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https://developer.valvesoftware.com/wiki/SteamVR/Environments/Adding_Sound/Soundevents
Would my version of this look like
or would I make a separate entry for the other audio where it's
For reference, I plan on making a repeatable trigger box that turns off one sound and starts up another when they get inside, and vice versa.
Also the type needs to be destinations.simple_vr for positional sounds, or destinations.simple_2d for non-positional.
A 1:1 copypaste of my
tools/steamvr_enviromments/content/steamtours_addons/comfy_porch/soundevents/soundevents_addon.vsndevts:
The files show up and play in the asset browser that appears before you launch hammer, but it says "unreferenced by content" still, and I can't search the sounds in ambient_generic or point_soundevent. even when I search outdoor.rain and indoor.rain instead of the .vsnd files directly
I've just decided to not have rain in my map anymore even though that was part of the original vision for it, sound issues aside, it was making the map have a very low framerate since it had to calculate a bunch of raindrop physics anyway. Just not worth the hassle, I wish valve simply fixed func_precipitation.
Thank you sincerely for taking time out of your day to help me.
I was trying to use this https://alyxmods.com/mappage?m=52-Rain%20Particles in SteamVR Destinations but I have no idea how I would parent it to the player properly and I even had to swap the splash texture since it seems to only exist inside Half Life Alyx and was giving me the good old checkerboard problem, so I just put a bunch of it everywhere on my map which caused the framerate to chug, for obvious reasons. It didn't come with a sound, so I tried to take the rain sounds from minecraft since those are pre-made, iconic, and pleasant to listen to, but then ran into a problem adding the sounds in a usable format to begin with.
You should also only have one of those particle systems following the player. It might be possible by setting control point 0 to follow the HMD in the particle editor, but I'm not sure.
https://imgur.com/a/aVHpygZ I just don't know what I am doing wrong, still having issues trying to add the rain sound.