ZERO Sievert

ZERO Sievert

ZERO Sievert Workshop
Dive into post-apocalyptic chaos with new weapons, quests, NPCs, factions, languages and much more. Prepare for endless extractions in this community-lead, expanded world of Zakov.
For Developers | More mod-able modifiers
While it is still early in the modding department for the game and a lot is incomplete.
I would still like to request a few more addition for modders to create new items/equipment with more varied result away from the base game.
Such as:
- Increase/Decrease to the player's overall hp via an item, equipment, and/or skill (Example 1: Armor A gives +50 hp to the wearer, Armor B reduce 50 hp to the wearer) (Example 2: Consumable A permanently increases hp by 20 or Consumable B temporary increases hp by 30 for 300 hours)
- Radiation Damage on weapons or by custom bullets that can inflict radiation upon it's target
- Adjustable Durability (Ability for Durability to go above 100% in-game or for modders to use a different durability system using numerical values while still displaying the 0-100% visual in-game) (Example: Bandit Armor A with 150/200 durability = 75% total durability)
- Adjustable equipment drain of thirst, hunger, energy, and/or causes radiation overtime by either a flat value every some intervals or by a increase % to the base drain rate set by the difficulty sliders. ((Example: Bandit Armor A causes wearer to become hungrier and thirstier by 20% and take constant increase of radiation by 0.3 every 1 hour)
- Assignable modded item loot rarity/spawn rate
- Additional StackLimit modifier for STASH vs INVENTORY & LOOT SOURCES (Currently, if you make an item from vanilla say, shotgun ammo to have a stack limit of 1000 then that item on enemy can spawn in the low hundreds. Would be nice to make the ammo inside Stash have it own value, while inventory of the player another value, and how much the loot range is for said item to be able to spawn in loot sources) (Example: Stash Ammo StackLimit 5000, Inventory Ammo StackLimit 300, Ammo Loot Source StackLimitRangeMin 20 | StackLimitRangeMax 100)

Just some stuff I would like to see, I don't expect it to be done, but would be nice.
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Also, Charcoal is a item in-game, but item ID document lacks this specific item in particular. Encountered this when I tried changing Charcoal stacklimit

Additionally, idk if it is intended or not, but "Bandage_2" (located in "Exposed_values.txt) is not the same label as "bandage_sterilizzata" (item ID) despite should mean the same thing
Last edited by Salty Biscuit; 7 May @ 12:50pm
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