XCOM 2
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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
   
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13 OCT 2017 a las 8:09 p. m.
11 DIC 2022 a las 9:34 a. m.
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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate

En 1 colección creada por ∑3245
E3245's Master Mod Collection for War of the Chosen
98 artículos
Descripción
ALLIES UNKNOWN IS RECOMMENDED BUT NOT REQUIRED!

HOW TO USE
  1. Go to the character pool
  2. Make a new character.
  3. Here comes the tricky part. Go to the Class menu, and pick E.W.R - Formatted.
  4. Congrats! That Reaper/EWR will appear whenever!

This is not the cosmetic version of the mod! To get the cosmetics for regular soldiers, please subscribe to Black Ops III :: Helmets + Uniforms instead!

Thank you for choosing this fine Coalescence product. This mod adds the specialist robot, Experimental War Robot 115, callsign 'Reaper', from Call of Duty: Black Ops III. Allies Unknown is recommended but not required; there is a Proving Grounds project that lets you build an E.W.R. if you beat the Lost Towers mission. If the content is not enabled, you can still build it for a price.

If anyone wants to help port other stuff, or accelerate the rate that this mod gets more content, feel free to get in touch with me. I really just need more skinners/riggers that are able to rig uniforms to the XCOM 2 bones.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • You can recruit, build, find, or build your own Experimental War Robot.
  • Does not require Alien Hunters!
  • 5 different heads to choose from!
  • Can bond with other units!
  • Workshop Icon by .vhs!

KNOWN ISSUES
  • It might be unbalanced. Check this thread for the Reaper's stats. You can also suggest stat tweaks in the same thread.
  • The Reaper cannot interact with special GP/DLC objects such as the Blacksite Vial and the Statis Tube since that locks up the Matinee for some reason.

COMPATIBILITY

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.

Coding:
  • RealityMachina for letting me use his code from Allies Unknown Species(?) Mod: HK-Series Droids.
  • RustyDios for letting me use Custom SPARK Classes Redux to select a class after being built.

Rigging/Assembly:
  • E3245 for porting, rigging, texturing, and assembling the Reaper robot.

Workshop Icon:
  • .vhs for the lovely icon.

DISCLAIMER: ALL CONTENT/INTELLECTUAL PROPERTY BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.104:
  • Fixed bug where enabling this mod would make the Psi Lab not train any soldiers at all. Now it should only exclude EWRs.

Release ver: 1.100:
  • Moved assets into the Black Ops III character pack and made it into a requirement. If you are missing assets, you must subscribe to the Black Ops III character pack.
  • Updated materials for the final time.
  • Fixed rocket FX rotating all the time.
  • Support for RustyDios' [WotC] Expanded ROBOTICS Repair Facility v3
  • You can now pick your own class after building/obtaining an EWR unit(Thanks goes to RustyDios for permission to use Custom SPARK Classes Redux for this)!
  • You can now obtain the EWR from mission rewards, Covert Ops, or at the Black Market.
  • Changed last name generation to generate psuedo MAC Address.
  • Added Check to ensure that 2 important mods are installed.
  • Cleaned up XGCharacterGenerator_BOIIIReaper.uc
  • The E.W.R can now bond with other units and participate in Covert Ops.
  • Added several new passive abilities to the E.W.R., including pure passives that describe its special functions.
Discusiones populares Ver todo (4)
7
10 MAR 2024 a las 11:02 a. m.
FIJO: Bug Report Thread
∑3245
6
16 ABR 2018 a las 2:21 p. m.
FIJO: General Feedback Thread
∑3245
0
13 OCT 2017 a las 8:23 p. m.
FIJO: Balance Feedback Thread
∑3245
89 comentarios
Human_me 12 JUN a las 4:05 p. m. 
Update: Found out this only happens when there is a pending promotion from Rookie. After that it works fine.
Human_me 12 JUN a las 3:49 p. m. 
This mod seems to crash if I put the Predator Armour on them. Any Suggestions?
DonnyGuitar 26 ABR a las 8:16 a. m. 
no matter what i do i cannot get this class to be appear anywhere to be recruited, allies unknown has not helped any recommendations
Dęąth Viper 19 DIC 2024 a las 5:04 a. m. 
Dont see the EWR Formatted in class when I go to character pool. GG!
rotatie 9 DIC 2024 a las 6:00 a. m. 
Is there any way to add other appearance customization to this mod?
knightwing78 10 MAY 2024 a las 1:48 p. m. 
will this mod work with the rpgo mod or is it not compatibly??
SimoneP 23 ABR 2024 a las 9:53 a. m. 
@ Inerael parameters to change are in XComGameData_Techs.ini.
Inerael 6 ABR 2024 a las 3:11 p. m. 
hey, i tried to open the files with visual editor and notepad++ to try to change things myself (with my litle knowledge x) ) but it seems like the application can't read "binaries" or i dont know what . Does someone know somthing ? :'(
Inerael 5 ABR 2024 a las 5:07 p. m. 
Amazing mod, wanting to make a droid army . Just wondering if there is a way to reduce build time, or maybe a mod ? If someone could help me :)
PorkChopsFam 10 ENE 2024 a las 2:55 p. m. 
hiya mate, so i purely wanted to use this mod for the cosmetics (alongside the other cosmetic mod) but im unable to equip the default reaper specialist helmet on my soldiers (torso, arms, and legs are working fine). Any idea how to work around this and get the helmet you feature in the mod's images?