Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://republicatwar.wiki.gg/wiki/Diplomacy
-Providence dreadnaught with bit other design
-Recusent dreadnaught
-young Tarkin
-a 2nd Mandator 1 or 2 with outher design
-mc60 and mc80 cruiser
-super tank again :)
-Ahsoka and more known Jedi
-a Heavier Venator
-Mk 2 Acclamator
-2nd version of Lucrehulk
There are stil a lot of problems with ballance, but there are also technical issues. I don't remember this problems in the older versions. IDK is it a problem of the mod or of the all game, but units (especially is space battles) never go on the points where i send them, they don't listen to my orders and live their own life. Maybe i'm bad and uncharismatic leader)))))
Moreover, it seems to me that shooting is also doesn't work well. Hits often go unrecorded, sometimes ships don't shoot on targets in 2 meters.
Finaly, when ships come from hyperspace to near to each other, they just stand on their place and don't move anywhere
So what is the reason of the broken space fights in this mod?