Divinity: Original Sin 2

Divinity: Original Sin 2

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Void Knight Class (OUTDATED)
   
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Type: Add-on
Game Mode: Story, GM
Tamanho
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2.641 MB
6/out./2017 às 17:12
26/out./2017 às 18:33
41 notas de atualização (ver)

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Void Knight Class (OUTDATED)

Em 1 coleção de Zrexin
Void Knight Pack
4 itens
Descrição



If you want fancy new skills and to feel like an absolute beast, this mod is for you.

Currently adds 22 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 3 Master (lv.13), 1 Summon and 5 Dragon Form skills.


Version 1.94.8


There are new void traders across the world so this also works on pre-existing saves, but obviously you will need to buy the skillbooks.

TRADER LOCATIONS:
The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.


OPTIONAL FILES

Void Knight Free Pet Pal Add-on

An Auspicious Beginning Add-on

Free Source Skills Add-on

Void Knight Magical CC[www.nexusmods.com]
I will no longer be updating magical CC as it takes too much time and effort
Last version of Magical CC add-on is going to work with 1.88 without bugs, you can find this version on the nexus.
Maybe I'll update this add-on once I am fully done making the mod.

Compatibility:
  • Obviously if you are using mods that allow multiple summons or something that edits original skills, it won't affect this mod as it's an entirely seperate thing.

  • Compatible with everything else as far as I know.

  • If you are using any mod that changes status effects, put them after this mod in the load order.(Penetrating Debuffs for example. You need to do this because I changed weak to be resisted by physical armor and back to magical armor for the "Magical CC" add-on. I also changed disarm to go through armor, but this will be reverted once the editor allows me to make a new working disarm status.)

  • If you want this mod to work with X mod that edits class presets:
    1. Extract my mod's pak
    2. Find the ClassVoidKnight.lsx file
    3. Edit the variables you want (Guide[docs.larian.game])
    4. Make a new project and put the .lsx file under Divinity Original Sin 2\Data\Mods\*YOUR MOD*\CharacterCreation\ClassPresets
    5. Local publish it and enable it in-game
    Sorry, I can't make a new optional file for every mod out there. This will work even if I make updates to my mod.


If you like the mod, consider dropping a few coins for the effort <3 Donate[www.nexusmods.com]


Void Knight is available in GM mode, you have to enable it in the Prepare Campaign screen
Discussões populares Ver todos (3)
66
6/mai./2018 às 18:07
AFIXADO: Bug reports
Zrexin
227 comentário(s)
Moori 11/fev./2019 às 1:10 
i loved this mod
Zrexin  [autor(a)] 25/set./2018 às 0:09 
Definitive Edition version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1522325692

Didn't make any new changes to the mod as I wanted to get this out as soon as I could. Sorry for the wait.
Frankenllama 17/set./2018 às 6:11 
man i loved this mod... just waiting for it to be ported to DE. i refuse to play it until i have this mod!
Zeddy 16/set./2018 às 13:47 
Even though it felt weak in some areas, I still loved the class and the style it offered and would love to see it updated to DE if possible.
Peregry 15/set./2018 às 16:28 
Add another person wishing for it to be updated to DE.
nords21 12/set./2018 às 19:24 
This was my favorite mod in vanilla, would love to have it in DE. I am not very savvy to do it myself.
Hevy 12/set./2018 às 16:52 
Would like to see this mod in DE too. Love the class and its design.
Terminus 12/set./2018 às 3:02 
@Ser Tristesse Think you could upload the file? I tried to convert it myself but I couldn't get the animations to work
Tristesse 11/set./2018 às 13:22 
@Demiurgus Sure, I'll add you.
Arennond 11/set./2018 às 11:57 
please update for defintive edition. I cannot play this awsome game without it!