XCOM 2
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Suppression Restrictions WOTC + TLP
   
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8 sep 2017 om 18:07
16 sep 2019 om 18:37
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Suppression Restrictions WOTC + TLP

Omschrijving
-= WHAT IT DOES =-

Disallow suppression if the weapon you are holding is not compatible. Basically, will prevent use of Suppression if you are holding a Sniper Rifle or a Shotgun for example.

-= CUSTOMIZABLE =-
The complete list of allowed weapons is in the INI file, and is customizable for custom classes/weapons. This mod is preloaded with all of the WOTC content.

-= WHY USE THIS? =-
I gave the Shotgun to other classes, and I also gave suppression to other classes. This ensures that they can only suppress when they are holding a rifle for example. This behavior existed in Long War 2.

V2.0 - Converted to OnPostTemplatesCreated

V2.1 - Fixed a bug where I'm an idiot, now it should kick in.

V2.2 - TLP Support
26 opmerkingen
Juravis  [auteur] 24 dec 2022 om 23:34 
Both
Anakameron 24 dec 2022 om 23:16 
Just out of curiosity, this only applies to the player or will this affect enemies too?
Green Raven 3 aug 2020 om 23:01 
Oh thanks! I'll take a look!
Juravis  [auteur] 3 aug 2020 om 22:59 
You can use the Gun Range Tables to make the sniper more attractive at long range. The current game tables are atrocious, i highly suggest you install my New Weapon Range Table mod for WOTC.
Green Raven 3 aug 2020 om 22:46 
Ah, what a pity.
Well there's a mod that gives Sniper Rifles an innate armor piercing, that should work. Not only does it make the sniper rifle an attractive option, it also reinforces the Snipers role in targeting key enemies.
Juravis  [auteur] 3 aug 2020 om 22:44 
Interestingly enough it's also why the Hunter is bugged and can fire his Pistol at any range, because Farsight (the Squadsight on crack he has) gives him unlimited range.
Juravis  [auteur] 3 aug 2020 om 22:43 
Giving a unit Squadsight gives that unit the ability to use Squadsight on any weapons that are valid. Firaxis didn't take the approach of coding weapons individually for Squadsight. It's why giving Rifles to Snipers make them use Squadsight with Rifles. It would be feasible, but not easy to code.
Green Raven 3 aug 2020 om 22:21 
Hey Avenger... did you think you were free of me? YOU WILL NEVER BE RID OF ME!!! HA HA! BWAH HA HA! BWAHAHAHAHAH!!!

Sorry about that I'm exhuasted. Im actually going through a vicious liitle bout of insomnia, and i was surfing the workshop when I saw this. I actually had my request written out before I thought to check on the auther,,, and found you :D

Would it be easy to add to this mod weapons that cannot use squadsight? I'm interested in a mod that allows every class to use a standard rifle, but I can't have my Snipers taking actions and then firing.
Juravis  [auteur] 16 sep 2019 om 18:36 
Had to update the mod, please restore your INI files.
Juravis  [auteur] 20 aug 2019 om 23:22 
Boltcaster is considered a rifle. This is an xcom bug unfortunately. You can saturation with a rifle. You would have to make a specific gun exception and include it in the condition to fire. Its not impossible but i havent mod in ages