom
+ Poppies
+ Soybean
+ Cotton

Adv. Hydroponics (Larger sized field)
+ Cabbage
+ Cactus
+ Corn
+ Greenfruit
+ Hemp
+ Mushrooms
+ Poppies
+ Riceweed
+ Soybean
+ Wheatstraw
+ Cotton

Research:
Small Research Bench II - VII

Changes:
Leather Storage changed mesh
Metal Chest stack 5x
Bread oven renamed to oven, changed function to same like cooking stove for bakery products.
Research Bench max. 3 operators
Gates have more LP

---------
New Starts

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

---------
Bugfixes & Game fixes

+ Slave trader bug removed, he didnt buy carryied slaves, when he carrys one.
+ Southern Hive Queen Textures to Queen of the South
+ Enslaved Outlaw AI Fix for stop them waiting in front of a town
+ Small Resources are small
+ Coexistance Settings -> Reduced Conflicts in Cities

---------
Wildlife Diversity

New textures and stronger creatures.

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032928779/

---------
Citizen Changes

Citizen buy pottery and metalware.
Citizen wears colored clothes
Citzen wears backpacks

Adds Greenlander children
Adds Scorchlander children

---------
Extended Building Variation

Adds new textures to all Houses by adding new stone resources.
Adds hive huts and new textures to them, added also clay.

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105170032962942/

Retextures:
Reduced saturation (Blue): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1637167763
Reduced saturation (Green): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1637172528
---------
Rewards & Quest Item System

- License: Large Ration Packs
- License: Slave Traders
- Bounty Bonus (100 cats per 10 relations)
- Reward Technologies - Quest

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

--More will come--
---------
Recruitable System

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1638661595052127748/

---------
Animal Backpacks

- Animal Bags with Mesh for all animals
- Special Animal Bags for Alpha Animals
- Thieves Animal Bags

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/3774483849432399234/

---------
Compatibility Patches

TameBeasties
Better Crop Fences
Military craft & AOM:Crafting
External Muscle Suit
More Combat Animation
More Building - Bookcrafting Fix
Hives Expanded
Interactive World
UC Heightened
HN Ascended
Slopeless
TIHYD_ZOO
Grievewraith
Foulhound
Iron Skimmer
Hiver Clean Queen
Biome Food Expansion
Sage Steeds - Rideable Bull Race BETA Compatibility
Wildlife + [Crocuta]

Special : Animation Compatibility Collection

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
---------
Other changes

NARC: (by nanO.bytez)
Hive Scenario Series
Banished Hive unlocker
Albino Shek unlocker
More Alphas 3x
Animal Starts
Simple book crafting & more books at vendor
Cannibalz (by WaKKO151)
No Cut Efficiency

https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
---------
Hard Mode Moduls

Details:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1768133742953964946/
---------
Translations

Russian
German
Chinese
Korean

https://gtm.steamproxy.vip/workshop/filedetails/discussion/1222324217/1741105805745811566/
Popular Discussions View All (28)
172
3 May, 2023 @ 4:11pm
PINNED: Compatibility & other issues
Seelenschwarz
95
10 Jun @ 2:17pm
PINNED: New Resources, Food & Alcohol
Seelenschwarz
72
23 Aug, 2023 @ 3:17pm
PINNED: Diverse Features
Seelenschwarz
2,339 Comments
Temi4Plus 21 Nov @ 2:11pm 
How to find a Guide to designing a powerful AI Core?
Swolo 30 Oct @ 2:16pm 
i have problems with Samurai Crossbowers and Paladin Crossbowers their items and stats are destroyed for some reason how can i fix this ?
G0UD13 29 Sep @ 8:18pm 
How are dried grand fish stored? I'm at a tech level 3 and found a barrel for a variety of fish products and it says it takes dried fish (all), but also says dried grand fish are an invalid type of item for the container type? Thinfish seem to be storing fine.
Dark_nyash 19 Aug @ 5:07am 
How to get AI cores?
Azazyel_X 17 Aug @ 12:56pm 
Is there a way to get the Powered AI core blueprint or powered AI cores if you are an enemy of all factions?
Boboverlord 14 Aug @ 9:29am 
Does this mod reduce the value of artifact loots? I went to Narko's Trap 3 times so far and still doesn't get any AI core
>FAT-VENOM< 23 Jul @ 3:17am 
After making a new save game I'm not having the issue as much some places it still happens but I just tend to avoid them now and at the time I was only playing with this mod.
Seelenschwarz  [author] 4 Jul @ 7:25pm 
nothing changed since 2021 , i'm no longer modding kenshi.

For me it sounds like a incompatibility , do not use mods that do the same or edit the same craftingstations, or look if someone make a compatibilty patch.
DCLXVI 4 Jul @ 9:25am 
something changed in mod and now it takes skin and parchment instead of parchment and half-eaten books. i tried several versions and still no use for half-eaten books. can you fix that?
Zyklon 29 Jun @ 5:11am 
I also get quite a lot of alpha spawns. Alpha crabs spawn very frequently if you make a base on Fishman Island. After one wandered in and demolished my crew my turret gunners killed it and another instantly spawned in and wandered into my base. This is with default wildlife spawning. On the upside, my team is very tough now thanks to the endless war against the alpha crabs.