XCOM 2
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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
   
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718.081 KB
2017年10月13日 20時09分
2022年12月11日 9時34分
8 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate

∑3245 作成の 1 件のコレクション
E3245's Master Mod Collection for War of the Chosen
98 アイテム
解説
ALLIES UNKNOWN IS RECOMMENDED BUT NOT REQUIRED!

HOW TO USE
  1. Go to the character pool
  2. Make a new character.
  3. Here comes the tricky part. Go to the Class menu, and pick E.W.R - Formatted.
  4. Congrats! That Reaper/EWR will appear whenever!

This is not the cosmetic version of the mod! To get the cosmetics for regular soldiers, please subscribe to Black Ops III :: Helmets + Uniforms instead!

Thank you for choosing this fine Coalescence product. This mod adds the specialist robot, Experimental War Robot 115, callsign 'Reaper', from Call of Duty: Black Ops III. Allies Unknown is recommended but not required; there is a Proving Grounds project that lets you build an E.W.R. if you beat the Lost Towers mission. If the content is not enabled, you can still build it for a price.

If anyone wants to help port other stuff, or accelerate the rate that this mod gets more content, feel free to get in touch with me. I really just need more skinners/riggers that are able to rig uniforms to the XCOM 2 bones.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • You can recruit, build, find, or build your own Experimental War Robot.
  • Does not require Alien Hunters!
  • 5 different heads to choose from!
  • Can bond with other units!
  • Workshop Icon by .vhs!

KNOWN ISSUES
  • It might be unbalanced. Check this thread for the Reaper's stats. You can also suggest stat tweaks in the same thread.
  • The Reaper cannot interact with special GP/DLC objects such as the Blacksite Vial and the Statis Tube since that locks up the Matinee for some reason.

COMPATIBILITY

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.

Coding:
  • RealityMachina for letting me use his code from Allies Unknown Species(?) Mod: HK-Series Droids.
  • RustyDios for letting me use Custom SPARK Classes Redux to select a class after being built.

Rigging/Assembly:
  • E3245 for porting, rigging, texturing, and assembling the Reaper robot.

Workshop Icon:
  • .vhs for the lovely icon.

DISCLAIMER: ALL CONTENT/INTELLECTUAL PROPERTY BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.104:
  • Fixed bug where enabling this mod would make the Psi Lab not train any soldiers at all. Now it should only exclude EWRs.

Release ver: 1.100:
  • Moved assets into the Black Ops III character pack and made it into a requirement. If you are missing assets, you must subscribe to the Black Ops III character pack.
  • Updated materials for the final time.
  • Fixed rocket FX rotating all the time.
  • Support for RustyDios' [WotC] Expanded ROBOTICS Repair Facility v3
  • You can now pick your own class after building/obtaining an EWR unit(Thanks goes to RustyDios for permission to use Custom SPARK Classes Redux for this)!
  • You can now obtain the EWR from mission rewards, Covert Ops, or at the Black Market.
  • Changed last name generation to generate psuedo MAC Address.
  • Added Check to ensure that 2 important mods are installed.
  • Cleaned up XGCharacterGenerator_BOIIIReaper.uc
  • The E.W.R can now bond with other units and participate in Covert Ops.
  • Added several new passive abilities to the E.W.R., including pure passives that describe its special functions.
人気スレッド 全て表示 (4)
7
2024年3月10日 11時02分
ピン留め: Bug Report Thread
∑3245
6
2018年4月16日 14時21分
ピン留め: General Feedback Thread
∑3245
0
2017年10月13日 20時23分
ピン留め: Balance Feedback Thread
∑3245
89 件のコメント
Human_me 6月12日 16時05分 
Update: Found out this only happens when there is a pending promotion from Rookie. After that it works fine.
Human_me 6月12日 15時49分 
This mod seems to crash if I put the Predator Armour on them. Any Suggestions?
DonnyGuitar 4月26日 8時16分 
no matter what i do i cannot get this class to be appear anywhere to be recruited, allies unknown has not helped any recommendations
Dęąth Viper 2024年12月19日 5時04分 
Dont see the EWR Formatted in class when I go to character pool. GG!
rotatie 2024年12月9日 6時00分 
Is there any way to add other appearance customization to this mod?
knightwing78 2024年5月10日 13時48分 
will this mod work with the rpgo mod or is it not compatibly??
SimoneP 2024年4月23日 9時53分 
@ Inerael parameters to change are in XComGameData_Techs.ini.
Inerael 2024年4月6日 15時11分 
hey, i tried to open the files with visual editor and notepad++ to try to change things myself (with my litle knowledge x) ) but it seems like the application can't read "binaries" or i dont know what . Does someone know somthing ? :'(
Inerael 2024年4月5日 17時07分 
Amazing mod, wanting to make a droid army . Just wondering if there is a way to reduce build time, or maybe a mod ? If someone could help me :)
PorkChopsFam 2024年1月10日 14時55分 
hiya mate, so i purely wanted to use this mod for the cosmetics (alongside the other cosmetic mod) but im unable to equip the default reaper specialist helmet on my soldiers (torso, arms, and legs are working fine). Any idea how to work around this and get the helmet you feature in the mod's images?