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Sorry to hear you're having issues! Let's go through steps to pinpoint the cause and see if this mod is involved:
Verify Game Files:
Follow this guide: Steam Game File Integrity Check. https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
Disable All Mods:
If the issue remains, it's likely a game issue. Contact Paradox Interactive.
If resolved, move to the next step.
Enable Only This Mod:
If the issue returns, let me know.
If not, proceed.
Enable Other Mods One by One:
If a mod causes the issue, disable my mod:
If the issue persists, contact the other mod’s developer.
If resolved, let me know which mod conflicts, and I'll try to find a fix.
For the prisoners the classes do have effects on mood and needs depending on the specific program.
LifeSkillsEducation discharges the need "Freedom" and has a progressive effect calming.
ConductReview discharges the need "Privacy" and has a progressive calming effect.
LegalAid discharges the need "Freedom" and has a progressive calming effect.
PrisionPolicyEducation discharges the need "Freedom" , changes the need "Safety", and has a progressive calming effect.
PrisonSafety changes the need "Safety" and has a progressive calming effect.
SpecialEducation discharges the need "Literacy" and has a progressive calming effect.
FirstAidEducation discharges the need "Drugs".
SexualEducation discharges the need for "Family" and is has a progressive calming effect.
LawnCare, ContinuingEducation, and MoneyManagement just have a progressive calming effect.
thanks for your answer, i've really enjoyed playing with the mod so far and the lack of bugs makes it even more appealing to me, yet I have got to ask whether you're planning to give these classes some sort of effect let it be needs satisfied or something that can suffice for the money spent daily on the classes. I understand that you don't want to break the balance of the game but I feel like this part of the mod is missing something that could make it a lot more enjoyable to play with.
Anyhow, I really appreciate you answering me as most of the modders nowadays don't take the time to even read most of the comments they get on their mod :)
On a personal note, one thing you could do if you want, is to simulate the classes having an impact by enabling the super-guards mutator and then also holding ongoing guard training and just saying the guard's increased performance is due to the ongoing training. I have done this in some of my games myself, it can be fun to have a reason in the game why a mutator exists. :P
Thank you for using my Mod, I hope you have enjoyed it.
To answer your question:
The short answer is:
It is just for RP.
The Long answer is:
While the classes for prisoners do impact the prisoner's stats (mostly calming them) the same is not true for the guard's classes. This choice was made to not overly impact game balance (I figured if you want super guards the player can choose to enable that choice in the settings), I didn't want to unbalance the game with this mod.
That is not to say there is zero effect on game play but the effect is more natural. The fact that guards in class are not out working for that time, that it forces the guards to group up as classes are held, and then released as a group, these things can have a subtle impact on gameplay in a few ways. Such as reduced guard presence during classes, a group of guards altogether as they exit the class, etc.
I have not tested it in a while but it *should* be resilient to game updates unless some strange name conflicts happen (something using the exact same name as an element in the mod) or major API changes.
Why... are you having any issues?
I created it in such a way as to be very unlikely to break or clash with other mods.
If you are and if the issues happen with other mods disabled (although it *should* play nice with other mod) let me know the details and I will investigate
I my experience doing that is the fastest way to get a bug report opened and that is the only way this is going to get fixed.
I would eliminate mods from the discussion and talk about the issue with the built in programs to avoid confusing the issue.
In my experience the will then open a bug report and one to 140 weeks later, it get’s fixed in a patch with a bunch of other stuff.
Go to:
https://support.paradoxplaza.com/hc/en-us
And click “Open Ticket”
What specific programs are doing it because not all of them even have a cost and some of them only by request
Also…
I would like to know every detail of the exact settings you are using , everything because I am unsure what might end up being related. So game preferences, as well as the setup preferences used. Any optional thing set? If so what? If it a male or female prison? What warden did you choose etc.
Also…
Are you getting any log output or errors when this happens? If yes, what do they say? Any resource issues when this is happening such as low memory conditions?
Ok… let’s dig deeper.
If you save the game, exit the game fully, (maybe even reboot for good measure ) and then load up your save and resume playing, is the issue still there or is it fixed for another 40minutes?
If it is not fixed for another 40 minutes, what happens if you do the same thing but save the game BEFORE the issue starts (so say at 35 minutes)
If you then reboot (or use your task manage and ensure the game really has fully exited )and go back in and resume the saved game, do you get the error in 5 minutes or 40 minutes?
