ZERO Sievert

ZERO Sievert

ZERO Sievert Workshop
Dive into post-apocalyptic chaos with new weapons, quests, NPCs, factions, languages and much more. Prepare for endless extractions in this community-lead, expanded world of Zakov.
YAWW - Yet another workshop wishlist ;-)
Dear ZS Developers,

Thank you for developing the workshop for ZS! I've been a longtime player of the game, having picked it up about year after early access release. Here is my wishlist for features I'd like to see (or think would be useful).

1. Modding the modding? I don't know how difficult it would be to set up (I imagine "quite"), but if there was a way to enable the modding community itself to expand the modding features, that could potentially speed up the development of mods. The only way I can think this could be done right now (by the modding community) is via legacy modding (e.g., modifying data.win in such a way to accept more hooks), assuming the linkage between the workshop mods and the game itself lives in data.win. I haven't looked into this yet.

2. The features I'd like to have that are currently not supported by the workshop (I don't think, after examining the Modding Documentation).
a. Expanding interactions with NPCs/mobs (e.g., giving commands/controlling a mob), even in raid. NPCs that can give quests in raid. Also, customizing NPC/mob AI.
b. Customizing weapon dynamics for player and NPC. So other weapon types, not just guns/bullets. But no, I'm not currently interested in melee, but have something else in mind. I've seen some NexusMods do this. Also, a small thing: being able to set up active mines during map generation (like the "Clear the Swamp" quest).
c. Mechanisms that would support longer raids/campaigns: e.g., new maps; modifying map/room transitions (e.g., into custom maps and also allow enemies to pass through these); sleeping in raid; an in-raid "bunker"; altering what can happen in the bunker (wink).
* I suspect many of these additions are far, far in the future or unrealizable. However, you could consider sending out another survey for the kinds of things the modding community would like to see.

3. Monetization for modders. I know in your EULA you state mods are the property of Modern Wolf. However, could modders be allowed some monetization mechanism? For example, a link to a donation site like they do in NexusMods.

Thanks!
Last edited by RolandD; 12 May @ 8:36am