Prison Architect

Prison Architect

43 ratings
Super Reform Mod!
   
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23 Aug, 2017 @ 10:25pm
18 Feb, 2024 @ 1:59pm
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Super Reform Mod!

Description
Current version: 1.9.2


This mod adds many new reform programs that utilizes a wider range of staff. Also adds a new staff member.



By giving intimates the life skills they need to coup with life beyond your prison you are giving them the best possible chance of not re-offending.


Great for an academic focused prison that wants to have programs for longer term prisoners as well.


Suppressed prisoners do not do well in reform programs with or without this mode. Take care of them and let them focus.


They need to be able to be focused in class.



This mod helps with that by offering some new ways to calm prisoners. Sexual Education, Money Management, Lawn Care, Prison Safety, legal aid, Life Skills Education, and Conduct Review help calm. Calm means less tension and thus fewer infractions. That means fewer punishments so fewer prisoners are suppressed... assuming everything else is being managed properly ;).



Prison Policy Education is required for inmates if you schedule it. During the program a guard will be advising the inmates on what prison policy, rules (formal and informal), expectations, protocols, procedures, norms and so on and so forth. Prisoners are suppressed by this program. Use this wisely.



Every reform program but Conduct Review in this mod is Academic.



For course descriptions click on the Programs tab in your Codex and mouse over the name of the program.




--- Reform Programs Included ---




Prison Policy Education


SexEd


First Aid


Money Management


Basic Home Repair


Home Wiring Education


Plumbing Education


Construction Engineering Education


Construction Management


College Level Education


Nursing Education


Heating and Cooling Repair


Lawn Care


Builder Certification Training


Differential Equations Class


Life Skills Education


Continuing Education


Special Education


Legal Aid


Legal Education


Conduct Review (By Referral)


Custodial Engineering Education


Prison Safety


Guard Training (STAFF ONLY)


Ongoing Guard Training. (STAFF ONLY)




--- New Staff Member ---



Professor -- (Sprite by Gnr.McDude Thank You!)





--- New Room Types. Three specialized classrooms. ---



Medical Classroom


Construction/Building Classroom


Outdoor Classroom



=========================================


=============== CHANGE LOG ==============


=========================================



============== Version 1.9 ==============


Added Properties CanEscortStudent to reform program ConductReview to allow players to encircle the warden's office in staff only zones for reasons and still hold conduct reviews.


=========================================

============== Version 1.8 ==============


Added German translation, credit. (German language translation credit: PimpTV. Thank you PimpTV!)


=========================================



============== Version 1.7 ==============


Helped the professor center himself. (Reported by Gnr.McDude)


============== Version 1.6 ==============

Renamed Advanced Education to College Level Education for comparability.


============== Version 1.5 ==============


Fixed bug in Plumbing Education program


Cleaned up change logs



============== Version 1.4 ==============


Brand new professor sprite thanks to Gnr.McDude



============== Version 1.3 ==============


Fixed the ears on the professor. Also tried to make the eyes look less weird...The professor is still a work in progress.


Minor tweaks to some of the programs.


Added some more description to the posting.



============== Version 1.2 ==============


Fixed some typos and reworded some descriptions.



============== Version 1.1 ==============


Fixed minor error in base-language



============== Version 1.0 ==============


Initial Release

=========================================


=============== Credits =================


=========================================


German Language Translation Translated by: PimpTV


84 Comments
mos4567  [author] 13 Sep, 2024 @ 7:48am 
@kandigg11192010
Sorry to hear you're having issues! Let's go through steps to pinpoint the cause and see if this mod is involved:

Verify Game Files:
Follow this guide: Steam Game File Integrity Check. https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB

Disable All Mods:

If the issue remains, it's likely a game issue. Contact Paradox Interactive.
If resolved, move to the next step.
Enable Only This Mod:

If the issue returns, let me know.
If not, proceed.
Enable Other Mods One by One:

If a mod causes the issue, disable my mod:
If the issue persists, contact the other mod’s developer.
If resolved, let me know which mod conflicts, and I'll try to find a fix.
kandigg11192010 27 Aug, 2024 @ 2:07am 
Recently added this mod and it appears there is an issue with the Debug popping up. After hiring a guard my daily expenses went to $3 mil. After closing the game and then restarting it changed from expenses to profit of $16 mil. Anyone else having this issue?
Darecker 26 Feb, 2024 @ 5:56am 
What about any plans regarding guard classes?
mos4567  [author] 21 Feb, 2024 @ 8:59am 
@Darecker

For the prisoners the classes do have effects on mood and needs depending on the specific program.

LifeSkillsEducation discharges the need "Freedom" and has a progressive effect calming.

ConductReview discharges the need "Privacy" and has a progressive calming effect.

LegalAid discharges the need "Freedom" and has a progressive calming effect.

PrisionPolicyEducation discharges the need "Freedom" , changes the need "Safety", and has a progressive calming effect.

PrisonSafety changes the need "Safety" and has a progressive calming effect.

SpecialEducation discharges the need "Literacy" and has a progressive calming effect.

FirstAidEducation discharges the need "Drugs".

SexualEducation discharges the need for "Family" and is has a progressive calming effect.

LawnCare, ContinuingEducation, and MoneyManagement just have a progressive calming effect.
Darecker 20 Feb, 2024 @ 8:07am 
@mos4567

thanks for your answer, i've really enjoyed playing with the mod so far and the lack of bugs makes it even more appealing to me, yet I have got to ask whether you're planning to give these classes some sort of effect let it be needs satisfied or something that can suffice for the money spent daily on the classes. I understand that you don't want to break the balance of the game but I feel like this part of the mod is missing something that could make it a lot more enjoyable to play with.

Anyhow, I really appreciate you answering me as most of the modders nowadays don't take the time to even read most of the comments they get on their mod :)
mos4567  [author] 18 Feb, 2024 @ 1:15pm 
@Darecker

On a personal note, one thing you could do if you want, is to simulate the classes having an impact by enabling the super-guards mutator and then also holding ongoing guard training and just saying the guard's increased performance is due to the ongoing training. I have done this in some of my games myself, it can be fun to have a reason in the game why a mutator exists. :P
mos4567  [author] 18 Feb, 2024 @ 1:10pm 
@Darecker

Thank you for using my Mod, I hope you have enjoyed it.

To answer your question:

The short answer is:
It is just for RP.

The Long answer is:
While the classes for prisoners do impact the prisoner's stats (mostly calming them) the same is not true for the guard's classes. This choice was made to not overly impact game balance (I figured if you want super guards the player can choose to enable that choice in the settings), I didn't want to unbalance the game with this mod.
That is not to say there is zero effect on game play but the effect is more natural. The fact that guards in class are not out working for that time, that it forces the guards to group up as classes are held, and then released as a group, these things can have a subtle impact on gameplay in a few ways. Such as reduced guard presence during classes, a group of guards altogether as they exit the class, etc.
Darecker 17 Feb, 2024 @ 5:25pm 
do the staff courses actually change any of the stats for the guards or is it basically just for rp purposes?
matthew.gaming1918 14 Dec, 2022 @ 1:22pm 
Thanks for your reply. I hadn't played the game for a few years and remembered this mod being great. Had quite a lot of troubleshooting, but worked out it was other mods. Checked yours out and it seems to be working great!!
mos4567  [author] 13 Dec, 2022 @ 10:11pm 
@matthew.gaming1918

I have not tested it in a while but it *should* be resilient to game updates unless some strange name conflicts happen (something using the exact same name as an element in the mod) or major API changes.

Why... are you having any issues?

I created it in such a way as to be very unlikely to break or clash with other mods.

If you are and if the issues happen with other mods disabled (although it *should* play nice with other mod) let me know the details and I will investigate