I guess I'm pretty damn good at breaking things, this isn't the first time I've broken something that shouldn't be able to be broken. And won't be the last
Try disabling ALL mods, even this one.
Verify your game files
Test and see if the issue still remains. If yes, than:
https://help.steampowered.com/en/wizard/HelpWithGameTechnicalIssue?appid=233450
If no, re-enable just this mod and see if the issue returns. let me know what you find.
Understand this mod is basically a database of additional reform programs and their effects and requirements and some sprites.
So a bunch of statements like this:
BEGIN Program
Name PrisionPolicyEducation
SessionCost -100
Places 15
SessionLength 60
NumSessions 1
Difficulty 1
Room Yard
Equipment Bench
Teacher Guard
Research Education
Intake Mandatory
Properties Academic
ProgressEffect calming
DischargeNeed Freedom
ChargeNeed Safety
EffectChargeRate 1.0
END
That is going to give you the cleanest view of this data.
The other method using the finds may be a bit complex for some users and the data is in a manor that intended for processioning by the game
If you dl the mod and open it up, inside the Data folder look in "reform_programs.txt" It will list each one and
Each one starts with BEGIN Program and ends with END
Here is one of them. Its way too large to post the entire thing.
BEGIN Program
Name SexualEducation
SessionCost -140
Places 15
SessionLength 60
NumSessions 5
Difficulty 1
Room MedicalClassroom
Equipment SchoolDesk
TeacherEquipment Chair
Teacher Doctor
Research Education
Intake Voluntary
Properties StudentsSit
Properties Academic
Properties Repeatable
ProgressEffect calming
EffectChargeRate 1.0
DischargeNeed Family
WaitTime 6
END
See:
https://en.wikipedia.org/wiki/KISS_principle
Example; I have 50 prisoners and lets say I want 50% of them to be interested in carpentry reform program. Is it possible to do it with modding?
Great work
Still love this mod. So many awesome reform programs :)
Did it work and then stop working or has it never worked for you?
Is the warden's office zoned to allow for a prisoner use or do you have it staff only?
Is the Chief also free?
Is a guard free to transport? Is the path free?
I tried to deactivate all mods and then activate only this one, but the error still occured. I then decided to remove the game and noticed that the Introversion folder in the AppData Local folder was still there, so I removed it as well. After reinstalling the game all mods worked fine. Seems that there was a conflict with an old mod, which wasn't removed properly. Now I can play the game again with your realy great mod.
I suggest that you start removing all mods.
See if the error remains. If the error remains. Contact steam support.
If the error is gone,
enable this mod again.
See if the error comes back. If yes contact steam support since it works elsewhere. Might be a problem with your install.
If it works okay with my mod alone, lets next find the conflict.
Add the other mods back one at a time until the error comes back.
Now confirm,
Removal all mods
Enable Mine.
Enable the one that we think conflicts
see if the error returns
Remove the conflicting mod or remove my mod to fix.
Also, please let me know what you find so I can see if i can fix it on my end or add a note for other users. :)
If the error fails to return, the problem is more complex. Play around and see if you can find the combo... sometimes looking at the mod files can help ;)
That and other new and expanded features and choices will be in the version 2.x series...
i have translate your Mod in German Language.. pls contact me for the Files...
Greez
home repair might be possible but you'd need an assignable job. I can't see the medical transport being feasible though. If it was it would create a real issue as healed prisoners often go right back to fighting.
more importantly, where did my last comment go?
I need to do some research to see how possible this is and if this can easily be done as a mod and if so how much work it would take. From what I saw in the code before, I think something like this *might* be possible just not exzactly the same as way you are asking for, but close enugh... however if Zallo03 is correct we might already have an answer.
If I do find that its possible and I can get it to work well and don't run into any blocking bugs in Prision Artitech related to it, then we might just see something along these lines in version 2 :).... No promises.
Zallo03 wanna save me some time? Tell me why you say its not possible / point me to the thread etc where this was discussesed.
Something like this would also be nice for other courses:
First Aid - Prisoners have learned to bring injured people to the infirmary
Basic Home Repair - Prisoners can repair stuff (that would normally be repaired by workmen)
Home Wiring Education - Prisoners can lay wires
Plumbing Education - Laying pipes
Construction Engineering Education - Build stuff
If that is possible, it would be awesome. I could cut down my workmen staff in half :D