SteamVR

SteamVR

SteamVR Workshop
Customize your SteamVR experience by finding new backgrounds, 3D environments, controllers and base station models.
Learn More
(Solved) Angular Object is rounded in Hammer
Hi, I'm making an cylindrical object in Blender with 12 corners. All edges are marked as Sharp. But when I put it into SteamVR Hammer and make it an editable Mesh (to texture e.g.) Hammer shows it as rounded object; the edges are all softed.

I think that from a certain angle, Hammer automatically rounds off an edge. Can this be prevented or the angle at which the rounding begins be changed?

The effect occurs with DMX export/import as well as with FBX
Last edited by gavovo; 1 Jun @ 1:58am
< >
Showing 1-1 of 1 comments
OMG - found it.
For all those who run into the same trap:
Goto 'Edges' select all wanted --> 'Harden Normals'. Thats it...
< >
Showing 1-1 of 1 comments
Per page: 1530 50